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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Apr 29, 2004 01:48 Post subject: New Dark Forces Bug! |
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I think this is a bug that noone has found before.
Ok, I have a bunch of sectors that look like this:
| Code: | _____________________
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| 1 | 2 |
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|_________|_________|
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| P |
|___________________| |
All adjoined. The P is the player, facing exactly north.
Sectors 1 and 2 both have INF with the sector entered trigger. The INF is two doors (not pictureed) swinging closed with morph_spin1. An edge of each door is in contact with the outer wall.
If the player starts and moves north straight, without turning, he will enter both sectors at the exact same time and trigger them. Dark Forces will display a bunch of WARNING: OBJECT ... error messages which disappear because the screen is redrawn and the game runs fine! (Can't redirect the ourput, as it as stderr output.)
You may be thinking "So move it away from the wall."
But the error doesn't occur when I enter one sector at a time (!) Hmm...
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Apr 29, 2004 05:00 Post subject: |
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That's kind of funny .
_________________ I don't think outside the box... I customize it. |
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Apr 29, 2004 20:34 Post subject: |
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That's interesting... I know if the player is directly on the line between two sectors, and pushes against a wall they both use, you will get instant HOMing...
_________________ Wake up, George Lucas... The Matrix has you.. |
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Tom Manning Trandoshan
Joined: 27 Sep 2003
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Posted: May 01, 2004 23:02 Post subject: |
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Sounds interesting, do you mind posting a small showcase to demonstrate?
_________________ Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King |
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: May 02, 2004 16:57 Post subject: |
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http://junk.mzzt.net/odderror.zip
Here, have fun. Just walk forward to trigger it. Don't turn or anything, or you won't step onto the adjoin, and you won't create the error.
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
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