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Hoerby Trilogy: Imperial Outpost D-42 (* * * *)

 
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Matt H
Dark Trooper Phase 1

Joined: 24 Sep 2003

PostPosted: May 07, 2004 15:55    Post subject: Hoerby Trilogy: Imperial Outpost D-42 (* * * *) View user's profile Send private message Reply with quote

Hoerby Trilogy: Imperial Outpost D-42 by Mattias Von Herrmann (* * * *)

Crow's Nest: 88% 91% 94%
Crow's Nest: 90%
Ord Mantell: A-
TACC: 83%
Katarns: 83%

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Cutscenes
DarthDoctor wrote:
This is a great set of levels.

There are a lot to do tonight, so I'm keeping them short old skool razz

Great levels. Well thought out, very nicely done. Love that shared GEO between 1&2.

Bland. Nothing new, just old stuff done really well.

Out of 10: 8.7

------------------
"Goin' out west where the alligators fight;
They duel all day and they duel all nite;
Afterwards it's all all right;
Out where the alligators fight."

Charles Rigby


Barry Brien wrote:
Cool set.
I'm hopefully gonna get all the rest of the levels posted tonight, then it's a matter of arranging them in order old skool frown


.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: May 18, 2004 04:38    Post subject: View user's profile Send private message Send e-mail Reply with quote

This is actually one of the series of levels that I can come back to and enjoy over and over again.

Level 1: This level was interesting, but a little too simple and confusing at times. But the design itself was very unique. The fight with the DT felt a little out of place, but it seemed to work itself out all right, especially stealing the TIE Bomber to escape from the base. But over all, nothing too terribly impressive about it. 6.5 of 10.

Level 2: This level presented some very interesting qualities, like the roadway to the hangers and the security screens along the way. And the bridge crossing the river added an interesting touch to everything. Pretty straightforward objective: get from point A to point B. 7.3 of 10.

Level 3: The final and best level. It really looks like an imperial hanger and the objectives are simple to follow without getting sidetracked. The architecture was pleasant and the AT-AT in the main room looked really good. Releasing the Crow from the tractor beam restraints was an interesting objective. I really enjoyed this one of all of them. 8.5 of 10.

_________________
I don't think outside the box... I customize it.

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