| Author |
Message |
Matt H Dark Trooper Phase 1
Joined: 24 Sep 2003
|
Posted: Apr 17, 2004 16:03 Post subject: Assassinate Darth Vader (* * * * *) |
|
|
Assassinate Darth Vader by Jereth Kok and Peter Klassen (* * * * *)
A classic level by Jereth Kok.
Cutscenes by Peter Klassen.
Crows Nest gave it 97%
Ord Mantell gave it an A
Katarns gave it 80%
Download mission here
Cutscene
japh wrote:
Run around an Imperial Star Destroyer! Kill Vader! Escape!
Except for the Vader part, it was quite good. Sure, plot holes -- how did this guy survive an entire ISD's worth of troops? But it didn't bother LEC (last two of the original levels), and it doesn't bother me.
This one has replay value!
Llyren wrote:
This level ruled. The architecture was nice, and in the detailed places it really shone. There was so much to explore that didn't matter to the mission. A very nice lighting trick that I will always remember was used to simulate sloped floors (while looking out the bridge windows). Although sparse and lacking in detail in some areas, overall the mission felt true to the Star Destroyer it took place in, and the chase at the end rounded off the mission to a nice finish.
It's not THE best, but it comes close.
Sheldon wrote:
Can someone PLEASE PLEASE make that SE with difficulty settings done well and with artistry? This level would be so great and a pleasure to replay, except that it is absurdly easy with no challenge whatsoever. Endless powerups keep you at 100 health and 200 shields forever, with plenty more to spare. YUUUUKKK - that just ruins the whole map.
Barry Brien wrote:
You do it Sheldon 
Sheldon wrote:
Very funny. I don't know anything about DF editing - and I don't have any plans to. After an almost lifelong career in computer programming, even looking at one line of code makes me puck. I love playing DF, but I don't have any plans of ever doing any editing. Besides I lack the artistic ability, even if I wanted to unfold the technical aspects.
Barry Brien wrote:
Oh go on!
.
|
|
Burning Gundam Kell Dragon
Joined: 28 Sep 2003
|
Posted: Apr 17, 2004 17:05 Post subject: |
|
|
I heard that you could actually get this level to work on a mac and someone explained it to me some time ago, but I forgot who said it. Have any of the macers gotten it to work without it freezing?
_________________ I don't think outside the box... I customize it. |
|
Nottheking Kell Dragon
Joined: 29 Sep 2003
|
Posted: Apr 23, 2004 17:17 Post subject: |
|
|
I think it involves editing it so that none of the LFD work is used... You could try importing it as a new level, then saving it. Just be sure to copy over most of the new materials, particularly the textures, and VADER.WAX.
As for the level itself, it is nothing short of spectacular. When I first heard the plot, it sounded very newbie-ish: Go and kill Vader. It didn't sound like it could even possibly have the partial-cannon status that we try to shoot for when making levels.
Fortunately, any initial thoughts about it were wrong. Although much of the arcitecture could be considered bland, it most definitely is a Victory-Class Star Destroyer, and it does look surprisingly authentic for only DF. The action is incredible, as one would expect on board a capital ship housing thousands of troops. The puzzles were also fairly devious. Even though most of the materials were re-used, it was understandable, as they were meant for an environment such as an imperial star ship. Plus, the ending (inlcuding vader) is an interesting surprise, and includes a lot of good work with INF. This level easily deserves its five stars.- Quality: 90%
- Atmosphere: 97%
- Innovation: 85%
- Gameplay: 100%
- Overall: 93%
_________________ Wake up, George Lucas... The Matrix has you.. |
|
TheIntellectual Ree-Yees
Joined: 20 Jun 2004
|
Posted: Jun 20, 2004 11:42 Post subject: |
|
|
This was my 4th mod level to sink time into, and wow, it's rather impressive. I loved the entire vader sequence and the end, great stuff. My only real complaint is the annoying use of finding the 5 codes and 3 keys. I STILL have yet to find where the first code key is, I always just got the final 4. Other than that, this level rocked.
|
|
Armydude71490 Dianoga
Joined: 13 Nov 2004
|
Posted: Nov 13, 2004 04:22 Post subject: |
|
|
I love this map Two-thumbs up!
I origionally thought It sounded stupid too but after playing I definatly thought different!
The Cut-scean is great 2
|
|
Nottheking Kell Dragon
Joined: 29 Sep 2003
|
Posted: Nov 13, 2004 16:04 Post subject: |
|
|
Now all I need tis to convince myself to set aside the time to make a working version for the Macintosh people here. It will be in the Hall of Fame, if levels like Archangle 2 can get in...
_________________ Wake up, George Lucas... The Matrix has you.. |
|
Geoffrey S Gamorrean
Joined: 29 Jan 2005
|
Posted: Jan 29, 2005 22:37 Post subject: |
|
|
I think it was something to do with the naming of various parts of the level; Mac DF didn't seem to like the level files having a name that wasn't in the original game. So, something like kilvader.inf would have to be changed to secbase.inf, and that right through all the parts of the gob file including briefing files and such.
|
|
Nottheking Kell Dragon
Joined: 29 Sep 2003
|
|
Tom Manning Trandoshan
Joined: 27 Sep 2003
|
Posted: Jan 31, 2005 22:57 Post subject: |
|
|
I would love to play it....
_________________ Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King |
|
Geoffrey S Gamorrean
Joined: 29 Jan 2005
|
Posted: Feb 03, 2005 11:28 Post subject: |
|
|
I just posted instruction to get this level to run here, so head that way if you want to get it running.
|
|
|