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Matt H Dark Trooper Phase 1
Joined: 24 Sep 2003
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Posted: May 07, 2004 16:05 Post subject: Ice World 2.0 (* * * *) |
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Ice World 2.0 by Tim Smulders (* * * *)
Crow's Nest: 81%
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Sheldon Gamorrean
Joined: 03 Dec 2003
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Posted: May 11, 2004 02:13 Post subject: |
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I remember playing this map a number of times, though I don't think I ever made it to the end(which for me is kinda normal cause I'm too stupid to get to the end without help in a lot of maps).
The map is huge, and a lot of it is really fun. Plus, some original VOC's(hope I got the editing object correct).. so refreshing when you hear something from a stormtrooper besides "stop rebel scum".
But I still don't know at the beginning how to get from the river up to the ledge without cheating. Perhaps you jump on all the iceburgs, but that seems too much.
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: May 19, 2004 05:03 Post subject: |
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I liked this level, but there was stuff that I didn't thoroughly find enjoyable, mainly in the fact that the level seemed to drag on forever. I also had to cheat to get across the river puzzle while jumping from iceberg to iceberg. I don't think I ever finished it and erased it to save disc space on my computer. But there were some excellent qualities that I did like about it. The texturing was well done and without flaw and the enemy and item placement was good too. Difficulty was somewhat interesting, but nontheless, good depending on how you play. Overall, a good level, but not one of my favorites.
7.3 of 10
_________________ I don't think outside the box... I customize it. |
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Rory Duffy Ree-Yees
Joined: 29 May 2004
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Posted: May 29, 2004 22:00 Post subject: Here are some hints for Ice World |
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From the Icelord:
Hello. I tend to keep notes on all the levels that I've downloaded off Df-21 and played. I can give hints on roughly 90% of the levels (those that work on a mac).
Ice World happens to be my favourite level that I've ever downloaded because I believe it is a great level that truly does justice to the winter wonderland theme.
Therefore I am posting some hints for you which should help you complete the level. Trust me completing the level is very satisfying! If you get stuck on a level,
email me at icelord@duffy24.demon.co.uk and I may be able to help you out. Unfortunately I can't help you with any of the Ruins of Talos levels. But here goes:
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Iceberg puzzle:
01- 2nd iceberg from the left + travel
02- Lt iceberg + travel
03- Rt iceberg
04- Straight ahead into a long crevice
05- Huge iceberg turn sharp corner
06- Rt iceberg + travel
07- Lt iceberg + travel
08- Huge iceberg
09- Ahead of you turn sharp corner
10- Lt iceberg
Infiltrating base:
There is a room overlooking a large clearing. Pressing the hammer switch, opens the double doors at the far side of the clearing. As soon as it is pressed, run out,
and across the clearing to get in. Hint: Memorizing the route, and dropping off the large elevator before it hits the ground saves you time. It is possible, but hard.
Platform puzzle:
Fairly straightforward. Just make sure you pick up the RED KEY in the penultimate (second-last) lookout to this area. It is required for a door later on in the level.
Inside the base:
Turn on your map. There are 8 gateways into the different parts of the level. I have allocated each gateway a number indicating the order in which you progress:
4--7
5--8
6--2
1--3
Door 1: Bar area. (not essential to visit this area)
Door 2: Kell Dragon Barns --- Code 2: 3 F V
Door 3: RED KEY DOOR --- Hangar West: BLUE KEY --- Hangar East: Code 1: A X O
Door 4: BLUE KEY DOOR --- Water Systems --- Switch to open metal door --- Code 3: X A F --- Charge1 room lookout --- Switch to door at 6
Door 5: Run out via passage 5 --- Gateways --- Door 6
Door 6: Door at 6 --- Charge1 room --- Code 4: V V X --- Switch to door at 7
Door 7: Enter code keys 1-4 --- Emperor message room --- Go to door 8 --- Back at Emperor message room --- Enter code key 5 --- EXIT
Door 8: YELLOW KEY DOORS --- Dark Trooper arena room --- PHASE 3 DT --- Code 5: X R D --- Back to door 7
Note: The exit door in the Emperor Message room leading to the Charge1 room will not open until you have defeated the PHASE 3 DT in Door 8. Better do it now!
Charge1 puzzle:
The code, as revealed to you in the emperor message room is this: (where X=line and O=space). Once this is typed in, the cover concealing the sequencer charge should open.
X|O|X|X|O|X|X|O
O|X|O|X|X|O|X|O
X|X|X|O|X|X|O|X
Once this is set, go to door 4 (top-left on map) and hop up the water systems. The grate at the top will be open. There is a BOBA FETT logic on a bike at the end!!
Once this is defeated, hop on the speeder bike. Enjoy the ride. *Warning don't move or jump while on the bike. You fall off and you can't use lapogo to get across.
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Well, I hope at least some of this makes some sense to you. Basically, behind each gateway is something that you need to do, whether picking up a key or a code.
Door 4 area is exited via Door 5, which leads back to gateways and hence Door 6. When you are at Door 7 you need to leave to Door 8 and then return to Door 7.
For more ice fun, I recommend these levels:
-Escape from Hoth
-Hidden Enemies (definitely worth more than a 2-star; at least a 3-star if not a 4-star rating, so take note DF-21! See other post)
-Evacuation of Hoth
-Ski Attack (see Showcase levels)
From the Icelord 
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Fish Gamorrean
Joined: 29 Sep 2003
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Posted: Jun 03, 2004 20:51 Post subject: |
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I don't find this a bad level altogether, but it really seems endless, and the beginning ice-puzzle sequence can sometimes be too annoying.
Of course, the enormous size itself doesn't have to be a drawback itself, but it maybe becomes a bit too repetitive in the case of this level. Assassination on Nar Shaddaa is, in my opinion, an example how a huge level can be interestingly constructed.
And one plus for the Ice World, it is more or less successful in making a really cold-looking world. Especially the modified stormtroopers are an interesting touch.
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