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eargosedown Gamorrean
Joined: 12 Feb 2004
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Posted: Mar 19, 2004 00:20 Post subject: a big problem |
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ok i don't know whats wrong this time.
when i try to put a custom sign tex on a wall in the game it appears glitched.
and i'm talking about the ones i downloaded from the site.
the ones that come with wdfuse work fine.
_________________ destroying an imperial base a day keeps the dark troopers away. |
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eargosedown Gamorrean
Joined: 12 Feb 2004
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Posted: Mar 19, 2004 00:21 Post subject: |
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and im makeing a custom jango fett wax for my new level.
give me your e-mail and ill send you a pic of what i've done so far
_________________ destroying an imperial base a day keeps the dark troopers away. |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Mar 19, 2004 05:32 Post subject: |
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Is the sign a switch texture? If it is, you need to make sure the wall with the texture has the script for a switch. After you do that, it should appear normally. But if it's a normal sign, you may need to change the height and position on the wall. Or it could just be that it doesn't coincide with the palette you are using. This usually makes things much more annoying. Or it could be that the file that the BM contains is corrupted. Try downloading them again and see if that was the problem. Those are about the only scenerios I can think of right now. But I can't tell for sure without a proper description of the gliche.
_________________ I don't think outside the box... I customize it. |
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Mar 19, 2004 12:29 Post subject: |
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A screenshot of the wall in-game would proabably help us pinpoint the problem immediately.
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Mar 19, 2004 18:24 Post subject: |
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For some reason, whenever I set the INF for a switch to trigger_standard, it messes up the Sign texture, by making it 1 pixel wide, and as tall as need needs to be to use all of the pixels.
So, what I've done is simply don't use trigger_standard, and use trigger_switch1 for almost all of my switches. It's much more powerful and versatile than trigger_standard.
The above may be what your problem is, or it may be not, as I don't know what you mean by "glitched".
_________________ Wake up, George Lucas... The Matrix has you.. |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Mar 19, 2004 20:43 Post subject: |
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NTK, try this sequence. I guarentee it will work.
item: (sector)
seq
class: trigger toggle
event_mask: (Value number)
client: (Affected trigger)
seqend
I had that problem a couple of times myself. But that's how that works in casae you were wondering. You use the trigger for other scripts that don't involve switch textures like pressing a random wall to talk to someone or stepping in a sector to cause an avalanche. But I'm pretty sure you already knew that 
_________________ I don't think outside the box... I customize it. |
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eargosedown Gamorrean
Joined: 12 Feb 2004
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Posted: Mar 20, 2004 01:03 Post subject: |
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ok first it's not a switch its a sign. secand im useing win xp so i cant for some reson get it to let me take screen shots.
and third i dont know how to change the pltt. or hoew to make one that(if thats the problem) works.
oh and thanks for replying
_________________ destroying an imperial base a day keeps the dark troopers away. |
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Mar 20, 2004 18:19 Post subject: |
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Burning Gundam wrote:
NTK, try this sequence. I guarentee it will work.
item: (sector)
seq
class: trigger toggle
event_mask: (Value number)
client: (Affected trigger)
seqend
I had that problem a couple of times myself. But that's how that works in casae you were wondering. You use the trigger for other scripts that don't involve switch textures like pressing a random wall to talk to someone or stepping in a sector to cause an avalanche. But I'm pretty sure you already knew that 
Well yes, I already know that, It's just that I prefer to use Trigger_switch1, as Trigger_standard is simply a Trigger_switch1 that automatically sends itself the done message ::shrug::
_________________ Wake up, George Lucas... The Matrix has you.. |
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eargosedown Gamorrean
Joined: 12 Feb 2004
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Tom Resnick Trandoshan
Joined: 30 Sep 2003
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ATMachine Dianoga
Joined: 19 Mar 2004
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Casey Neumiller Gamorrean
Joined: 24 Sep 2003
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Posted: Mar 22, 2004 00:57 Post subject: |
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:: snickers ::
As an English major, I can definitely understand the irony of that...that's quality.
As far as the troubleshooting goes, I have no idea. Sorry.
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Mar 22, 2004 05:30 Post subject: |
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Damn, Resnick, that was a little cold. Maybe he should do that more often just to annoy you .
Nottheking wrote:
Well yes, I already know that, It's just that I prefer to use Trigger_switch1, as Trigger_standard is simply a Trigger_switch1 that automatically sends itself the done message ::shrug::
Really!? I didn't know that! That would have saved me so much time if I had known that sooner, thanks for the tip!
Sorry to get off-topic though. try and describe the gliche; are the colors off, or is it completely different? If you are using the animated screens by Jeff Walters, some of the signs do have uneven coloring from different frames. This is normal. What BM pack did you download or what level did you extract them from? If it is a level palette problem, what level are you using as a base? If you are using a level other than SECBASE, it could be a palette issue. But changing a palette is really easy if this is the case.
_________________ I don't think outside the box... I customize it. |
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Tom Resnick Trandoshan
Joined: 30 Sep 2003
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Posted: Mar 22, 2004 17:44 Post subject: |
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Bwa ha ha haaa!
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Mar 22, 2004 18:44 Post subject: |
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Quote:
PROOFREAD YOUR POSTS, or at least type REAL WORDS and PROPER GRAMMER...
ATMachine wrote:
Er, I hate to be a party pooper, but that's just funny.
Yeah, I understand you may have meant to type "grammar," but the irony was just too good to resist pointing out.
If I remember, somebody at Massassi uses such a thing in their siggy...
...But anyway, eargoesdown, I would reccomend showing us a screenshot, so that we may better diagnose your problem. You might try a project page... That would work.
_________________ Wake up, George Lucas... The Matrix has you.. |
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eargosedown Gamorrean
Joined: 12 Feb 2004
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Posted: Mar 22, 2004 19:46 Post subject: |
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i can't take screenshots
_________________ destroying an imperial base a day keeps the dark troopers away. |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Mar 23, 2004 01:42 Post subject: |
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Like I said earlier describe the gliche and we can deal with it!
_________________ I don't think outside the box... I customize it. |
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eargosedown Gamorrean
Joined: 12 Feb 2004
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Posted: Mar 23, 2004 13:49 Post subject: |
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I CAN TAKE SCREENSHOTS WITH MY CAMRA SO HANG ON ILL BE BACK.
_________________ destroying an imperial base a day keeps the dark troopers away. |
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DarthDoctor Gamorrean
Joined: 29 Sep 2003
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Posted: Mar 23, 2004 19:45 Post subject: |
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Holy crap! Attack of the caps lock!
It's okay to be outsmarted by that button, earsie, it does have its own light...
_________________ "At least, I think it was primitive DD that was the source of the bug" - Nottheking |
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eargosedown Gamorrean
Joined: 12 Feb 2004
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Posted: Mar 25, 2004 00:43 Post subject: |
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how do you post a image?
_________________ destroying an imperial base a day keeps the dark troopers away. |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Mar 25, 2004 06:32 Post subject: |
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Ugh...this is getting us nowhere......... 
_________________ I don't think outside the box... I customize it. |
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Mar 25, 2004 10:58 Post subject: |
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You can take screenshots with win xp.
In windows:
-Click the 'Start' button in the lower lefthand corner.
-Click 'Run'
-Type 'command' and click 'ok'
-Now in the DOS emulator get to your dark directory, ie C:\dark
-Now type DARK -ULEVELNAME.GOB -SHOTS where 'LEVELNAME.GOB' is the name of your level's gobfile
-Now to take screenshots in the game press the 'Delete' button.
Simple
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Mar 25, 2004 14:31 Post subject: |
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Uh? I think you mean the PRINTSCREEN button... .'/
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
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eargosedown Gamorrean
Joined: 12 Feb 2004
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Posted: Mar 25, 2004 19:25 Post subject: |
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no i mean how do you put it in the fourm.
so i can post it.
i got it to take screen shots.
and you do push delete.
oh and im up loading my new wax to df-21.net
_________________ destroying an imperial base a day keeps the dark troopers away. |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Mar 26, 2004 02:50 Post subject: |
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First you need a third party site to host your images. Then you use the [img] tags to put them in the forum. You use the images URL in between the tags.
Example: [img](image's URL)[/img]
But who hosts your images is up to you.
: Post edited 3/26 :
_________________ I don't think outside the box... I customize it.
Last edited by Burning Gundam on Mar 26, 2004 18:23; edited 1 time in total |
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eargosedown Gamorrean
Joined: 12 Feb 2004
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Posted: Mar 26, 2004 13:46 Post subject: |
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WHAT DO you mean third party?
like a web site?
_________________ destroying an imperial base a day keeps the dark troopers away. |
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Mar 26, 2004 18:22 Post subject: |
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Ha Ha Nottheking, Ha Ha Ha .
:: Edits last post ::
_________________ I don't think outside the box... I customize it. |
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Mar 26, 2004 18:49 Post subject: |
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Burning Gundam wrote:
Ha Ha Nottheking, Ha Ha Ha .
:: Edits last post ::
Glad to know you got the joke!
_________________ Wake up, George Lucas... The Matrix has you.. |
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Darth Oosha Trandoshan
Joined: 24 Sep 2003
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Posted: Mar 26, 2004 22:33 Post subject: |
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[quote="Nottheking"]Third Party Sight"... Is that like third-person perspective? Didn't know we could get that in DF...
"Watch THIS!" showcase level by Scape Goat. I think some people call it second-person, but the point is that the camera is outside the player. First-person shoots should really have been called second-person shooters anyway.
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