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Casey Neumiller Gamorrean
Joined: 24 Sep 2003
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Posted: Jul 21, 2004 00:01 Post subject: INF and weapons fire |
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Here's my problem. I need a wall to be sensitive to blasterfire (aka shootable switches). Is there any way possible to make *vertical* switches (aka one on top of the other). Normally, I would simply adjoin a second sector to the sensitive one and make it infinitely small so that it wouldn't be visible but appear to be a seamless wall. However, in this case, it won't work because of the layout of the level. The wall needs to be invisible, as it is between two sectors. One one side of this wall is the player; on the other, the enemy targets. Is what I'm doing possible?
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Scape Goat Dark Trooper Phase 2
Joined: 23 Sep 2003
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Posted: Jul 23, 2004 15:21 Post subject: |
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I might have an idea, but I think I'm probably misunderstanding what it is you're trying to do. Explain it some more.
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Casey Neumiller Gamorrean
Joined: 24 Sep 2003
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Posted: Jul 23, 2004 18:44 Post subject: |
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Check your PM.
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Posted: Jul 24, 2004 23:58 Post subject: |
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I'm gonna say no. Sorry.
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JJ Ree-Yees
Joined: 28 Sep 2003
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Posted: Jul 25, 2004 04:11 Post subject: |
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My memory is fading fast but it seems to me if I understand you correctly that you might be able to use elevators and adjoin new sectors in between somehow. It would need to be a very small sector but might be possible with some creative inf work. Perhaps you could explain a little better what you intend to do with the switches.
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Aug 13, 2004 18:23 Post subject: |
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I'm not sure I understand your problem completely, though I do have some ideas...
_________________ Wake up, George Lucas... The Matrix has you.. |
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