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INF and weapons fire

 
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Casey Neumiller
Gamorrean

Joined: 24 Sep 2003

PostPosted: Jul 21, 2004 00:01    Post subject: INF and weapons fire View user's profile Send private message Send e-mail Reply with quote

Here's my problem. I need a wall to be sensitive to blasterfire (aka shootable switches). Is there any way possible to make *vertical* switches (aka one on top of the other). Normally, I would simply adjoin a second sector to the sensitive one and make it infinitely small so that it wouldn't be visible but appear to be a seamless wall. However, in this case, it won't work because of the layout of the level. The wall needs to be invisible, as it is between two sectors. One one side of this wall is the player; on the other, the enemy targets. Is what I'm doing possible?

Scape Goat
Dark Trooper Phase 2

Joined: 23 Sep 2003

PostPosted: Jul 23, 2004 15:21    Post subject: View user's profile Send private message Reply with quote

I might have an idea, but I think I'm probably misunderstanding what it is you're trying to do. Explain it some more.

Casey Neumiller
Gamorrean

Joined: 24 Sep 2003

PostPosted: Jul 23, 2004 18:44    Post subject: View user's profile Send private message Send e-mail Reply with quote

Check your PM.

Patrick Haslow
Trandoshan

Joined: 25 Sep 2003

PostPosted: Jul 24, 2004 23:58    Post subject: View user's profile Send private message Reply with quote

I'm gonna say no. Sorry.

JJ
Ree-Yees

Joined: 28 Sep 2003

PostPosted: Jul 25, 2004 04:11    Post subject: View user's profile Send private message Reply with quote

My memory is fading fast but it seems to me if I understand you correctly that you might be able to use elevators and adjoin new sectors in between somehow. It would need to be a very small sector but might be possible with some creative inf work. Perhaps you could explain a little better what you intend to do with the switches.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Aug 13, 2004 18:23    Post subject: View user's profile Send private message Reply with quote

I'm not sure I understand your problem completely, though I do have some ideas...

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