| Author |
Message |
Burning Gundam Kell Dragon
Joined: 28 Sep 2003
|
Posted: Aug 11, 2004 19:11 Post subject: SBoT Renamed and Redone |
|
|
I've decided that Spice Bust on Taloron is just a little too much for me to finish, although, I will be using the skeletal remains to create Assassination on Tarsalus II. This will be a 3 level mission based in a rural spaceport Narsana between episode's 5&6 and before the Dark Tide series.
The plot is similar to SBoT, but it no longer involves the Empire, and to be exact, no longer involves the spice either. The mountainous spaceport will become a large city similar to Nar Shaddaa with a mix of cloud city and Coruscant. Okay, now for the background.
During a diplomatic mission to Tarsalus, a high ranking Alliance leader was assassinated by a powerful crimelord in the area. Guil Ligeas is known as one of the most terrifying terrorists in the system and is responsible for more than 80 political-related crimes, and over 100 assassination attempts. But due to the sophisticated fabrication of his syndicate, no one has been able to prove that he was behind the current attack. A lot of Tarsalus is run by Guil so even the marshall law has no power over him. But the Alliance has strong evidence that he is behind this murder and has called upon the skills of Kyle Katarn and Jan Ors to bring the madman to justice.
I'm making it three missions because the original SBoT was way too long and would have taken forever to load (It would have been the largest level to date). I will be taking the city section and modify it to coincide with my new setting and get rid of the imperial sector and canyons. Pretty much I'll be taking bits and pieces and replace them. I'll be using a lot of the SBoT stuff, while making a better plot for it. Trust me, this will make it much more enjoyable.
_________________ I don't think outside the box... I customize it. |
|
Darth Sephiroth Ree-Yees
Joined: 05 Jan 2004
|
Posted: Aug 12, 2004 01:10 Post subject: |
|
|
New plot sounds good. I don't remember ever playing a level involving terrorists.It should be interesting. I look forward to playing it. Are you gonna work on it at the same time as the Jedi Cristal?
|
|
Burning Gundam Kell Dragon
Joined: 28 Sep 2003
|
Posted: Aug 12, 2004 02:31 Post subject: |
|
|
Yes, I'm at a lack of ideas for JC right now so I figured I'd break out the ol' level and make some mods to it so it will be better. I like the newer plot better than the original anyway.
_________________ I don't think outside the box... I customize it. |
|
Nottheking Kell Dragon
Joined: 29 Sep 2003
|
Posted: Aug 13, 2004 18:21 Post subject: |
|
|
Hmm... Sounds better than the previous storyline... Just try to get it completed!
_________________ Wake up, George Lucas... The Matrix has you.. |
|
Burning Gundam Kell Dragon
Joined: 28 Sep 2003
|
Posted: Aug 13, 2004 19:35 Post subject: |
|
|
BWAH! I'm doing my best!
_________________ I don't think outside the box... I customize it. |
|
Burning Gundam Kell Dragon
Joined: 28 Sep 2003
|
Posted: Aug 14, 2004 20:04 Post subject: |
|
|
Okay, more level descriptions.
Level 1: Spaceport Sector
- A lead on the inside of the terrorist syndicate has given you secret clearence to land in the corporate sector of the spaceport in Narsana. This is about as close as you will get to Guil's mansion from the air without taking much interest. From there, you will have to walk on foot. Find your way through the bustling city and get to his mansion. Beware of mercenaries and Guil's troops that may be in the area.
Level 2: Sewers Below the City
- (No, this will not be a remake of Anoat sewers from the original game). Heavy security has forced you to take a different route around the compound. Navigate a labrynth of sewer tunnels and avoid toxic sludge and deadly dianogas to find the secret entrance/escape tunnel to get to Guil's inner compound.
Level 3: The Madman's Lair
- After finding the secret entrance, you have made it to Guil's inner compound. Find him and bring the madman to justice!
Just some plot stuff...
_________________ I don't think outside the box... I customize it. |
|
Nottheking Kell Dragon
Joined: 29 Sep 2003
|
Posted: Aug 30, 2004 14:12 Post subject: |
|
|
Hmm... Somehow, the plot you have there seems similar to the plot I made last fall for my JK level series (which will see the light of day a few years before my next DF release). I just didn't notice that the first time I read this thread. Coincidentially, my series also has three levels, though they are fairly different than these ones. Too bad I already set my JK plot in stone, so I can't change it again...
_________________ Wake up, George Lucas... The Matrix has you.. |
|
Burning Gundam Kell Dragon
Joined: 28 Sep 2003
|
Posted: Aug 31, 2004 07:55 Post subject: |
|
|
Sorry, I didn't mean to steal your idea if that's what I did.
_________________ I don't think outside the box... I customize it. |
|
Nottheking Kell Dragon
Joined: 29 Sep 2003
|
|
Burning Gundam Kell Dragon
Joined: 28 Sep 2003
|
Posted: Aug 31, 2004 17:25 Post subject: |
|
|
Expect a project page and screenies soon 
_________________ I don't think outside the box... I customize it. |
|
Nottheking Kell Dragon
Joined: 29 Sep 2003
|
Posted: Aug 31, 2004 19:05 Post subject: |
|
|
Burning Gundam wrote:
Expect a project page and screenies soon 
Good luck!
...You're gonna need it. 
_________________ Wake up, George Lucas... The Matrix has you.. |
|
|