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Rimciv Ree-Yees
Joined: 28 May 2004
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Posted: Sep 18, 2004 15:52 Post subject: a few random questions |
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Can you adjoin a sector to itself?
Is it possible to have a large 3do and put subsectors inside it to create an interior?
What happens if you put a enemy logic on the player start?
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Darth Oosha Trandoshan
Joined: 24 Sep 2003
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Posted: Sep 18, 2004 18:42 Post subject: |
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There was a thread on the old forum where people talked about what happened when you combined player logic with Mousebot or Boba Fett logic. I don't have any answers for you, though. Why don't you just try it?
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Sep 18, 2004 22:39 Post subject: Re: a few random questions |
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Rimciv wrote:
Is it possible to have a large 3do and put subsectors inside it to create an interior?
Of course, that's how the AT-AT was done in Dark Tide 2. It's really simple actually .
_________________ I don't think outside the box... I customize it. |
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Sep 20, 2004 14:14 Post subject: Re: a few random questions |
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Rimciv wrote:
Can you adjoin a sector to itself?
Of course you can. Just make sure you're careful when tweaking with sectors here like that; you may give the player X-ray vision for that sector (where if, when in that sector, you can see all objects in the sector, even if they're behind walls)
Rimciv wrote:
Is it possible to have a large 3do and put subsectors inside it to create an interior?
You can't actually use the 3D0 for arcitecture to create separate (un-adjoined) sectors, but just about anything else you'd want to do with them is possible. as BG said, the AT-AT in DT II is an example of having sectors in a 3DO. Because of the peculiar way the DF engine works, you may have sectors that physically overlap with each other, and have absolutely zero problems. (In fact, the LEC Jabba's Ship level has sectors overlapping)
Rimciv wrote:
What happens if you put a enemy logic on the player start?
I haven't tried this yet... But it might be my guess that the player will have to fight for control with the combined enemy logic, at least until the enemy dies (but the player, presuming enough health is left, will survive)
_________________ Wake up, George Lucas... The Matrix has you.. |
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