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Converting DF Level Geometry...

 
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Heero_Yuyk
Dianoga

Joined: 18 Sep 2004

PostPosted: Sep 20, 2004 19:43    Post subject: Converting DF Level Geometry... View user's profile Send private message Reply with quote

does anyone here happen to understand a way to convert the level geometry of Dark Forces maps to any basic model format, or anythign usable that can be rendered in Doom 3's level editing software?

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Jedi Cheddar
Gamorrean

Joined: 13 Sep 2004

PostPosted: Sep 20, 2004 19:58    Post subject: View user's profile Send private message Send e-mail Reply with quote

I don't even own Doom 3 and I think I can tell you that going from an 8 bit 2 1/2D engine to a 32 bit 3D engine is not really compatible right off the bat..

That said, why would you want to do that anyway? The engine is a whole freaking more advanced than the DF engine.

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Heero_Yuyk
Dianoga

Joined: 18 Sep 2004

PostPosted: Sep 20, 2004 21:21    Post subject: View user's profile Send private message Reply with quote

yes, obviously, i wish to take the geometry so i may work off of it as a base to recreating the maps, that way i have a more precise recreation, rather than just working off my memory, trying to make something that looks like the original

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Mattias Welander
Trandoshan

Joined: 27 Sep 2003

PostPosted: Sep 20, 2004 23:48    Post subject: Re: Converting DF Level Geometry... View user's profile Send private message Send e-mail Reply with quote

Heero_Yuyk wrote:
does anyone here happen to understand a way to convert the level geometry of Dark Forces maps to any basic model format...?


Yes.

Jedi Cheddar
Gamorrean

Joined: 13 Sep 2004

PostPosted: Sep 21, 2004 12:24    Post subject: View user's profile Send private message Send e-mail Reply with quote

I prefer working off my memory myself. That way if they don't come out exactly how it's supposed to look, I just blame my memory (which stinks) so I don't feel guilty rather than being a worthless level author Wink

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The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Sep 21, 2004 14:12    Post subject: View user's profile Send private message Send e-mail Reply with quote

I managed to convert a DF level to JA. I first converted it to JK then to JA. :p

However, there were some brushes that stretched off into infinity, none of the brushes were textured, etc etc etc. It's not worth doing, at least to convert to JA.

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Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Sep 21, 2004 16:38    Post subject: View user's profile Send private message Reply with quote

The_Mega_ZZTer wrote:
I managed to convert a DF level to JA. I first converted it to JK then to JA. :p

However, there were some brushes that stretched off into infinity, none of the brushes were textured, etc etc etc. It's not worth doing, at least to convert to JA.


Then theorietically, you could convert DF to JK (which looses the textures, as I recall), then to JO/JA, and then to Doom3 (I believe the Doom3 editor can convert from Q3A BSP files; I might be wrong here), couldn't you?

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Mattias Welander
Trandoshan

Joined: 27 Sep 2003

PostPosted: Sep 21, 2004 17:01    Post subject: View user's profile Send private message Send e-mail Reply with quote

I don't follow... If he's going to write a converter, why not just write one that goes directly from DF to D3? Why take the way over other games?

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Sep 21, 2004 17:06    Post subject: View user's profile Send private message Reply with quote

Mattias Welander wrote:
I don't follow... If he's going to write a converter, why not just write one that goes directly from DF to D3? Why take the way over other games?


I wasn't sure if he was planning on writing a converter for it... Remember, most people don't have the patience to actually write a whole program. I was just implying a method that would work, and that the average person would be more willing to try than actually sitting down and writing something to do that work.

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Mattias Welander
Trandoshan

Joined: 27 Sep 2003

PostPosted: Sep 21, 2004 17:17    Post subject: View user's profile Send private message Send e-mail Reply with quote

But surely he wants to write software for it? Remember that he started this thread asking if anyone knew a way of doing it - he can't possible have meant if anyone knew how to press a button to do it with already existing software. Anyone can press a button - you don't need to ask for that. Surely, when he asked for a way of doing it, he ment literally if anyone knew a good algorithm for it.

Jedi Cheddar
Gamorrean

Joined: 13 Sep 2004

PostPosted: Sep 22, 2004 16:20    Post subject: View user's profile Send private message Send e-mail Reply with quote

No, No...

I think he actually wanted to press a button...

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Mattias Welander
Trandoshan

Joined: 27 Sep 2003

PostPosted: Sep 22, 2004 16:46    Post subject: View user's profile Send private message Send e-mail Reply with quote

Hmpf. Ok, here we go:

1) Place your hand above the keyboard.
2) Move your hand above the key you want to press.
3) Extend a suitable finger.
4) Move your hand down until it stops.
5) Raise your hand.
6) Smile and be happy.

Tom Resnick
Trandoshan

Joined: 30 Sep 2003

PostPosted: Sep 22, 2004 18:48    Post subject: View user's profile Send private message Reply with quote

Laughing

Mattias Welander
Trandoshan

Joined: 27 Sep 2003

PostPosted: Sep 22, 2004 19:32    Post subject: View user's profile Send private message Send e-mail Reply with quote

Well done, Tom Resnick.

Tom Resnick
Trandoshan

Joined: 30 Sep 2003

PostPosted: Sep 22, 2004 19:53    Post subject: View user's profile Send private message Reply with quote


That one was more complicated.

Heero_Yuyk
Dianoga

Joined: 18 Sep 2004

PostPosted: Sep 22, 2004 20:43    Post subject: View user's profile Send private message Reply with quote

i would liek to stay away from writign a program to do thy bidding lol i would like to know if there is already software or what not available that will assist me in this, it apears there is judging by your posts Smile im not concerned over retaining the textures, i intend to redo them (although if i COULD retain them, it would be a helpful plus), i want the original geometry so i may use it as a base and build off of it, this way i odnt have to make a guess when remaking the levels, and my mod will be as much of an acurate reproduction as possible, as well as save many hours of work. those of you who said you have successfuly converted DF maps to JO/JA,could you possibly let me in on the proccess you underwent to do so? ifyou would like to speak to me directly, you could IM on AIM: Heero Yuykk or MSN Messenger: heero_yuyk@hotmail.com, or you could just post it here, i do regually check

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Mattias Welander
Trandoshan

Joined: 27 Sep 2003

PostPosted: Sep 22, 2004 21:27    Post subject: View user's profile Send private message Send e-mail Reply with quote

Jedi Cheddar wrote:
...going from an 8 bit... engine to a 32 bit 3D engine is not really compatible...


I didn't notice this before, but... what has the screen bit depth to do with anything here?

Mattias Welander
Trandoshan

Joined: 27 Sep 2003

PostPosted: Sep 22, 2004 21:28    Post subject: View user's profile Send private message Send e-mail Reply with quote

I still don't understand why you want to go DF->JK->JA->D3 and loose pretty much everything in the process, when you can go directly DF->D3 and retain everything important.

Heero_Yuyk
Dianoga

Joined: 18 Sep 2004

PostPosted: Sep 22, 2004 23:27    Post subject: View user's profile Send private message Reply with quote

if that can be easily done, please explain how

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Mattias Welander
Trandoshan

Joined: 27 Sep 2003

PostPosted: Sep 23, 2004 08:33    Post subject: View user's profile Send private message Send e-mail Reply with quote

All you have to do is to extrude the walls, floors and ceilings into fairly thin brushes.

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