| Author |
Message |
Heero_Yuyk Dianoga
Joined: 18 Sep 2004
|
Posted: Sep 20, 2004 19:43 Post subject: Converting DF Level Geometry... |
|
|
does anyone here happen to understand a way to convert the level geometry of Dark Forces maps to any basic model format, or anythign usable that can be rendered in Doom 3's level editing software?
_________________ D3 Dark Forces Mod
Join the fun at heero-yuyk.tk |
|
Jedi Cheddar Gamorrean
Joined: 13 Sep 2004
|
Posted: Sep 20, 2004 19:58 Post subject: |
|
|
I don't even own Doom 3 and I think I can tell you that going from an 8 bit 2 1/2D engine to a 32 bit 3D engine is not really compatible right off the bat..
That said, why would you want to do that anyway? The engine is a whole freaking more advanced than the DF engine.
_________________ It's good to be a little cheesy... |
|
Heero_Yuyk Dianoga
Joined: 18 Sep 2004
|
Posted: Sep 20, 2004 21:21 Post subject: |
|
|
yes, obviously, i wish to take the geometry so i may work off of it as a base to recreating the maps, that way i have a more precise recreation, rather than just working off my memory, trying to make something that looks like the original
_________________ D3 Dark Forces Mod
Join the fun at heero-yuyk.tk |
|
Mattias Welander Trandoshan
Joined: 27 Sep 2003
|
|
Jedi Cheddar Gamorrean
Joined: 13 Sep 2004
|
Posted: Sep 21, 2004 12:24 Post subject: |
|
|
I prefer working off my memory myself. That way if they don't come out exactly how it's supposed to look, I just blame my memory (which stinks) so I don't feel guilty rather than being a worthless level author 
_________________ It's good to be a little cheesy... |
|
The MAZZTer Death Star

Joined: 25 Sep 2003
|
Posted: Sep 21, 2004 14:12 Post subject: |
|
|
I managed to convert a DF level to JA. I first converted it to JK then to JA. :p
However, there were some brushes that stretched off into infinity, none of the brushes were textured, etc etc etc. It's not worth doing, at least to convert to JA.
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
|
Nottheking Kell Dragon
Joined: 29 Sep 2003
|
Posted: Sep 21, 2004 16:38 Post subject: |
|
|
The_Mega_ZZTer wrote:
I managed to convert a DF level to JA. I first converted it to JK then to JA. :p
However, there were some brushes that stretched off into infinity, none of the brushes were textured, etc etc etc. It's not worth doing, at least to convert to JA.
Then theorietically, you could convert DF to JK (which looses the textures, as I recall), then to JO/JA, and then to Doom3 (I believe the Doom3 editor can convert from Q3A BSP files; I might be wrong here), couldn't you?
_________________ Wake up, George Lucas... The Matrix has you.. |
|
Mattias Welander Trandoshan
Joined: 27 Sep 2003
|
Posted: Sep 21, 2004 17:01 Post subject: |
|
|
I don't follow... If he's going to write a converter, why not just write one that goes directly from DF to D3? Why take the way over other games?
|
|
Nottheking Kell Dragon
Joined: 29 Sep 2003
|
|
Mattias Welander Trandoshan
Joined: 27 Sep 2003
|
Posted: Sep 21, 2004 17:17 Post subject: |
|
|
But surely he wants to write software for it? Remember that he started this thread asking if anyone knew a way of doing it - he can't possible have meant if anyone knew how to press a button to do it with already existing software. Anyone can press a button - you don't need to ask for that. Surely, when he asked for a way of doing it, he ment literally if anyone knew a good algorithm for it.
|
|
Jedi Cheddar Gamorrean
Joined: 13 Sep 2004
|
Posted: Sep 22, 2004 16:20 Post subject: |
|
|
No, No...
I think he actually wanted to press a button...
_________________ It's good to be a little cheesy... |
|
Mattias Welander Trandoshan
Joined: 27 Sep 2003
|
Posted: Sep 22, 2004 16:46 Post subject: |
|
|
Hmpf. Ok, here we go:
1) Place your hand above the keyboard.
2) Move your hand above the key you want to press.
3) Extend a suitable finger.
4) Move your hand down until it stops.
5) Raise your hand.
6) Smile and be happy.
|
|
Tom Resnick Trandoshan
Joined: 30 Sep 2003
|
Posted: Sep 22, 2004 18:48 Post subject: |
|
|

|
|
Mattias Welander Trandoshan
Joined: 27 Sep 2003
|
Posted: Sep 22, 2004 19:32 Post subject: |
|
|
Well done, Tom Resnick.
|
|
Tom Resnick Trandoshan
Joined: 30 Sep 2003
|
Posted: Sep 22, 2004 19:53 Post subject: |
|
|
That one was more complicated.
|
|
Heero_Yuyk Dianoga
Joined: 18 Sep 2004
|
Posted: Sep 22, 2004 20:43 Post subject: |
|
|
i would liek to stay away from writign a program to do thy bidding lol i would like to know if there is already software or what not available that will assist me in this, it apears there is judging by your posts im not concerned over retaining the textures, i intend to redo them (although if i COULD retain them, it would be a helpful plus), i want the original geometry so i may use it as a base and build off of it, this way i odnt have to make a guess when remaking the levels, and my mod will be as much of an acurate reproduction as possible, as well as save many hours of work. those of you who said you have successfuly converted DF maps to JO/JA,could you possibly let me in on the proccess you underwent to do so? ifyou would like to speak to me directly, you could IM on AIM: Heero Yuykk or MSN Messenger: heero_yuyk@hotmail.com, or you could just post it here, i do regually check
_________________ D3 Dark Forces Mod
Join the fun at heero-yuyk.tk |
|
Mattias Welander Trandoshan
Joined: 27 Sep 2003
|
|
Mattias Welander Trandoshan
Joined: 27 Sep 2003
|
Posted: Sep 22, 2004 21:28 Post subject: |
|
|
I still don't understand why you want to go DF->JK->JA->D3 and loose pretty much everything in the process, when you can go directly DF->D3 and retain everything important.
|
|
Heero_Yuyk Dianoga
Joined: 18 Sep 2004
|
Posted: Sep 22, 2004 23:27 Post subject: |
|
|
if that can be easily done, please explain how
_________________ D3 Dark Forces Mod
Join the fun at heero-yuyk.tk |
|
Mattias Welander Trandoshan
Joined: 27 Sep 2003
|
Posted: Sep 23, 2004 08:33 Post subject: |
|
|
All you have to do is to extrude the walls, floors and ceilings into fairly thin brushes.
|
|
|