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Scape Goat Dark Trooper Phase 2
Joined: 23 Sep 2003
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Posted: Sep 23, 2004 23:35 Post subject: IR Goggles and Fisticuffs Don't Mix |
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Figure this one out, 'cause I sure can't...
I've been working on Cloudspear and have run into what might be the weirdest problem I've ever come across. The game crashes whenever you punch (weapon #1) with the IR goggles item placed somewhere in the level. Delete the goggles and, sure enough, no problem. All other weapons work as far as I know.
Anyone ever see anything like this before?
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Jedi Cheddar Gamorrean
Joined: 13 Sep 2004
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Posted: Sep 24, 2004 02:49 Post subject: |
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Works fine for me... I just tested it.
Did you add a new FME to replace the IRGOGGLES or a BM to replace the fists? That might have something to do with it.
[edit]Spelled goggles wrong [/edit]
_________________ It's good to be a little cheesy... |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Sep 24, 2004 08:10 Post subject: |
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Giving a FME logic a WAX graphic is okay, but a WAX to a FME is a big no no.
Don't know if that's the problem though. If you made a graphic to replace the original goggles, I would make sure it's the correct format.
Although I'm sure a 2-time HoF winner should be able to figure it out by yourself .
_________________ I don't think outside the box... I customize it. |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Sep 24, 2004 08:12 Post subject: |
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Oh and make sure the new fist BMs are in the Weapon's format.
_________________ I don't think outside the box... I customize it. |
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Scape Goat Dark Trooper Phase 2
Joined: 23 Sep 2003
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Posted: Sep 24, 2004 19:50 Post subject: |
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No new BMs, FMEs, or anything. Just the default stuff.
I've tested some more: The problem only seems to occur when there's 346 objects in the level and one of them is the goggles.
I think I'll just continue on and pretend this one never happened...
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Sep 25, 2004 06:44 Post subject: |
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That is rather odd.....
_________________ I don't think outside the box... I customize it. |
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Jedi Cheddar Gamorrean
Joined: 13 Sep 2004
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Posted: Sep 25, 2004 14:44 Post subject: |
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Maybe DF doesn't like the number 346... 
_________________ It's good to be a little cheesy... |
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Sep 27, 2004 14:22 Post subject: |
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That gets my vote for "most bizzare computer game error ever". You still continue to amaze up, Scape Goat, even once your obviously supernatural abilities of procrastination are overlooked. 
_________________ Wake up, George Lucas... The Matrix has you.. |
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Scape Goat Dark Trooper Phase 2
Joined: 23 Sep 2003
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Posted: Sep 28, 2004 14:36 Post subject: |
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What can I say? I'm gifted.
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Scape Goat Dark Trooper Phase 2
Joined: 23 Sep 2003
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Posted: Sep 29, 2004 03:44 Post subject: |
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I was going about my business, adding in more objects, when the same thing starts happening whenever an enemy fires their weapon. Punching worked without incident. Added some more objects and everything worked fine.
I think I've got this thing figured out. It's probably something to do with the "SoundFX" program that I'm using. Normally when DF has crashed in the past, you get the big red letters or the jedi/main.c.spot.run gibberish. This thing just kicks you back to windows. It's gotta be SoundFX that's crashing.
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