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Tom Manning Trandoshan
Joined: 27 Sep 2003
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Posted: Nov 25, 2004 17:34 Post subject: Simple INF Questions |
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Okay, so first, I have a class: trigger and it works like trigger toggle. I want it to only work the first time you shoot it, until it gets a message to start again, which I thought was a message done, but it works like a trigger toggle even with that INF in there.
Second, I know when an elevator sends a message, the syntax is this:
message: [stop} [sectorname[(wallnum)] [msg] [parameters]
what I don't know is what to do when the message is part of a triggers INF? in Jereth Kok's INF guide, he says you need to keep the client in the trigger's INF but, then I don't know if I need to again tell what sector the message is going to, and I don't know what to do about the [stop]
if this makes sence, I could really use some help.
Thanks
_________________ Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King |
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Posted: Nov 26, 2004 06:14 Post subject: |
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I don't think anyone can help you with the first problem without knowing the full situation surrounding it.
Messages sent by triggers use:
class: trigger
event_mask: n
client: [sector name]
message: [msg] [parameters]
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Fenwar Admiral Ackbar

Joined: 15 Sep 2003
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Posted: Nov 26, 2004 10:04 Post subject: |
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A couple of tips which might help with the 1st problem (because I think Patrick's wrong ) :
If you're trying to have the switch delay for a certain amount of time before you send the done message, you need to use trigger switch1.
Alternatively, if you want the switch to stop working completely, one way is to send it a master_off message (from whatever elevator it triggers). Then send it a master_on message when you want it to start working again.
Any help?
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