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Finishing Cloudspear
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Scape Goat
Dark Trooper Phase 2

Joined: 23 Sep 2003

PostPosted: Dec 30, 2004 16:42    Post subject: Finishing Cloudspear View user's profile Send private message Reply with quote

Despite the fact that INF doesn't seem to work on any newly created sectors, Cloudspear is just about finished. There's just a few things that still need to be done.

I'm not sure what happened with Casey Neumiller, but I never got the recorded lines that I needed. That's OK, though. Someone else can do them. It's only two lines with no acting talent necessary.

And I could still use one more tester...

lowlymarine
Dianoga

Joined: 31 Dec 2004

PostPosted: Dec 31, 2004 04:16    Post subject: View user's profile Send private message Send e-mail Reply with quote

Well, gee, I still got DF installed. I'd be happy to test your masterpiece, oh great goat...person...thing. Anyways, yeah.

_________________
You wanna piece of me, boy?

Scape Goat
Dark Trooper Phase 2

Joined: 23 Sep 2003

PostPosted: Dec 31, 2004 15:41    Post subject: View user's profile Send private message Reply with quote

All right, I'm all set with everything then.

Hopefully, it'll be ready to go by the end of the day. (With just enough time to blame the testers for not getting it out before January! Ha!!! I'm a genius!)

Scape Goat
Dark Trooper Phase 2

Joined: 23 Sep 2003

PostPosted: Dec 31, 2004 17:38    Post subject: View user's profile Send private message Reply with quote

Can't anything just be easy?

Now *ALL* INF has stopped working on sectors over number 2023. The game just acts as though the definitions aren't even there. They worked before, so I don't know what's going on...

The only way I've figured to get around this is going into the LEV file and manually switching the sectors over 2023 with lower numbered ones with no INF on them. Obviously Cloudspear is indefinately postponed... Nuts....

Taton
Trandoshan

Joined: 25 Sep 2003

PostPosted: Dec 31, 2004 21:08    Post subject: View user's profile Send private message Send e-mail Reply with quote

Have you tried virgin sacrifices yet?

_________________
"A fight should be clean and elegant, without waste"
-Asuka Langley Sohryu, Evangelion

Patrick Haslow
Trandoshan

Joined: 25 Sep 2003

PostPosted: Dec 31, 2004 22:16    Post subject: View user's profile Send private message Reply with quote

Yeah, there is a mysterious curse that befalls all of my DF projects just before launch. Same thing happened to me right before releasing both episodes of The Dark Tide.

eargosedown
Gamorrean

Joined: 12 Feb 2004

PostPosted: Dec 31, 2004 22:33    Post subject: View user's profile Send private message Reply with quote

same thing happend with mohc brothers.
i had like 500 sectors and the inf stoped working,
then i lost the back-up disk then my computer got a bug and i lost the file on my computer.

p.s. virgin sacrifices dident work, i tryed.

_________________
destroying an imperial base a day keeps the dark troopers away.

Tom Manning
Trandoshan

Joined: 27 Sep 2003

PostPosted: Dec 31, 2004 23:05    Post subject: View user's profile Send private message Send e-mail Reply with quote

do you know its a problem with the level, and not a problem with the game on your comp? You could still send it here and I could run a test using a mac.

_________________
Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Jan 01, 2005 07:18    Post subject: View user's profile Send private message Reply with quote

Strange... I've never really had any problems with the stubborn INF like that. It usually simply came for no apparent reason at all; my original project got to over 2300 sectors, and all the INF was flawless. However, now that I cut the lever down, and largely re-did it, and I'm now back to about 700, I got some hitches at arround 300, but it's just for a few doors; my special select-a-floor elevators work just fine, and the one I have is using some of sectors 550-600.

_________________
Wake up, George Lucas... The Matrix has you..

Scape Goat
Dark Trooper Phase 2

Joined: 23 Sep 2003

PostPosted: Jan 01, 2005 19:29    Post subject: View user's profile Send private message Reply with quote

I got it!

There seems to be a limit of 512 INF items. Since WDFUSE puts the definitions into the INF file in order of sector number, it was the higher number ones that were "falling off the bottom" of the list so to speak.

This is great. Now that I know what I'm up against, I can deal with it. Cloudspear is back on track. It's going to take a little while to get things in order, but that's the way it goes. Yeehaa, woohoo, and all that...

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jan 01, 2005 19:31    Post subject: View user's profile Send private message Send e-mail Reply with quote

Uh Huh......

....... Well, you still fail.

_________________
I don't think outside the box... I customize it.

Tom Manning
Trandoshan

Joined: 27 Sep 2003

PostPosted: Jan 01, 2005 21:02    Post subject: View user's profile Send private message Send e-mail Reply with quote

512 INF files only? Is this a Dark Forces value, or a WDFUSE limit?

_________________
Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King

Fish
Gamorrean

Joined: 29 Sep 2003

PostPosted: Jan 01, 2005 23:54    Post subject: View user's profile Send private message Reply with quote

Also, if I may ask, how can you reduce the number of INF items while still keeping the level to work as planned? Or are you just going to throw away some minor decorative INF details?
Because as far as I know, INF structure is not too redundant.

Scape Goat
Dark Trooper Phase 2

Joined: 23 Sep 2003

PostPosted: Jan 02, 2005 01:50    Post subject: View user's profile Send private message Reply with quote

What I'm doing is consolidating a lot of the flickering/pulsating light effects using "slaves". I shouldn't have to remove anything noticaable like doors or elevators.

All ready, at least 20 or so sequences have been removed. It's really great to watch the INF at the end of the level start working again one sector at a time.

Tom Manning
Trandoshan

Joined: 27 Sep 2003

PostPosted: Jan 02, 2005 02:47    Post subject: View user's profile Send private message Send e-mail Reply with quote

Also, are you using more than one item on the same sector? Because if you are, I think I found that in Lucasarts levels, when they had more than one item, they just listed it as:

Item: sector name:
seq...
seqend
seq...
seqend

An editor of you caliber knows this already I am sure, but, just in case....

_________________
Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King

Patrick Haslow
Trandoshan

Joined: 25 Sep 2003

PostPosted: Jan 04, 2005 00:25    Post subject: View user's profile Send private message Reply with quote

Somebody should put that 512 INF item limit into some kind of article, addendum, FAQ, or something. Slaves are definitely always a good idea though. Scape, are you sure you shouldn't be using more than one LEV file this time? Bad Scape Goat!

Still, its great to hear when people use a lot of INF to flavor their levels with lots of dynamic life. I eagerly await this level, and am extremely embarrassed that you beat me to a release date.

Taylor
Gamorrean

Joined: 25 Sep 2003

PostPosted: Jan 04, 2005 01:07    Post subject: View user's profile Send private message Send e-mail Reply with quote

Wow. Is this going to be your biggest project yet, SG?

Tom Manning
Trandoshan

Joined: 27 Sep 2003

PostPosted: Jan 04, 2005 01:11    Post subject: View user's profile Send private message Send e-mail Reply with quote

how many INF files did you use?

_________________
Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King

Darth Oosha
Trandoshan

Joined: 24 Sep 2003

PostPosted: Jan 04, 2005 19:09    Post subject: View user's profile Send private message Reply with quote

Patrick Haslow wrote:
Somebody should put that 512 INF item limit into some kind of article, addendum, FAQ, or something.



Little Known Dark Forces Facts?

Scape Goat
Dark Trooper Phase 2

Joined: 23 Sep 2003

PostPosted: Jan 04, 2005 19:46    Post subject: View user's profile Send private message Reply with quote

It'll be over 2100 sectors and over 500 INF sequences, but it really doesn't feel that big. Without rushing, I can easily play through it in about 20 / 25 minutes.

Fish
Gamorrean

Joined: 29 Sep 2003

PostPosted: Jan 04, 2005 20:31    Post subject: View user's profile Send private message Reply with quote

2100 sectors for 20 minutes! Wow, that must be totally full of eye candy.

Scape Goat
Dark Trooper Phase 2

Joined: 23 Sep 2003

PostPosted: Jan 04, 2005 21:27    Post subject: View user's profile Send private message Reply with quote

You'd think that, wouldn't you? It's really nothing overly spectacular, though. Good amount of detail, but not much more than DaI.

Of course, it's 20 minutes if you know your way around and know all the puzzles.

The testers SHOULD have it by tomorrow night...

Matt H
Dark Trooper Phase 1

Joined: 24 Sep 2003

PostPosted: Jan 05, 2005 03:46    Post subject: View user's profile Send private message Reply with quote

Does it have cutscenes? (Just wondering.)

Taylor
Gamorrean

Joined: 25 Sep 2003

PostPosted: Jan 05, 2005 05:35    Post subject: View user's profile Send private message Send e-mail Reply with quote

I didn't get through DaI for about an hour or two though, lol. It seemed huge, so what I'm asking is: is it bigger than DaI?

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jan 05, 2005 09:45    Post subject: View user's profile Send private message Send e-mail Reply with quote

Scape Goat wrote:
The testers SHOULD have it by tomorrow night...



Okies....

Time to hook up th ol' G3.

_________________
I don't think outside the box... I customize it.

Scape Goat
Dark Trooper Phase 2

Joined: 23 Sep 2003

PostPosted: Jan 05, 2005 15:32    Post subject: View user's profile Send private message Reply with quote

No cutscenes. Would of been nice, but... you know...

Cloudspear is bigger than DaI in some ways, but shouldn't take nearly as long to play through.

And where's Manning with those lines? I'm starting to think there's some sort of conspiracy going on. Guess it's time to improvise...

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Jan 05, 2005 16:39    Post subject: View user's profile Send private message Send e-mail Reply with quote

Another classic is about to be released. DF is alive, ten years on. Hip hip hurrah!

Tom Manning
Trandoshan

Joined: 27 Sep 2003

PostPosted: Jan 05, 2005 19:06    Post subject: View user's profile Send private message Send e-mail Reply with quote

Hey, Scapey, I'll go do em right now, sorry, I uh, well, it was your fault I'm sure. But, one of them is done, I hope you like how it sounds, sounds kinda like a droid.

_________________
Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King

lowlymarine
Dianoga

Joined: 31 Dec 2004

PostPosted: Jan 05, 2005 21:20    Post subject: View user's profile Send private message Send e-mail Reply with quote

Huzah...can't wait. Sounds good. And I haven't had a good DF level in weeks... Very Happy

_________________
You wanna piece of me, boy?

Tom Manning
Trandoshan

Joined: 27 Sep 2003

PostPosted: Jan 06, 2005 00:43    Post subject: View user's profile Send private message Send e-mail Reply with quote

Well, I sent him the lines a day late, now I too, am part of the great Cloudspear Delay Team

_________________
Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King

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