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CIRCLES!!!

 
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Rory Duffy
Ree-Yees

Joined: 29 May 2004

PostPosted: Apr 03, 2005 14:57    Post subject: CIRCLES!!! View user's profile Send private message Reply with quote

Does anyone agree that circles can be the hardest shape to draw correctly in DF editing?
Shocked

Scape Goat
Dark Trooper Phase 2

Joined: 23 Sep 2003

PostPosted: Apr 03, 2005 15:23    Post subject: View user's profile Send private message Reply with quote

Not if you use the polygon-making-thing in WDFUSE.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Apr 04, 2005 02:59    Post subject: View user's profile Send private message Send e-mail Reply with quote

Not if you use a mac. I have to do mine by hand.

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I don't think outside the box... I customize it.

Rory Duffy
Ree-Yees

Joined: 29 May 2004

PostPosted: Apr 04, 2005 15:42    Post subject: View user's profile Send private message Reply with quote

Yeah, same here. Dark Forge doesn't have a polygon creation tool. You have to be careful what ratios you use, and how you distribute the angles, otherwise you end up with a diamond or a square. Not to mention getting the size right!

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Apr 05, 2005 00:05    Post subject: View user's profile Send private message Send e-mail Reply with quote

I usually edit in 1:4 scale as a default and use 1:8 and 1:16 for more precision work. I'll rarely use 1:32 or 1:64 unless I really have to.

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I don't think outside the box... I customize it.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Apr 07, 2005 16:48    Post subject: View user's profile Send private message Reply with quote

My reccomendation: emulate a PC on your Mac. I think that any G4 machine, which most of you should should have by now, (if you're not in the "64-bit club" with a G5 or A64, like I do Razz) has plenty enough power to emulate enough for an editor like WDFUSE. Actually, for editing Jedi Knight, since the Jed editor doesn't have such a tool, I make my circular rooms, and then import them. Of course, if you have a combination of "rotate" and "cleave" options, such as in Jed, you can use those to "carve" the sector to be a true circle/sphere.

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