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Cloudspear: Part I - The Ghosts of Takyr
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Jackson
Dark Trooper Phase 2

Joined: 24 Sep 2003

PostPosted: Jan 26, 2005 18:59    Post subject: Cloudspear: Part I - The Ghosts of Takyr View user's profile Send private message Send e-mail Reply with quote

Cloudspear: Part I - The Ghosts of Takyr by Kevin Buscemi (* * * * *)

DOWNLOAD

Jackson
Dark Trooper Phase 2

Joined: 24 Sep 2003

PostPosted: Jan 26, 2005 19:14    Post subject: View user's profile Send private message Send e-mail Reply with quote

Nottheking wrote:
Well, I just played through Cloudspear last night, and I must say... I'm a bit dissapointed, actually. It may have been a good level, but it's not on the level of Ironfort, or even Beyond Glory 2, really. The crate "puzzle" was easy; it just took me a few minutes of searching, after I had figured out how everything worked perfectly, to find out just what was the end goal for the whole thing. (and as far as I've been able to tell, the "restoring default settings" switch did nothing, though I'd have liked if it helped debug the puzzle, as it sometimes jammed) The entire difficulty came from the fact that it took me several seconds to figure out just where the enemies were hidden; the level was too claustraphobic, in my opinion. Perhaps part of this stemmed from the fact that I always play every level on the "hard" setting, and nothing but. I would've played through on "easy," but I didn't see myself as having the time. I never thought I'd say it, but I'll say that of all the levels I've played, this one was actually <span style="font-style: italic">too</span> long, given that it was too monotonous compared to all the other huge levels I've played. Lastly, the security systems near the end were just plain annoying; I died twice when a turret compartment opened out of nowhere. The level might've been mildly immersive, and perhaps the best-textured I've seen, (I could find no errors, which was impressive) but overall, I'm dissapointed that Scape Goat made something like this; I hope the next two parts are better, and more varried.
  • Quality: 99%
  • Atmosphere: 93%
  • Innovation: 96%
  • Gameplay: 70%
  • OVERALL: 90% (A-)



Fish
Gamorrean

Joined: 29 Sep 2003

PostPosted: Jan 26, 2005 20:43    Post subject: View user's profile Send private message Reply with quote

The Restore default settings switch does have a purpose, because without it one might get jammed, that is not be able to finish the level if you did the puzzle sequence wrong in a certain case (happened to me once).

I can't say I'm disappointed with the level as Nottheking did, although I do admit there are one or two things that could be better. But I still think that the level is generally well done. Especially I give compliments for some cleverly hidden secrets and logical architecture. And, this is one of the levels that has used dianogas well.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jan 27, 2005 19:17    Post subject: View user's profile Send private message Send e-mail Reply with quote

Meh, I agree. Cloudspear 1 was good, but not great. While it excels in creating the illusion of an abandoned city (the part with the flooded area I thought was really cool), there is just something that seems to be missing. It could be that some parts of it just looked too bland. I was mainly dissappointed in the fact that one of the areas (being a tester) that I thought had some of the best detail had been cut out from the final design. While a lot of the area was relatively unimportant, it actually expanded the level a little bit more.

I do disagree with the comments made about the crate & crane puzzle. Although simple to do (after getting it right one time through) I thought it was really innovative. It actually took me a half hour for me to figure out how everything worked Embarassed . It was creative enough for me Smile .

Enemy placement was reasonable, especially the dianogas. I had those things freak the hell out of me on more than one occassion when I played it the first time.

Plotwise, I thought it had some potential (since it is part of a series). The part with the archives was pretty neat, I have to admit. The security droids and the system looked so diabolical and it reminded me a little bit of the alien enemies in DaI.

Overall, it was fun to play, but there was just something that was missing. I can't quite put my finger on it though. But since it is the first part of the series, I can't really make a final conclusion so for now, I rate this level 8.5 of 10. Not Scapegoat's best work, but certainly not the worst.

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I don't think outside the box... I customize it.

Scape Goat
Dark Trooper Phase 2

Joined: 23 Sep 2003

PostPosted: Jan 27, 2005 20:32    Post subject: View user's profile Send private message Reply with quote

No surprises here. More or less the expected response. (Bunch of malcontents... Wink) Keep in mind that it is only the first third of a much larger project, where as levels like DaI and BG2 were intended to stand alone by themselves.

I had all kinds of crazy ideas for what I was going to do with this level. Pretty much ran out of time in the end, though. Couldn't work on it forever.

Patrick Haslow
Trandoshan

Joined: 25 Sep 2003

PostPosted: Jan 27, 2005 21:50    Post subject: View user's profile Send private message Reply with quote

I thought this was a well-planned level, and a partly submerged part of the level maintained a nice atmosphere. I thought enemy placement was good (enemies at high vantage points is always challenging) with good use of dianogas and grans, and the crane puzzle was logical and rewarding. I can't give it a total review, because I am stuck looking for the red key right now.

And of course, kudos for just releasing the damn thing! This is the first new level in 8 months, people!

Did nobody notice the sweet cutscene?

alkaline888
Ree-Yees

Joined: 26 Sep 2003

PostPosted: Jan 28, 2005 01:13    Post subject: View user's profile Send private message Reply with quote

I have to give my kudos as well, I can see the amount of skilled work that's gone into designing and texturing what I think is one of the slickest-looking city settings in DF. The architecture and setting are excellent.

I especially liked the long, open spaces that made me feel I was in a truly big place -- very difficult to do successfully in DF 'cause of its limited engine. And the spaces were so cleverly broken up -- floors different heights, lots of stairs, alcoves, great lighting, and those amazing girders creating a varied skyline...

One of my favourite things is seeing places like balconies above me and later having the chance to scale them and look at where I've been. Or rooms into which I can look but can't walk, until I find the right path. Bravo!

And those guys that just say, "DIE!" LOL!!

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—Kurt Vonnegut

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Jan 28, 2005 18:17    Post subject: View user's profile Send private message Reply with quote

Well, first I'd like to thank Jackson for copying over my review of the level, so I didn't have to re-post it myself.

Yes, about 5 minutes after I had posted that, I realized what the "resotoring default settings" switch did; that was rather good thinking to make sure it was included, given how the system worked. However, I realize I did forget to mention the level of innovation it required; now that I think of it, that's pretty impressive to get the lifter to be "programmable" like it is in that level. I better get back and working faster on my projects, else their innovations won't be as impressive anymore! (and I need to find more than two major, absolutely new functions for INF, aside from my elevators and security cameras)

Personally, I get bored with dianogas. Although they aren't any more difficult than the stormtroopers, (or any enemy using the same logic) it gets anooying to find that I thought I'd disposed of them all, only to see a fourth of fifth one pop up right in front of me, and get a hit in before I finish blowing it away. Really, the level itself was quite good for the most part, as is reflected in the first three categories I rated; it's just the fact that the non-puzzle gameplay elements relied on being a stretched-out course of hidden enemy after hidden enemy, with a lot of monotony throughout the whole thing, kinda sagged down everything. It deserves all five stars, (I translate letter grades directly to star ratings) but just barely. If the level had many of the sections shortened quite a bit, with more instances of the enemy being more cleverly placed than being simply out-of-sight, (and items simply placed on the ground next to walls) then it would've been a heck of a lot better; 5-star to HoF quality.

_________________
Wake up, George Lucas... The Matrix has you..

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jan 29, 2005 02:37    Post subject: View user's profile Send private message Send e-mail Reply with quote

Scape Goat wrote:
Keep in mind that it is only the first third of a much larger project.



I did take that into account, that's why my final rating is pending until I see the rest of the series.

_________________
I don't think outside the box... I customize it.

Tom Manning
Trandoshan

Joined: 27 Sep 2003

PostPosted: Jan 29, 2005 03:49    Post subject: View user's profile Send private message Send e-mail Reply with quote

Ohh Good, you can yell out your final review as we draw our swords for armaggeden.

_________________
Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King

Taylor
Gamorrean

Joined: 25 Sep 2003

PostPosted: Jan 29, 2005 04:35    Post subject: View user's profile Send private message Send e-mail Reply with quote

I actually thought this was better than Beyond Glory 1, and possibly BG 2, but definitely not quite the caliber of DaI. Had all 3 levels been released at once in the same GOB, perhaps this would be the best ScapeGoat series yet? We'll have to wait and see, I guess...

Geoffrey S
Gamorrean

Joined: 29 Jan 2005

PostPosted: Jan 30, 2005 10:48    Post subject: View user's profile Send private message Reply with quote

Nice; I remember this from the time it was in Eyes of Justice. This level has a magnificent sense of location, and the design of this level is much stronger than the somewhat sprawling previous releases. The puzzles were very nicely done too: they broke up the pace a little, but weren't show-stoppingly difficult.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jan 30, 2005 19:22    Post subject: View user's profile Send private message Send e-mail Reply with quote

Taylor wrote:
I actually thought this was better than Beyond Glory 1, and possibly BG 2, but definitely not quite the caliber of DaI. Had all 3 levels been released at once in the same GOB, perhaps this would be the best ScapeGoat series yet? We'll have to wait and see, I guess...



Agreed.

_________________
I don't think outside the box... I customize it.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Jan 31, 2005 18:39    Post subject: View user's profile Send private message Reply with quote

Burning Gundam wrote:
Scape Goat wrote:
Keep in mind that it is only the first third of a much larger project.



I did take that into account, that's why my final rating is pending until I see the rest of the series.


Well, I happen to rate all the levels I get individually. I'm still thinking of how to come up with a rubric to rate a whole series of levels; perhaps I will rate missions like DT III and DT IV in two ways; once as if they were each a single level, and then as each level individually.

_________________
Wake up, George Lucas... The Matrix has you..

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Feb 03, 2005 16:28    Post subject: View user's profile Send private message Send e-mail Reply with quote

I enjoyed the level. It's not too often that we get high calibre DF missions nowadays, and ScapeGoat should be commended for putting in all that work. I do have a few criticisms on the level, but they're not major at all. Texturing was all neat and well thought out, but I am just so sick of seeing the same old textures in every level. This is not ScapeGoat's fault. If this level had been released a few years ago, this wouldn't be as big an issue. I just feel that any DF missions now should try and make an effort to look different. Keep in mind that we've been using this same set of 700 textures for a decade. A little variation wouldn't hurt.
Also, I'm used to big finalés in ScapeGoat's levels like in BG2 and DaI. Walking up to the tunnel at the end of Cloudspear was exciting because I was expecting something outlandish or amazing to happen, but nothing did. that was a disappointment.
apart from these two minor criticisms it is a fine piece of work. Well done.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Feb 04, 2005 18:05    Post subject: View user's profile Send private message Reply with quote

Barry Brien wrote:
...Also, I'm used to big finalés in ScapeGoat's levels like in BG2 and DaI. Walking up to the tunnel at the end of Cloudspear was exciting because I was expecting something outlandish or amazing to happen, but nothing did. that was a disappointment.
apart from these two minor criticisms it is a fine piece of work. Well done.


Ah, that's what was missing from the level; the corporate office building needed to explode.

_________________
Wake up, George Lucas... The Matrix has you..

Fish
Gamorrean

Joined: 29 Sep 2003

PostPosted: Feb 04, 2005 20:09    Post subject: View user's profile Send private message Reply with quote

Nottheking wrote:

Ah, that's what was missing from the level; the corporate office building needed to explode.


...with Bruce Willis escaping in the last moment.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Feb 07, 2005 18:13    Post subject: View user's profile Send private message Reply with quote

Fish wrote:
...with Bruce Willis escaping in the last moment.


Not fully necessary, but it would be a nice touch. The focus I was thinking of was to have some sort of massive vehichle crash into it, mabye a helecopter, a meteor, or the head of someone in the Bush administration.

_________________
Wake up, George Lucas... The Matrix has you..

Casey Neumiller
Trandoshan

Joined: 24 Sep 2003

PostPosted: Feb 08, 2005 20:21    Post subject: View user's profile Send private message Send e-mail Reply with quote

Nottheking wrote:
...or the head of someone in the Bush administration.



Now, now, leave the political jokes outside this thread...some of us are conservatives. Razz

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Feb 09, 2005 18:19    Post subject: View user's profile Send private message Reply with quote

Casey Neumiller wrote:
Now, now, leave the political jokes outside this thread...some of us are conservatives. Razz


Regardless of your political leanings, or whether you agree with them or not, you still have to agree that the members of the Bush administration are impressive political vehichles... They've managed to do a lot. I was thinking of mabye the recently retired John Ashcroft, for being the one to Push the USA PATRIOT Act, because as I said, he's retired, and thus not needed anymore. Razz

Anyway, I thought it would've looked impressive to see an object streak through the sky and hit the building. Man, I HATED that building, with a seemingly endless passage of repeated guardian checkpoints that I had to go through after stealing that data tape.

_________________
Wake up, George Lucas... The Matrix has you..

Tom Manning
Trandoshan

Joined: 27 Sep 2003

PostPosted: Feb 09, 2005 18:43    Post subject: View user's profile Send private message Send e-mail Reply with quote

How about a giant Barney puppet, a`la Ghostbusters?

_________________
Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King

jimbo
Gamorrean

Joined: 29 Feb 2004

PostPosted: Feb 09, 2005 19:40    Post subject: View user's profile Send private message Reply with quote

Nottheking wrote:
I was thinking of mabye the recently retired John Ashcroft...



I like how Ashcroft became available to be Attorney General:
    The year 2000, Governor Mel Carnahan decides to run for Senate and John Ashcroft runs for reelection
    The election is predicted to be close all year until October
    October 2000 - Governor Carnahan is killed in a plane crash, but it is too late to take his name off the ballot and replace it
    November 2000 - With the options of "John Ashcroft" or "Dead Man" (not actually on the ballot), the people of Missouri choose the dead man


God Bless America

To be on topic: I liked the level. It is kind of strange if looked at as a stand-alone level, but it has potential to be a good start to a series. My biggest problem was the crate puzzle, but I was able to eventually figure that one out. If you have been living in a cave the last few weeks, download the level NOW!

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Feb 10, 2005 14:15    Post subject: View user's profile Send private message Reply with quote

Tom Manning wrote:
How about a giant Barney puppet, a`la Ghostbusters?


That might work, but only if it's on fire as it flies toward the building... That'd add the fright factor that Cloudspear was missing, that Ironfort had.

_________________
Wake up, George Lucas... The Matrix has you..

Geoffrey S
Gamorrean

Joined: 29 Jan 2005

PostPosted: Feb 10, 2005 15:50    Post subject: View user's profile Send private message Reply with quote

I wouldn't have said Cloudspear was lacking in scares, certainly not when compared to Ironfort. The whole desolate atmospher of Cloudspear created quite an eerie feeling along with the excellent enemy placement, and the submerged sequences with the dianogae kept me on my toes.

On the whole I thought the level was excellent: it wasn't too long (like Ironfort) or too short, and built up quite nicely. The puzzles were a very nice touch and didn't take too long to solve. On top of that the feeling of being in an abandoned city was always present due to the great architecture and careful texturing.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Feb 24, 2005 15:50    Post subject: View user's profile Send private message Reply with quote

Just looking over my posts here, I just realized that I didn't mention something; although the level IS shorter than Ironfort, it did FEEL longer, in the bad way. Although I won't say that Cloudspear I wasn't a good level, it certainly wasn't quite at the Hall-of-Fame calibre that Ironfort was, and thus was a mild disapointment.

_________________
Wake up, George Lucas... The Matrix has you..

Geoffrey S
Gamorrean

Joined: 29 Jan 2005

PostPosted: Feb 24, 2005 20:47    Post subject: View user's profile Send private message Reply with quote

Really? I found it very well paced when compared to the sprawling, over-streched monolith that was Ironfort. Enemy placement was very good, with enough variety to keep things fresh: just as I was getting somewhat tired of the mercenary enemies there would be sections involving dianogae, or those sentinel droids. There was certainly a lot less backtracking involved, something that marred the alien installation in Ironfort.

TheIntellectual
Ree-Yees

Joined: 20 Jun 2004

PostPosted: Mar 21, 2005 09:31    Post subject: View user's profile Send private message Reply with quote

Wow, what an uneven level.... all of it was very well made, but I frankly found the whole "abandoned town" thing to be quite cliched. I teleported throughout the town, until I made my way to the Oktet building. Now THAT was well made and something totally new.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Mar 22, 2005 06:53    Post subject: View user's profile Send private message Send e-mail Reply with quote

Well, since Scapy has handed me the torch to this series, I'll do my best to bring it up to par with the rest of his work.

_________________
I don't think outside the box... I customize it.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Mar 23, 2005 18:26    Post subject: View user's profile Send private message Reply with quote

Burning Gundam wrote:
Well, since Scapy has handed me the torch to this series, I'll do my best to bring it up to par with the rest of his work.


Don't worry; you've already one-upped Scapey; you often present excuses for not finishing your work... Even if they're silly ones, such as repeatedly having the files become corrupted. Razz

_________________
Wake up, George Lucas... The Matrix has you..

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Mar 25, 2005 05:56    Post subject: View user's profile Send private message Send e-mail Reply with quote

Nottheking wrote:
Burning Gundam wrote:
Well, since Scapy has handed me the torch to this series, I'll do my best to bring it up to par with the rest of his work.


Don't worry; you've already one-upped Scapey; you often present excuses for not finishing your work... Even if they're silly ones, such as repeatedly having the files become corrupted. Razz



That only happened once Evil or Very Mad

It still leaves a bitter aftertaste Sad

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