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Geoffrey S Gamorrean
Joined: 29 Jan 2005
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Posted: Aug 18, 2005 08:28 Post subject: New mission: Imperial Station B-24 |
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Just finished uploading my first released level, Imperial Station B-24. Barring any unforeseen problems it should be up here sometime soon. Have fun!
Special thanks go to Patrick Haslow and Barry Brien for valuable contributions to the level.
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Aug 18, 2005 08:39 Post subject: |
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OH GNOES!!!!
This means I must reboot my other computer soon to play this level.... and get back to work on my other projects. I've put them off for far too long.
_________________ I don't think outside the box... I customize it. |
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Fenwar Admiral Ackbar

Joined: 15 Sep 2003
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Posted: Aug 18, 2005 10:29 Post subject: |
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Nice one, if your various demos and screenies are anything to go by I'm really looking forward to playing this later.
Enough to keep me off of Counter-Strike:Source for an evening. 
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Jackson Dark Trooper Phase 2
Joined: 24 Sep 2003
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Posted: Aug 18, 2005 16:27 Post subject: |
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Awesomeness, GS!
I've yet to play it (and yet to update the Missions A-L page), but, like Fenwar said, if your demos and screenies are anything to go by...
http://df-21.net/downloads/missions/space.zip
[EDIT: The batch file has been fixed for Windows users; if you've had trouble loading the level before, just re-download the (updated) .ZIP above]
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Aug 19, 2005 18:06 Post subject: |
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Finally Geoffrey has released a mission. I've played a lot of stuff you've sent me over the years and I've always been impressed. I've yet to play it but I'm sure this will be a classic.
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Casey Neumiller Gamorrean
Joined: 24 Sep 2003
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Posted: Aug 20, 2005 00:20 Post subject: |
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Oh, crap.
That means it's my turn to release something, isn't it?
:: goes diving into the bowls of his computer ::
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Darth Sephiroth Ree-Yees
Joined: 05 Jan 2004
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Posted: Aug 20, 2005 04:31 Post subject: |
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Just played it. Very, very nice for a first level. I enjoyed all of the extra stuff such as TIE Figters flying past the windows and the concussion commando suprise. Nothing in the station was boring nor was it particularly flashy, which is probably acurate for an Imperial station like this. I also liked how the sections connecting the outer ring to the center all had different architecture. The use of Rebel Assault II dialogue to make the level seem more realistic was also quite clever.
The only complaint is that the level is very short, just long enough to not make it a mini-level. But I assume that this was just another day in the life of Kyle and Jan, right?
I hope to see more stuff from you. You have skills. Great job.
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Geoffrey S Gamorrean
Joined: 29 Jan 2005
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Posted: Aug 20, 2005 12:20 Post subject: |
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Cheers, glad you enjoyed it; it was designed to be small but tightly scripted, based off an older map of mine to get back into DF editing and test some ideas for larger levels.
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Aug 22, 2005 03:06 Post subject: |
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Pretty small, but also enjoyable
Good to play when you have very little time to play the longer ones.
_________________ I don't think outside the box... I customize it. |
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Aug 23, 2005 17:52 Post subject: |
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A mini level short on length, but the content is good. Architexture is nice (I found the "secret" repeater gun!). I liked that little bit of the tunnel thing you can see jutting out from the station, that looked nice. The various 3dos outside were good too.
My first gripe was, of course, the length. I like long levels with atmosphere and multiple objectives and a changing, unfolding storyline. Of course I can't really hold that against you since you didn't set out to make a long level. But when it was over I wanted more.
Second gripe was the fact that it had everything it needed, but there was nothing really innovative about the level that grabbed me. The TIE flybys were a nice touch, but I guess I prefer stuff I can interact with, like an innovative puzzle or a new boss (ie Discovery at Ironfort "bosses").
That said I enjoyed the level. 4/5
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Sep 08, 2005 21:28 Post subject: |
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Well, I finally played the game last night. I must say it's not bad at all for a quick diversion. Nicely made, and tightly fitting. I don't know why there was the problem making it impossible to make the walls for the SD's sector invisible... I guess my only other comment would've been that perhaps multiple levels might've been a nice twist, perhaps resulting in a level that was tiny, yet oddly easy to get lost in. Perhaps I'll try something like that...
_________________ Wake up, George Lucas... The Matrix has you.. |
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Geoffrey S Gamorrean
Joined: 29 Jan 2005
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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