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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Posted: Jul 28, 2005 01:22 Post subject: The Dark Tide lives again! |
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After a lot of work, I have a big update on The Dark Tide III project page here at DF-21.
http://df-21.net/projects/phaslow/
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ZoSo729 Ree-Yees
Joined: 22 Jan 2005
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Posted: Jul 28, 2005 07:00 Post subject: |
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Sweet
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Taton Trandoshan
Joined: 25 Sep 2003
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Posted: Aug 02, 2005 01:09 Post subject: |
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*Faints*
Good Job Patrick. Sometimes I feel like it would be worth paying money to play DTII. This is one of those moments. Keep up the good work!!!
_________________ "A fight should be clean and elegant, without waste"
-Asuka Langley Sohryu, Evangelion |
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Darth Oosha Trandoshan
Joined: 24 Sep 2003
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Posted: Aug 02, 2005 06:39 Post subject: |
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<neo>Whoa.</neo>
Not so much at the screenshots themselves, but at the fact that it might actually be released. I only regret that the Common Gamer won't be able to play it without complicated emulation software.
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DF4GL4ever Gamorrean
Joined: 15 Apr 2004
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Posted: Aug 02, 2005 07:07 Post subject: |
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Dark Tide and Dark Forces is for sophisticated gamers anyway 
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Aug 04, 2005 12:29 Post subject: |
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Your screenshots broke. :confused:
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Posted: Aug 04, 2005 12:55 Post subject: |
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Does this mean you were unable to see them or are you just expressing total astonishment?
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Aug 05, 2005 15:55 Post subject: |
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Nice job, Pat! Hopefuly we'll actually see this soon. Now I better get back to work on my own projects, now that it seems that the end of the world is near...
_________________ Wake up, George Lucas... The Matrix has you.. |
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Aug 06, 2005 15:07 Post subject: |
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I couldn't see them. They work now though.
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Posted: Aug 22, 2005 23:57 Post subject: |
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I think at this point both The Dark Tide III and IV .GOB files stand at about 20mb each- and that's without Matt H's cutscenes.
I have built a hell of a lot, but I am taking a break for a couple of weeks while I finish up a contest entry for Jedi Academy.
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Geoffrey S Gamorrean
Joined: 29 Jan 2005
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Posted: Aug 23, 2005 06:50 Post subject: |
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Ah, the detail thing at map-review? Nice work on your other JA maps by the way,
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Aug 29, 2005 13:18 Post subject: |
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How much do the GOB files compress down to? Barry Brien mentioned that there's some form of compression utility included with DF somewhere that really cuts away the size of things. Couple that with a good .RAR compression utility, and I wouldn't be surprised if the whole thing would fit on a floppy disk. (not that I know where any of my floppies are... USB disks are much better)
_________________ Wake up, George Lucas... The Matrix has you.. |
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Aug 30, 2005 03:55 Post subject: |
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Nottheking, that's BM compression you're thinking of.
Speaking of compression, that reminds me.
The latest version of my Dark Forces level manager can keep mods zipped until they are needed. Zipping works really well with GOBs 'cause they're mostly text data, which was what ZIP was originally made to compress.
Link is in my sig if anyone wants a closer look.
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Posted: Aug 30, 2005 18:20 Post subject: |
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*******WARNING! PIMP ALERT***********
Well, the GOBs zips down to around 4.5 mb, but the more remarkable issue about its size is in how it compares to the original DF components. The DF assets total about 30.4 mb (minus cutscenes). This is at least some indicator of the scale of the thing, especially for only 3 levels.
So when the missions for DF are finished, there will be 8-9 "levels" in total, and easily over 100mb in content. This is quite a realistic estimate.
I always thought of it on a grand scale, almost like it was Dark Forces 1.5, a middle game between Dark Forces and Jedi Knight (chronologically it does occur there as well). When finished it will include gameplay that is probably more than half of what was in Dark Forces and have proportionately far greater original content. This was the goal, my grandiose scheme... to be the one series of levels that was almost a legitimate addition to Kyle Katarn's story.
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TheIntellectual Ree-Yees
Joined: 20 Jun 2004
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Posted: Sep 01, 2005 08:50 Post subject: |
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So.... is it close to coming out? 
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Sep 01, 2005 17:35 Post subject: |
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Nah, he just says that so we endure having to wait for another year 
_________________ I don't think outside the box... I customize it. |
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Posted: Sep 05, 2005 03:07 Post subject: |
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Yes, it is fairly close. Barry helped me out with some great effects, and Matt finished up and important WAX enemy. I have to talk to Matt and see how his schedule is for working on cutscenes. I also just finished my Jedi Academy contest level, so I can now resume my DF work.
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Sep 05, 2005 06:55 Post subject: |
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And so the count-down begins......
:: Writes out a will... ::
_________________ I don't think outside the box... I customize it. |
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Geoffrey S Gamorrean
Joined: 29 Jan 2005
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Sep 08, 2005 19:23 Post subject: |
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My, it IS getting close to done, it seems. What is this about the contest level? Where can it be found? This is your Nightfall MP level, right?
_________________ Wake up, George Lucas... The Matrix has you.. |
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Tom Manning Trandoshan
Joined: 27 Sep 2003
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Posted: Sep 09, 2005 02:44 Post subject: |
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Nice work man! Looks more like something you would see in a Myst game. Very very nice shots.
_________________ Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King |
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Geoffrey S Gamorrean
Joined: 29 Jan 2005
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Posted: Sep 09, 2005 14:26 Post subject: |
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Wow! Way above the usual JA quality, even with a limit in textures. I look forward to the day when you decide to make a SP level.
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Posted: Sep 10, 2005 00:24 Post subject: |
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Well, if I get my act together, that SP level will be The Dark Tide V.
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Jackson Dark Trooper Phase 2
Joined: 24 Sep 2003
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Posted: Sep 10, 2005 02:44 Post subject: |
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Looks amazing, and the concept is brilliant, too.
Reminds me, among other things, of trees that swallow signs.
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Lionel Fouillen Gamorrean
Joined: 27 Sep 2003
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Posted: Sep 10, 2005 06:13 Post subject: |
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Just saw your JA screenshots. That's a fantastic job you've done there, Patrick! Now I just imagine how long it would take me to build a JA trilogy considering it will have taken me 9 years to complete the Archangel series.

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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Sep 10, 2005 07:09 Post subject: |
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Woah woah. You can't say it was completed when you haven't finished Archangel 3 yet 
_________________ I don't think outside the box... I customize it. |
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Sep 10, 2005 21:46 Post subject: |
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Now, if I played JA MP, I would play that level. Unfortunately, I don't.
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
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