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New mission: Imperial Station B-24

 
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Geoffrey S
Gamorrean

Joined: 29 Jan 2005

PostPosted: Aug 18, 2005 08:28    Post subject: New mission: Imperial Station B-24 View user's profile Send private message Reply with quote

Just finished uploading my first released level, Imperial Station B-24. Barring any unforeseen problems it should be up here sometime soon. Have fun!
Special thanks go to Patrick Haslow and Barry Brien for valuable contributions to the level.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Aug 18, 2005 08:39    Post subject: View user's profile Send private message Send e-mail Reply with quote

OH GNOES!!!! Shocked

This means I must reboot my other computer soon to play this level.... and get back to work on my other projects. I've put them off for far too long.

_________________
I don't think outside the box... I customize it.

Fenwar
Admiral Ackbar
Admiral Ackbar

Joined: 15 Sep 2003

PostPosted: Aug 18, 2005 10:29    Post subject: View user's profile Send private message Reply with quote

Nice one, if your various demos and screenies are anything to go by I'm really looking forward to playing this later.

Enough to keep me off of Counter-Strike:Source for an evening. Smile

Jackson
Dark Trooper Phase 2

Joined: 24 Sep 2003

PostPosted: Aug 18, 2005 16:27    Post subject: View user's profile Send private message Send e-mail Reply with quote

Awesomeness, GS!

I've yet to play it (and yet to update the Missions A-L page), but, like Fenwar said, if your demos and screenies are anything to go by...

http://df-21.net/downloads/missions/space.zip

[EDIT: The batch file has been fixed for Windows users; if you've had trouble loading the level before, just re-download the (updated) .ZIP above]

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Aug 19, 2005 18:06    Post subject: View user's profile Send private message Send e-mail Reply with quote

Finally Geoffrey has released a mission. I've played a lot of stuff you've sent me over the years and I've always been impressed. I've yet to play it but I'm sure this will be a classic.

Casey Neumiller
Gamorrean

Joined: 24 Sep 2003

PostPosted: Aug 20, 2005 00:20    Post subject: View user's profile Send private message Send e-mail Reply with quote

Oh, crap.

That means it's my turn to release something, isn't it?

:: goes diving into the bowls of his computer ::

Darth Sephiroth
Ree-Yees

Joined: 05 Jan 2004

PostPosted: Aug 20, 2005 04:31    Post subject: View user's profile Send private message Reply with quote

Just played it. Very, very nice for a first level. I enjoyed all of the extra stuff such as TIE Figters flying past the windows and the concussion commando suprise. Nothing in the station was boring nor was it particularly flashy, which is probably acurate for an Imperial station like this. I also liked how the sections connecting the outer ring to the center all had different architecture. The use of Rebel Assault II dialogue to make the level seem more realistic was also quite clever.

The only complaint is that the level is very short, just long enough to not make it a mini-level. But I assume that this was just another day in the life of Kyle and Jan, right?

I hope to see more stuff from you. You have skills. Great job.

Geoffrey S
Gamorrean

Joined: 29 Jan 2005

PostPosted: Aug 20, 2005 12:20    Post subject: View user's profile Send private message Reply with quote

Cheers, glad you enjoyed it; it was designed to be small but tightly scripted, based off an older map of mine to get back into DF editing and test some ideas for larger levels.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Aug 22, 2005 03:06    Post subject: View user's profile Send private message Send e-mail Reply with quote

Pretty small, but also enjoyable Smile

Good to play when you have very little time to play the longer ones.

_________________
I don't think outside the box... I customize it.

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Aug 23, 2005 17:52    Post subject: View user's profile Send private message Send e-mail Reply with quote

A mini level short on length, but the content is good. Architexture is nice (I found the "secret" repeater gun!). I liked that little bit of the tunnel thing you can see jutting out from the station, that looked nice. The various 3dos outside were good too. Smile

My first gripe was, of course, the length. I like long levels with atmosphere and multiple objectives and a changing, unfolding storyline. Of course I can't really hold that against you since you didn't set out to make a long level. But when it was over I wanted more. Sad

Second gripe was the fact that it had everything it needed, but there was nothing really innovative about the level that grabbed me. The TIE flybys were a nice touch, but I guess I prefer stuff I can interact with, like an innovative puzzle or a new boss (ie Discovery at Ironfort "bosses").

That said I enjoyed the level. Smile 4/5

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Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Aug 29, 2005 18:37    Post subject: View user's profile Send private message Reply with quote

Well, at any rate, I think this means that I need to hook up my old computer and run IT, as I simply cannot get DF to run on my current machine. Or I may simply resort to emulation, which hasn't worked out too well in many cases.
Casey Neumiller wrote:
Oh, crap.

That means it's my turn to release something, isn't it?

:: goes diving into the bowls of his computer ::


Your computer has bowls? How interesting. Does it eat cereal out of them? If so, you really need to tell it to take care of its dishes.Razz

_________________
Wake up, George Lucas... The Matrix has you..

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Sep 08, 2005 21:28    Post subject: View user's profile Send private message Reply with quote

Well, I finally played the game last night. I must say it's not bad at all for a quick diversion. Nicely made, and tightly fitting. I don't know why there was the problem making it impossible to make the walls for the SD's sector invisible... I guess my only other comment would've been that perhaps multiple levels might've been a nice twist, perhaps resulting in a level that was tiny, yet oddly easy to get lost in. Perhaps I'll try something like that...

_________________
Wake up, George Lucas... The Matrix has you..

Geoffrey S
Gamorrean

Joined: 29 Jan 2005

PostPosted: Sep 09, 2005 14:30    Post subject: View user's profile Send private message Reply with quote

It's good to see people enjoyed the mission; makes me more enthusiastic about doing more work on a bigger levels.
Nottheking wrote:
I don't know why there was the problem making it impossible to make the walls for the SD's sector invisible...


Basically, the flag making the wall invisible cancelled out the morph move flag, so the sector wouldn't move.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Sep 13, 2005 19:20    Post subject: View user's profile Send private message Reply with quote

Geoffrey S wrote:
It's good to see people enjoyed the mission; makes me more enthusiastic about doing more work on a bigger levels.

Basically, the flag making the wall invisible cancelled out the morph move flag, so the sector wouldn't move.


Bizzare. I've never experienced that myself. Then again, I think I used VUEs for anything like that, and I don't remember how my security cameras looked on the map. (un-anounced mission that's been shelved for months)

_________________
Wake up, George Lucas... The Matrix has you..

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