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Radius Limit

 
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korel
Dianoga

Joined: 11 Oct 2003

PostPosted: Oct 18, 2003 08:54    Post subject: Radius Limit View user's profile Send private message Send e-mail Reply with quote

Isn't there a way you can make polygons larger than
100 radius?

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DarthDoctor
Gamorrean

Joined: 29 Sep 2003

PostPosted: Oct 18, 2003 13:05    Post subject: View user's profile Send private message Send e-mail Reply with quote

Sure. Dialate.

A note of caution:
The DF enginge can only handle certain views (~200 DFU) without running into problems.

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"At least, I think it was primitive DD that was the source of the bug" - Nottheking

korel
Dianoga

Joined: 11 Oct 2003

PostPosted: Oct 20, 2003 16:31    Post subject: thanks View user's profile Send private message Send e-mail Reply with quote

sorry, i'm not english and i don't understand the word. coulkd you pls explain?

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GUNS'(n'roses) don't kill people...
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Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Oct 20, 2003 17:54    Post subject: Insert subject here! View user's profile Send private message Reply with quote

I think he means you could use multiple polyons, all flush with each other. Of course, I could be wrong...

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DarthDoctor
Gamorrean

Joined: 29 Sep 2003

PostPosted: Oct 27, 2003 01:34    Post subject: View user's profile Send private message Send e-mail Reply with quote

Dilation: sometimes called "scaling". Basically, increases a sector, group of vertices, walls, etc. by a multiplicitive factor. For example:

A circle with radius 8.
Dilate by 2.
2*8 = 16.
New radius: 16.
Dilate by 1/4th.
16*1/4 = 16/4 = 4.
New radius: 4.

Etc.

_________________
"At least, I think it was primitive DD that was the source of the bug" - Nottheking

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Oct 27, 2003 20:09    Post subject: View user's profile Send private message Reply with quote

Oh, I see you did mean the actuall meaning... Sorry about that... old skool embarrasment

...Before I embarass myself even more, what are you refering to by "polygons"? I thought you were talking about ones used in 3DOs, but now it seems you're talking about the "polygon" tool in WDFUSE... I didn't know there was a radius limit for that tool...

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Wake up, George Lucas... The Matrix has you..

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Oct 28, 2003 12:27    Post subject: Re: thanks View user's profile Send private message Send e-mail Reply with quote

korel wrote:
sorry, i'm not english and i don't understand the word. coulkd you pls explain?



http://dictionary.reference.com/search?q=Dilate

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DarthDoctor
Gamorrean

Joined: 29 Sep 2003

PostPosted: Nov 04, 2003 20:56    Post subject: View user's profile Send private message Send e-mail Reply with quote

Sorry bout that.

DF sectors are polygons.


And... go!

_________________
"At least, I think it was primitive DD that was the source of the bug" - Nottheking

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Nov 05, 2003 18:25    Post subject: View user's profile Send private message Reply with quote

Okay, sorry about getting confused myself...

As for the viewing distance HOMs, I noticed that this effect can be diluted and even eliminated in lesser extremes by segmenting/splitting the walls, especially if they are unadjoined. Thus, if you're not going to adjoin very many of the wall sections, make the polygon have as many sides/verticies as possible... I have gotten clear views up to nearly 350DFU!

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Wake up, George Lucas... The Matrix has you..

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