DF-21 Forums Forum Index DF-21 Forums
The Dark Forces Community
 
DF-21.net Home | FAQ | Search | Memberlist  | Register 
Profile | Log in to check your private messages | Log in

Jungles of Caldoun (* * * * *)

 
Post new topic   Reply to topic    DF-21 Forums Forum Index -> Level Reviews
View previous topic :: View next topic  
Author Message
Jackson
Dark Trooper Phase 2

Joined: 24 Sep 2003

PostPosted: Mar 03, 2006 18:32    Post subject: Jungles of Caldoun (* * * * *) View user's profile Send private message Send e-mail Reply with quote

Jungles of Caldoun by Mark Haidekker (* * * * *)

TACC 92%

Download

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jul 08, 2008 00:08    Post subject: View user's profile Send private message Send e-mail Reply with quote

I remember this one quite well, because in my opinion it was the only Dark Forces level to successfully pull off a jungle atmosphere. But since it has been years since I've played the level, I need to play it again before I can write a proper review. Stay tuned!

_________________
I don't think outside the box... I customize it.

sheepandshepherd
Trandoshan

Joined: 01 Apr 2008

PostPosted: Jul 08, 2008 16:12    Post subject: View user's profile Send private message Reply with quote

Yeah, definitely 5 stars in my book. I don't think any other level has ever attempted a jungle look, but this one proves that anything is possible using the Dark Forces engine, even a jungle full of detailed vegitation, animals, sounds, and annoying little mosquito creatures Laughing . The puzzles were a lot of fun, mainly because they took me so long to figure out Smile The only two things I wish the author would have changed are making the barely-visible hole in the fence bigger and creating some new jungle enemies to replace the Grans . . . but either way, one of the most exciting levels I've ever played.

(Sorry, did I steal your spot, BG? Laughing )

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jul 08, 2008 17:23    Post subject: View user's profile Send private message Send e-mail Reply with quote

Sorta, but that's fine Smile

I'll probably play it again tonight and write a proper review on it soon after.

_________________
I don't think outside the box... I customize it.

Fenwar
Admiral Ackbar
Admiral Ackbar

Joined: 15 Sep 2003

PostPosted: Jul 09, 2008 12:44    Post subject: View user's profile Send private message Reply with quote

I remember opening up the GOB to figure out one of the puzzles. Just about the only time I've both (a) needed to do that and (b) considered it worth doing.

Personally I didn't think the jungle itself was that great - to me the screen just looked a bit messy. But it would be interesting to see how those textures look in... erm... some other, more modern engine? Wink

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jul 09, 2008 18:08    Post subject: View user's profile Send private message Send e-mail Reply with quote

Yeah, I did too. It took me forever to notice that the energy shield briefly shuts down for about half a second allowing just a small window of opportunity to shoot the switch. I opened it up in Dark Forge and noticed the brief stop while looking for an alternative route inside.

As far as jungles go, I'll try and post pics of my Jungle level soon Wink

_________________
I don't think outside the box... I customize it.

sheepandshepherd
Trandoshan

Joined: 01 Apr 2008

PostPosted: Jul 09, 2008 20:11    Post subject: View user's profile Send private message Reply with quote

Oooh, competition Twisted Evil
Can't wait, especially after playing your Force Crystal level . . .

Sen
Dianoga

Joined: 25 Oct 2009

PostPosted: Nov 14, 2009 22:21    Post subject: View user's profile Send private message Reply with quote

How do you open the coded door? I ran through all the combinations and got nothing. I tried using LACDS to find a keycard in the area available to me but got nothing.

Edit: Solved it. Apparently this is the one door in the universe that you CAN use explosives on, but only from one side. Thats the kind of puzzle for which you need to lock the player into the area, so they'll try random stuff sooner instead of wandering across the entire map in search of a red herring.

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Nov 14, 2009 22:56    Post subject: View user's profile Send private message Send e-mail Reply with quote

I played through this one again recently. I remember it being much better than it actually is. A lot of it consists of running around pulling switches without knowing what they do. I cant believe that I gave it 5 stars. I would be more inclined to give it 3 after replaying it.

Sen
Dianoga

Joined: 25 Oct 2009

PostPosted: Nov 14, 2009 23:49    Post subject: View user's profile Send private message Reply with quote

Yeah, I wasn't too impressed. I gave up about the point of the blind switch pulling and guessing.

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Nov 15, 2009 01:35    Post subject: View user's profile Send private message Send e-mail Reply with quote

Yeah I don't think I ever finished this one, ended up getting confused and lost or stuck.

_________________
http://www.mzzt.net/ | I am a respectable admin with a respectable sig.

sheepandshepherd
Trandoshan

Joined: 01 Apr 2008

PostPosted: Nov 15, 2009 04:08    Post subject: View user's profile Send private message Reply with quote

It had potential, but I agree, not knowing where to go next ruined this one. Directing the player is important in level design.

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Nov 15, 2009 15:30    Post subject: View user's profile Send private message Send e-mail Reply with quote

And the 'jungle' sections were terribly ugly. It wouldn't have been too hard to make it look a little more natural.

Sen
Dianoga

Joined: 25 Oct 2009

PostPosted: Nov 15, 2009 18:53    Post subject: View user's profile Send private message Reply with quote

Its silly to even want to be fair after so much time has passed, but I'm going to try. It was only a few slip-ups with the mystery switches that stopped this being a 5-star map. The setting was new and I thought mostly well realised, the enemies were different and I had to kill them in different ways due to ammo. (anyone else ever get sick of Stormtrooper rifling everything to death because you have so much ammo for it?)

I'd have preferred more time in the jungle than the base. Theres enough variety in jungle landscapes/scenarios that more could have been done - A large swamp, treetop canopy, forest fire, river delta etc. Given the age of the engine I've have been prepared to forgive incomplete visual fidelity for something a bit more representational. Its like the difference between impressionistic painting and photorealism. Yes, this isn't Crytek and can't draw every blade of grass, but if you just stand back a bit, you canbe crawling through foliage so dense that its like a wall on either side of you!

So, yeah, a little playtesting and half the number of switches, some cues/signposting and no red herrings, this could have been a really good map. Parts of it are good, but the problems cause them to be overlooked.

Mark Haidekker tried something different and almost succeeded. Props to him.

Display posts from previous:   
Post new topic   Reply to topic    DF-21 Forums Forum Index -> Level Reviews All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group