================================================================ Title : Beyond Glory 2: In Dying Light Filename : bglory2.gob Author : Kevin "Scape Goat" Buscemi Email Address : ScapGoat01@aol.com Misc. Author Info : My 2nd Dark Forces level, this one is much closer to what I envisioned for the original Beyond Glory. Visit Dark Forces: 1999 at http://members.xoom.com/Scape_Goat Here's a tip for DF level authors: Make your levels shorter than this one! Description : (Please try the original Beyond Glory before this 2nd part.) The assault on the SunKiller platform was a complete success. Minutes after you lowered the energy shield, Alliance fighters moved in, damaging the platform beyond repair. The Emperor, needless to say, was not pleased. He summoned Senj Thirtrae who survived the attack despite substantial damage to the Lentii base) to Imperial City for a face-to-face meeting. Rebel spies have determined that after a mild scolding for his funneling of resources, Thirtrae was reassigned to a new post: a high-security construction facility. They are going to rebuild the SunKiller, and destroying a second one will not be nearly as easy as the first. Now Katarn must take part in a complex operation at Thirtrae's mercenary-guarded estate; the ultimate goal being the elimination of the madman himself. Some notes: Completing the first objective will require some thinking on your part... Due to the size of this level, I suggest playing it on at least a Pentium computer. A 486 is possible, but is not recommended. Be sure to turn the music volume down to below the sound FX volume, or off completely if your sound card isn't all that good. Additional Credits to : Andy Buscemi (For invaluable suggestions and other help) Beta Testers: Norm Killebrew Andrew Nagy Ezekiel bar-Jonah Trip Stallings ================================================================ New components credits:::::: Blsymb1.bm Blue-bar.bm Brick1h.bm Brick1v.bm BrickRnd.bm Bright.bm Bwblight.bm Bwtile.bm Carp_red.bm Crest.bm Critter1.bm Crsdbars.bm Dispcas1.bm Fancy1.bm Fancy2.bm Flowers.bm Flwrbedb.bm Flwrbedr.bm Flwrbedw.bm Flwrbedy.bm Fountw1.bm Gar.bm Gardenfc.bm Gardenwl.bm Gpzigz4y.bm (converted to secbase pal) Grainy1.bm Grainy2.bm Grysclb.bm Grysclm.bm Gwallmid.bm Hedge.bm Hin-mon.bm Ipdark4b.bm Lever1.bm Lndscap1.bm Metal1.bm Metal2.bm Nssign05.bm Nssign07.bm plasma_1.bm Pond1.bm Pond2.bm Railing.bm Redln1.bm Sand1a.bm Shine1.bm Sky3e.bm Sky3g.bm Sky3n.bm Smrkwl.bm Splitdr.bm Stndglss.bm Symb2.bm Symb3.bm Tile1b.bm Tile2a.bm Tile2b.bm Tile2b-c.bm Tile2b-l.bm Tile3a.bm Tile3b.bm Utilin.bm Utilout.bm wait.bm Wavy.bm Whstn1.bm Wood.bm Woodplnk.bm dr.fme weed1.fme dead-???.fme (taken from the obvious WAXes) elev1.voc elev2.voc ransto??.voc (replacements) st-die-1.voc st-hrt-1.voc slide3.voc stone?.voc st??.voc rant?.voc k1.vue kell.wax (converted to secbase.pal) by me (Kevin Buscemi) cor1.bm cor6.fme (converted from a BM by myself) 103.fme (converted from a WAX by myself) stat.fme (converted from a WAX by myself) Blue Leader VOC's 18b.wax 18c.wax bust.wax by John Johnson clone.wax by Al McDonald alsjan05.voc alsjan09.voc alskyl22.voc by Allen Newman Boba_wlk.wax (edited by me to fix bugs) by Marv Mays greedo2.wax by Ajay Huff 20x20crs.3do by Matthias von Herrmann One of the VUEs and its corresponding 3DOs were taken, and then altered by me, from "The Great Escape" by Jeff Walters. The gmd file, Stalk-01.GMD, was converted from a Midi file called heartofd.mid by Andrew C. Ng. Thanks to Mart for the conversion. Various other VOC's are by me or are from JK/MotS * Play Information * Level replaced : SECBASE Difficulty Settings : Yes New BMs : Yes New FMEs : Yes New WAXs : Yes New 3DOs : Yes New VOCs : Yes New GMDs : Yes New VUEs : Yes New Briefings : Yes New Cutscenes : No To play thias level, extract all 4 files into your main D.F. directory and run BGLORY2.BAT * Construction * Base : New level from scratch Editor used : WDFUSE 2.5 Known Bugs : One of the VUEs doesn't look very good. Some may experience some clipping problems, especially on older computers. Once, during the early design phase, I became trapped in a HOM effect. It never happened again, but if you should ever become trapped, use LANTFH. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.