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  • ...that they can be referenced by the scripting system. Names may be up to 32 characters and are ''case insensitive'' like sector names. ...
    7 KB (957 words) - 00:14, 26 September 2025
  • ...my types in the game, with added idle loop options for animated background characters. |Four options for Idle animations, for use with static NPC characters. This also includes hit reactions, acknowledging the player (ie, attack wit ...
    28 KB (4,685 words) - 18:40, 3 May 2026