...contain minimal metadata. The game obtains key data (widths and heights of images, offsets, animation sequences, frame rates, etc.) from the corresponding FM
NumImages int32 // Number of images contained in this file
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2 KB (407 words) - 03:39, 12 March 2024
== Multiple images ==
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2 KB (272 words) - 03:38, 12 March 2024
...hly complicated process that requires you to ensure you have pixel-perfect images all stored in proper formats. Because the learning curve is steep, we've cr
==== 4. Dealing with Images in the briefing ====
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8 KB (1,414 words) - 11:00, 7 August 2024
The assets are contained in the game's '''lfd\enhanced''' directory, and images are in [https://en.wikipedia.org/wiki/PNG PNG format].
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2 KB (305 words) - 03:40, 12 March 2024
...Forces are in the WAX file format. Effectively they are a series of bitmap images, adhering to a set palette, with position data and ordered in to sequences
* Run the Photoshop / Gimp script to trim the images '''<u>before</u>''' loading Wax Convertor
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6 KB (932 words) - 16:42, 19 March 2025
The '''enhanced''' subdirectory contains the high resolution images, in [https://en.wikipedia.org/wiki/PNG PNG format], that replace the origin
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4 KB (562 words) - 03:36, 12 March 2024
...hly complicated process that requires you to ensure you have pixel-perfect images all stored in proper formats. Because the learning curve is steep, we've cr
==== 4. Dealing with Images in the briefing ====
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26 KB (4,236 words) - 06:05, 15 November 2024
''TUTORIAL IS IN ALPHA STAGE AND LACKS IMAGES AT PRESENT- please send feedback to Secbase Unlimited through Wiki or via D
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4 KB (776 words) - 06:35, 20 June 2024
...Texture Resource picker you will see that Switches consist of multiple BM images. The switches will alternate between the textures when the switches are pre
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25 KB (4,219 words) - 12:55, 17 July 2024