Search results

  • ...contain minimal metadata. The game obtains key data (widths and heights of images, offsets, animation sequences, frame rates, etc.) from the corresponding FM NumImages int32 // Number of images contained in this file ...
    2 KB (407 words) - 04:39, 12 March 2024
  • == Multiple images == ...
    2 KB (272 words) - 04:38, 12 March 2024
  • ...hly complicated process that requires you to ensure you have pixel-perfect images all stored in proper formats. Because the learning curve is steep, we've cr ==== 4. Dealing with Images in the briefing ==== ...
    8 KB (1,414 words) - 12:00, 7 August 2024
  • The assets are contained in the game's '''lfd\enhanced''' directory, and images are in [https://en.wikipedia.org/wiki/PNG PNG format]. ...
    2 KB (305 words) - 04:40, 12 March 2024
  • ...Forces are in the WAX file format. Effectively they are a series of bitmap images, adhering to a set palette, with position data and ordered in to sequences * Run the Photoshop / Gimp script to trim the images '''<u>before</u>''' loading Wax Convertor ...
    6 KB (932 words) - 17:42, 19 March 2025
  • The '''enhanced''' subdirectory contains the high resolution images, in [https://en.wikipedia.org/wiki/PNG PNG format], that replace the origin ...
    4 KB (562 words) - 04:36, 12 March 2024
  • ...hly complicated process that requires you to ensure you have pixel-perfect images all stored in proper formats. Because the learning curve is steep, we've cr ==== 4. Dealing with Images in the briefing ==== ...
    26 KB (4,236 words) - 07:05, 15 November 2024
  • ''TUTORIAL IS IN ALPHA STAGE AND LACKS IMAGES AT PRESENT- please send feedback to Secbase Unlimited through Wiki or via D ...
    4 KB (776 words) - 07:35, 20 June 2024
  • ...Texture Resource picker you will see that Switches consist of multiple BM images. The switches will alternate between the textures when the switches are pre ...
    25 KB (4,219 words) - 13:55, 17 July 2024