- ...contain minimal metadata. The game obtains key data (widths and heights of images, offsets, animation sequences, frame rates, etc.) from the corresponding FM NumImages int32 // Number of images contained in this file ...2 KB (407 words) - 03:39, 12 March 2024
- == Multiple images == ...2 KB (272 words) - 03:38, 12 March 2024
- ...hly complicated process that requires you to ensure you have pixel-perfect images all stored in proper formats. Because the learning curve is steep, we've cr ==== 4. Dealing with Images in the briefing ==== ...8 KB (1,414 words) - 11:00, 7 August 2024
- The assets are contained in the game's '''lfd\enhanced''' directory, and images are in [https://en.wikipedia.org/wiki/PNG PNG format]. ...2 KB (305 words) - 03:40, 12 March 2024
- The '''enhanced''' subdirectory contains the high resolution images, in [https://en.wikipedia.org/wiki/PNG PNG format], that replace the origin ...4 KB (562 words) - 03:36, 12 March 2024
- ...hly complicated process that requires you to ensure you have pixel-perfect images all stored in proper formats. Because the learning curve is steep, we've cr ==== 4. Dealing with Images in the briefing ==== ...26 KB (4,236 words) - 06:05, 15 November 2024
- ''TUTORIAL IS IN ALPHA STAGE AND LACKS IMAGES AT PRESENT- please send feedback to Secbase Unlimited through Wiki or via D ...4 KB (776 words) - 06:35, 20 June 2024
- ...Texture Resource picker you will see that Switches consist of multiple BM images. The switches will alternate between the textures when the switches are pre ...25 KB (4,219 words) - 12:55, 17 July 2024