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	<id>https://df-21.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Teleporter_Basic</id>
	<title>Teleporter Basic - Revision history</title>
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	<updated>2026-05-16T12:10:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://df-21.net/wiki/index.php?title=Teleporter_Basic&amp;diff=1402&amp;oldid=prev</id>
		<title>Jerethk: Behaviour</title>
		<link rel="alternate" type="text/html" href="https://df-21.net/wiki/index.php?title=Teleporter_Basic&amp;diff=1402&amp;oldid=prev"/>
		<updated>2024-11-19T13:27:09Z</updated>

		<summary type="html">&lt;p&gt;Behaviour&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:27, 19 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The destination coordinates must be inside the &amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt; sector, or teleported objects may end up &amp;quot;lost&amp;quot; in the void outside any sector.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The destination coordinates must be inside the &amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt; sector, or teleported objects may end up &amp;quot;lost&amp;quot; in the void outside any sector.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Behaviour===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Teleporter Basic will teleport all kinds of objects, including the player, enemies, and projectiles (eg. blaster bolts, thermal detonators, rockets).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Objects are teleported as soon as they enter the teleporter sector, at any height.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because of an omission in the source code, the player&#039;s Y-location and YAW are not correctly transformed in vanilla Dark Forces and the &#039;&#039;Dark Forces Remaster&#039;&#039;; the player will emerge at the destination with the same Y-location and YAW that he entered the teleporter with. (However, if his original Y-location is above or below the destination sector, he will still end up inside the sector.) Other objects such as projectiles will be correctly teleported to the teleporter&#039;s destination Y-coordinate.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This bug has been fixed in &#039;&#039;The Force Engine&#039;&#039;, so that the player will be correctly sent to the Y-coordinate and YAW defined in the teleporter&#039;s INF code.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jerethk</name></author>
	</entry>
	<entry>
		<id>https://df-21.net/wiki/index.php?title=Teleporter_Basic&amp;diff=1400&amp;oldid=prev</id>
		<title>Jerethk: Created page with &quot;&#039;&#039;&#039;Teleporter Basic&#039;&#039;&#039; is a working teleporter that exists in Dark Forces but was not discovered until the source code was reverse engineered.  It transports objects to a designated location.  ===How to use=== Like &lt;code&gt;teleporter chute&lt;/code&gt;, &lt;code&gt;teleporter basic&lt;/code&gt; is defined on a sector in a level&#039;s INF file. The following example demonstrates the usage.  &lt;pre&gt; item: sector  name: my-teleporter  seq     class: teleporter basic     target: dest-sector1     move...&quot;</title>
		<link rel="alternate" type="text/html" href="https://df-21.net/wiki/index.php?title=Teleporter_Basic&amp;diff=1400&amp;oldid=prev"/>
		<updated>2024-11-19T13:15:38Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Teleporter Basic&amp;#039;&amp;#039;&amp;#039; is a working teleporter that exists in Dark Forces but was not discovered until the source code was reverse engineered.  It transports objects to a designated location.  ===How to use=== Like &amp;lt;code&amp;gt;teleporter chute&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;teleporter basic&amp;lt;/code&amp;gt; is defined on a sector in a level&amp;#039;s INF file. The following example demonstrates the usage.  &amp;lt;pre&amp;gt; item: sector  name: my-teleporter  seq     class: teleporter basic     target: dest-sector1     move...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Teleporter Basic&amp;#039;&amp;#039;&amp;#039; is a working teleporter that exists in Dark Forces but was not discovered until the source code was reverse engineered.&lt;br /&gt;
&lt;br /&gt;
It transports objects to a designated location.&lt;br /&gt;
&lt;br /&gt;
===How to use===&lt;br /&gt;
Like &amp;lt;code&amp;gt;teleporter chute&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;teleporter basic&amp;lt;/code&amp;gt; is defined on a sector in a level&amp;#039;s INF file. The following example demonstrates the usage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
item: sector  name: my-teleporter&lt;br /&gt;
 seq&lt;br /&gt;
    class: teleporter basic&lt;br /&gt;
    target: dest-sector1&lt;br /&gt;
    move: 320 -20 135 90&lt;br /&gt;
 seqend&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A target sector &amp;#039;&amp;#039;must&amp;#039;&amp;#039; be given.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;move&amp;lt;/code&amp;gt; command instructs the teleporter where to send objects when they enter the teleporter. The syntax is:&lt;br /&gt;
&amp;lt;pre&amp;gt;move: [x coordinate] [y coordinate] [z coordinate] [yaw]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important&amp;#039;&amp;#039;&amp;#039;: The Y axis is inverted (unlike with elevator stops), therefore negative values are &amp;#039;&amp;#039;up&amp;#039;&amp;#039; and positive values are &amp;#039;&amp;#039;down&amp;#039;&amp;#039; in the game world.&lt;br /&gt;
&lt;br /&gt;
The destination coordinates must be inside the &amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt; sector, or teleported objects may end up &amp;quot;lost&amp;quot; in the void outside any sector.&lt;/div&gt;</summary>
		<author><name>Jerethk</name></author>
	</entry>
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