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	<id>https://df-21.net/wiki/index.php?action=history&amp;feed=atom&amp;title=WDFUSE_Tutorial_-_Advanced_Geometry_II</id>
	<title>WDFUSE Tutorial - Advanced Geometry II - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://df-21.net/wiki/index.php?action=history&amp;feed=atom&amp;title=WDFUSE_Tutorial_-_Advanced_Geometry_II"/>
	<link rel="alternate" type="text/html" href="https://df-21.net/wiki/index.php?title=WDFUSE_Tutorial_-_Advanced_Geometry_II&amp;action=history"/>
	<updated>2026-05-16T12:09:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://df-21.net/wiki/index.php?title=WDFUSE_Tutorial_-_Advanced_Geometry_II&amp;diff=1200&amp;oldid=prev</id>
		<title>Df21admin at 21:12, 18 March 2024</title>
		<link rel="alternate" type="text/html" href="https://df-21.net/wiki/index.php?title=WDFUSE_Tutorial_-_Advanced_Geometry_II&amp;diff=1200&amp;oldid=prev"/>
		<updated>2024-03-18T21:12:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://df-21.net/wiki/index.php?title=WDFUSE_Tutorial_-_Advanced_Geometry_II&amp;amp;diff=1200&amp;amp;oldid=1056&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Df21admin</name></author>
	</entry>
	<entry>
		<id>https://df-21.net/wiki/index.php?title=WDFUSE_Tutorial_-_Advanced_Geometry_II&amp;diff=1056&amp;oldid=prev</id>
		<title>Df21admin: /* Combining Sectors */ updating F7</title>
		<link rel="alternate" type="text/html" href="https://df-21.net/wiki/index.php?title=WDFUSE_Tutorial_-_Advanced_Geometry_II&amp;diff=1056&amp;oldid=prev"/>
		<updated>2022-11-03T17:10:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Combining Sectors: &lt;/span&gt; updating F7&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:10, 3 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now that you&amp;#039;ve learned about the properties of Dark Forces components we can start learning how to &amp;#039;&amp;#039;&amp;#039;adjoin&amp;#039;&amp;#039;&amp;#039; or combine them together. Switch to &amp;#039;&amp;#039;&amp;#039;Wall Mode&amp;#039;&amp;#039;&amp;#039; and continue below.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now that you&amp;#039;ve learned about the properties of Dark Forces components we can start learning how to &amp;#039;&amp;#039;&amp;#039;adjoin&amp;#039;&amp;#039;&amp;#039; or combine them together. Switch to &amp;#039;&amp;#039;&amp;#039;Wall Mode&amp;#039;&amp;#039;&amp;#039; and continue below.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Important:&#039;&#039;&#039; For this section please open the 3D Renderer by clicking the red button at the top or  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Important:&#039;&#039;&#039; For this section please open the 3D Renderer by clicking the red button at the top or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pressing &#039;&#039;&#039;F7 .&#039;&#039;&#039; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Adjoins ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Adjoins ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Df21admin</name></author>
	</entry>
	<entry>
		<id>https://df-21.net/wiki/index.php?title=WDFUSE_Tutorial_-_Advanced_Geometry_II&amp;diff=1023&amp;oldid=prev</id>
		<title>Df21admin at 05:21, 18 July 2022</title>
		<link rel="alternate" type="text/html" href="https://df-21.net/wiki/index.php?title=WDFUSE_Tutorial_-_Advanced_Geometry_II&amp;diff=1023&amp;oldid=prev"/>
		<updated>2022-07-18T05:21:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:21, 17 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Adjoins ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Adjoins ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An &#039;&#039;&#039;Adjoin&#039;&#039;&#039; is the connection between two sectors. You adjoin a &#039;&#039;&#039;Wall&#039;&#039;&#039; of one sector to a &#039;&#039;&#039;Wall&#039;&#039;&#039; in another sector. The walls must have identical coordinates of their Left and Right Vertices.  Take a look at the adjoin between the &#039;&#039;&#039;STARTSECTOR&#039;&#039;&#039; (Sector &#039;&#039;&#039;0&#039;&#039;&#039;) room and the hallway.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An &#039;&#039;&#039;Adjoin&#039;&#039;&#039; is the connection between two sectors. You adjoin a &#039;&#039;&#039;Wall&#039;&#039;&#039; of one sector to a &#039;&#039;&#039;Wall&#039;&#039;&#039; in another sector. The walls must have identical coordinates of their Left and Right Vertices.  Take a look at the adjoin between the &#039;&#039;&#039;STARTSECTOR&#039;&#039;&#039; (Sector &#039;&#039;&#039;0&#039;&#039;&#039;) room and the hallway .&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Adjoins.png|none|thumb|1021x1021px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Adjoins.png|none|thumb|1021x1021px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice the color of the adjoined walls is slightly darker shade of green than the solid walls of the sectors. Click on the adjoined wall of the sector.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice the color of the adjoined walls is slightly darker shade of green than the solid walls of the sectors. Click on the adjoined wall of the sector.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Df21admin</name></author>
	</entry>
	<entry>
		<id>https://df-21.net/wiki/index.php?title=WDFUSE_Tutorial_-_Advanced_Geometry_II&amp;diff=578&amp;oldid=prev</id>
		<title>DF21net at 18:36, 9 July 2022</title>
		<link rel="alternate" type="text/html" href="https://df-21.net/wiki/index.php?title=WDFUSE_Tutorial_-_Advanced_Geometry_II&amp;diff=578&amp;oldid=prev"/>
		<updated>2022-07-09T18:36:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:36, 9 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l138&quot;&gt;Line 138:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 138:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now you can continue to &amp;#039;&amp;#039;&amp;#039;[[WDFUSE Tutorial - Advanced Geometry III|Advanced Geometry III]]&amp;#039;&amp;#039;&amp;#039; page here.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now you can continue to &amp;#039;&amp;#039;&amp;#039;[[WDFUSE Tutorial - Advanced Geometry III|Advanced Geometry III]]&amp;#039;&amp;#039;&amp;#039; page here.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;WDFUSE Tutorials&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#[[WDFUSE Tutorial - Introduction|Introduction]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#[[WDFUSE Tutorial - Configuration]] &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#[[WDFUSE Tutorial - Basic Geometry]] &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#[[WDFUSE Tutorial - Basic Geometry II]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#[[WDFUSE Tutorial - 3D Renderer]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# [[WDFUSE Tutorial - Advanced Geometry]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# [[WDFUSE Tutorial - Advanced Geometry II]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#[[WDFUSE Tutorial - Advanced Geometry III]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#[[WDFUSE Tutorial - Objects]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#[[WDFUSE Tutorial - Scripting]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#[[WDFUSE Tutorial - Scripting II]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# [[WDFUSE Tutorial - Scripting III]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DF21net</name></author>
	</entry>
	<entry>
		<id>https://df-21.net/wiki/index.php?title=WDFUSE_Tutorial_-_Advanced_Geometry_II&amp;diff=564&amp;oldid=prev</id>
		<title>DTPhase1 at 14:52, 8 July 2022</title>
		<link rel="alternate" type="text/html" href="https://df-21.net/wiki/index.php?title=WDFUSE_Tutorial_-_Advanced_Geometry_II&amp;diff=564&amp;oldid=prev"/>
		<updated>2022-07-08T14:52:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:52, 8 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot;&gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you double click on &amp;#039;&amp;#039;&amp;#039;Flag 1&amp;#039;&amp;#039;&amp;#039; section of a sector you will see that Sky is enabled.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you double click on &amp;#039;&amp;#039;&amp;#039;Flag 1&amp;#039;&amp;#039;&amp;#039; section of a sector you will see that Sky is enabled.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:SkyFlag.png|none|thumb|781x781px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:SkyFlag.png|none|thumb|781x781px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you were to remove the &#039;&#039;&#039;Exterior&#039;&#039;&#039; flag (and save) the nice exterior effect will be gone and the Sector will have an ugly flat texture.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you were to remove the &#039;&#039;&#039;Exterior&#039;&#039;&#039; flag (and save) the nice exterior effect will be gone and the Sector will have an ugly flat texture &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- or, in the original DF engine, a jumbled mess of pixels&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:SkyFlat.png|none|thumb|787x787px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:SkyFlat.png|none|thumb|787x787px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Go ahead and re-enable the sky, save and lets look at the water effect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Go ahead and re-enable the sky, save and lets look at the water effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l97&quot;&gt;Line 97:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 97:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# If the second altitude is &amp;#039;&amp;#039;&amp;#039;above&amp;#039;&amp;#039;&amp;#039; the floor you will be able to stand above the floor. Example of that is the bridge near the start of Research Facility or the moving platform in Detention Center.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# If the second altitude is &amp;#039;&amp;#039;&amp;#039;above&amp;#039;&amp;#039;&amp;#039; the floor you will be able to stand above the floor. Example of that is the bridge near the start of Research Facility or the moving platform in Detention Center.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# If the second altitude is &#039;&#039;&#039;below&#039;&#039;&#039;  the floor then the game assumes you are simulating a water sector and will play the water audio effects. It is recommended to set the value of the water to &#039;&#039;&#039;-4.00&#039;&#039;&#039; as it is the ideal height for Kyle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# If the second altitude is &#039;&#039;&#039;below&#039;&#039;&#039;  the floor then the game assumes you are simulating a water sector and will play the water audio effects. It is recommended to set the value of the water to &#039;&#039;&#039;-4.00&#039;&#039;&#039; as it is the ideal height for Kyle. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even if you set it extremely deep, Kyle will not be able to submerge!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What happens if you remove the Second Altitude parameter? Try making it zero and GOB and test your mission. When you play the mission you will see that you are walking on the water just like a regular floor and there are no water sound effects.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What happens if you remove the Second Altitude parameter? Try making it zero and GOB and test your mission. When you play the mission you will see that you are walking on the water just like a regular floor and there are no water sound effects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l110&quot;&gt;Line 110:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 110:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This means that this sector is marked as a &amp;#039;&amp;#039;&amp;#039;door&amp;#039;&amp;#039;&amp;#039; . This is a special basic case for a door. This type of flag-created door requires no scripting. All you need to do is mark the sector with the door flag and when you come near it it will &amp;#039;&amp;#039;&amp;#039;automatically&amp;#039;&amp;#039;&amp;#039; lift up when you press &amp;#039;&amp;#039;&amp;#039;USE &amp;lt;Nudge&amp;gt;&amp;#039;&amp;#039;&amp;#039; on it in the game. It will automatically play door whooosh sound and will close after a few seconds. The only thing done to make this sector a door in addition to changing the flag was to change the textures to something that looks like a door.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This means that this sector is marked as a &amp;#039;&amp;#039;&amp;#039;door&amp;#039;&amp;#039;&amp;#039; . This is a special basic case for a door. This type of flag-created door requires no scripting. All you need to do is mark the sector with the door flag and when you come near it it will &amp;#039;&amp;#039;&amp;#039;automatically&amp;#039;&amp;#039;&amp;#039; lift up when you press &amp;#039;&amp;#039;&amp;#039;USE &amp;lt;Nudge&amp;gt;&amp;#039;&amp;#039;&amp;#039; on it in the game. It will automatically play door whooosh sound and will close after a few seconds. The only thing done to make this sector a door in addition to changing the flag was to change the textures to something that looks like a door.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you are dealing with door textures, the ones you care about are the ones that belong to the &#039;&#039;&#039;adjoining&#039;&#039;&#039; walls. For a basic door you care about the &#039;&#039;&#039;TOP&#039;&#039;&#039; texture. Here you can see that the door texture &#039;&#039;&#039;ZDBIGDR4.BM&#039;&#039;&#039; is set as the top both from the corridor sector above and below it.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you are dealing with door textures, the ones you care about are the ones that belong to the &#039;&#039;&#039;adjoining&#039;&#039;&#039; walls. For a basic door you care about the &#039;&#039;&#039;TOP&#039;&#039;&#039; texture. Here you can see that the door texture &#039;&#039;&#039;ZDBIGDR4.BM&#039;&#039;&#039; is set as the top both from the corridor sector above and below it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Consider a door (opening upward) just as a sector whose ceiling is movable vertically, after being nudged by the player (or enemies looking for the player)&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:DoorTexture.png|none|thumb|889x889px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:DoorTexture.png|none|thumb|889x889px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DTPhase1</name></author>
	</entry>
	<entry>
		<id>https://df-21.net/wiki/index.php?title=WDFUSE_Tutorial_-_Advanced_Geometry_II&amp;diff=389&amp;oldid=prev</id>
		<title>DF21net at 18:26, 27 June 2022</title>
		<link rel="alternate" type="text/html" href="https://df-21.net/wiki/index.php?title=WDFUSE_Tutorial_-_Advanced_Geometry_II&amp;diff=389&amp;oldid=prev"/>
		<updated>2022-06-27T18:26:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:26, 27 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You will see that you are looking at &amp;#039;&amp;#039;&amp;#039;Wall 3&amp;#039;&amp;#039;&amp;#039;  of &amp;#039;&amp;#039;&amp;#039;Sector 0&amp;#039;&amp;#039;&amp;#039; (WL3  and SC 0 at the top bar).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You will see that you are looking at &amp;#039;&amp;#039;&amp;#039;Wall 3&amp;#039;&amp;#039;&amp;#039;  of &amp;#039;&amp;#039;&amp;#039;Sector 0&amp;#039;&amp;#039;&amp;#039; (WL3  and SC 0 at the top bar).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice that the value of &#039;&#039;&#039;Adjoin&#039;&#039;&#039; is 1. It means that this wall connects to &#039;&#039;&#039;Sector # 1.&#039;&#039;&#039; The &#039;&#039;&#039;Mirror&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s value is 0 which means that this wall connects to &#039;&#039;&#039;Wall 0&#039;&#039;&#039; of &#039;&#039;&#039;Sector 1&#039;&#039;&#039;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice that the value of &#039;&#039;&#039;Adjoin&#039;&#039;&#039; is 1. It means that this wall connects to &#039;&#039;&#039;Sector # 1.&#039;&#039;&#039; The &#039;&#039;&#039;Mirror&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s value is 0 which means that this wall connects to &#039;&#039;&#039;Wall 0&#039;&#039;&#039; of &#039;&#039;&#039;Sector 1&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here is how it looks like in the 3D Renderer.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here is how it looks like in the 3D Renderer.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now you are looking &amp;#039;&amp;#039;&amp;#039;Wall 0&amp;#039;&amp;#039;&amp;#039; of &amp;#039;&amp;#039;&amp;#039;Sector 1&amp;#039;&amp;#039;&amp;#039; (WL0 and SC 1 at the top)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now you are looking &amp;#039;&amp;#039;&amp;#039;Wall 0&amp;#039;&amp;#039;&amp;#039; of &amp;#039;&amp;#039;&amp;#039;Sector 1&amp;#039;&amp;#039;&amp;#039; (WL0 and SC 1 at the top)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From the point of view of &#039;&#039;&#039;Sector 1&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &#039;&#039;&#039;Wall 0&#039;&#039;&#039; the &#039;&#039;&#039;adjoin&#039;&#039;&#039; is to Sector 0 while the &#039;&#039;&#039;Mirror&#039;&#039;&#039; is to Wall 3. Which means that Sector 0 Wall 3 connect to Sector 1 Wall 0. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From the point of view of &#039;&#039;&#039;Sector 1&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &#039;&#039;&#039;Wall 0&#039;&#039;&#039; the &#039;&#039;&#039;adjoin&#039;&#039;&#039; is to Sector 0 while the &#039;&#039;&#039;Mirror&#039;&#039;&#039; is to Wall 3. Which means that Sector 0 Wall 3 connect to Sector 1 Wall 0.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now lets see what happens when you remove the adjoin or &amp;#039;&amp;#039;&amp;#039;unadjoin&amp;#039;&amp;#039;&amp;#039; the two walls. Go ahead and right click on the wall and choose &amp;#039;&amp;#039;&amp;#039;UnAdjoin&amp;#039;&amp;#039;&amp;#039; ( or press ALT-A).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now lets see what happens when you remove the adjoin or &amp;#039;&amp;#039;&amp;#039;unadjoin&amp;#039;&amp;#039;&amp;#039; the two walls. Go ahead and right click on the wall and choose &amp;#039;&amp;#039;&amp;#039;UnAdjoin&amp;#039;&amp;#039;&amp;#039; ( or press ALT-A).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now switch to Vertex mode and align &#039;&#039;&#039;Room 2&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s vertices so they are directly opposite the extruded corridor. Do that by moving the vertices using &#039;&#039;&#039;CTRL&#039;&#039;&#039; button.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now switch to Vertex mode and align &#039;&#039;&#039;Room 2&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s vertices so they are directly opposite the extruded corridor. Do that by moving the vertices using &#039;&#039;&#039;CTRL&#039;&#039;&#039; button.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Align Vertices.png|none|thumb|366x366px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Align Vertices.png|none|thumb|366x366px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Good! You now have a wall that has exactly the same length (16) as the corridor wall. Now move the corridor vertices and align them over &amp;#039;&amp;#039;&amp;#039;Room 2&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki/&amp;gt;&amp;#039;s vertices. It should look like this.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Good! You now have a wall that has exactly the same length (16) as the corridor wall. Now move the corridor vertices and align them over &amp;#039;&amp;#039;&amp;#039;Room 2&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki/&amp;gt;&amp;#039;s vertices. It should look like this.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot;&gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exit the game and go back to the editor.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exit the game and go back to the editor.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Sector Mode, look at &#039;&#039;&#039;Room 2&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s  &#039;&#039;&#039;Ambient Light&#039;&#039;&#039; value. Zero means it is as dark as possible. While 31 means it will be the brightest possible.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Sector Mode, look at &#039;&#039;&#039;Room 2&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s  &#039;&#039;&#039;Ambient Light&#039;&#039;&#039; value. Zero means it is as dark as possible. While 31 means it will be the brightest possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Light Room.png|none|thumb|591x591px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Light Room.png|none|thumb|591x591px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ok that explains why the whole sector is dark... but why is the wall so bright? Switch to Wall Mode and click on the bottom Wall (# 7).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ok that explains why the whole sector is dark... but why is the wall so bright? Switch to Wall Mode and click on the bottom Wall (# 7).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l137&quot;&gt;Line 137:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 137:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now you can continue to Advanced Geometry III page here.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now you can continue to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;[[WDFUSE Tutorial - &lt;/ins&gt;Advanced Geometry III&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Advanced Geometry III]]&#039;&#039;&#039; &lt;/ins&gt;page here.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DF21net</name></author>
	</entry>
	<entry>
		<id>https://df-21.net/wiki/index.php?title=WDFUSE_Tutorial_-_Advanced_Geometry_II&amp;diff=311&amp;oldid=prev</id>
		<title>DF21net: Created page with &quot;=== Combining Sectors === Now that you&#039;ve learned about the properties of Dark Forces components we can start learning how to &#039;&#039;&#039;adjoin&#039;&#039;&#039; or combine them together. Switch to &#039;&#039;&#039;Wall Mode&#039;&#039;&#039; and continue below.   &#039;&#039;&#039;Important:&#039;&#039;&#039; For this section please open the 3D Renderer by clicking the red button at the top or   === Adjoins === An &#039;&#039;&#039;Adjoin&#039;&#039;&#039; is the connection between two sectors. You adjoin a &#039;&#039;&#039;Wall&#039;&#039;&#039; of one sector to a &#039;&#039;&#039;Wall&#039;&#039;&#039; in another sector. The walls mus...&quot;</title>
		<link rel="alternate" type="text/html" href="https://df-21.net/wiki/index.php?title=WDFUSE_Tutorial_-_Advanced_Geometry_II&amp;diff=311&amp;oldid=prev"/>
		<updated>2022-06-24T20:21:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== Combining Sectors === Now that you&amp;#039;ve learned about the properties of Dark Forces components we can start learning how to &amp;#039;&amp;#039;&amp;#039;adjoin&amp;#039;&amp;#039;&amp;#039; or combine them together. Switch to &amp;#039;&amp;#039;&amp;#039;Wall Mode&amp;#039;&amp;#039;&amp;#039; and continue below.   &amp;#039;&amp;#039;&amp;#039;Important:&amp;#039;&amp;#039;&amp;#039; For this section please open the 3D Renderer by clicking the red button at the top or   === Adjoins === An &amp;#039;&amp;#039;&amp;#039;Adjoin&amp;#039;&amp;#039;&amp;#039; is the connection between two sectors. You adjoin a &amp;#039;&amp;#039;&amp;#039;Wall&amp;#039;&amp;#039;&amp;#039; of one sector to a &amp;#039;&amp;#039;&amp;#039;Wall&amp;#039;&amp;#039;&amp;#039; in another sector. The walls mus...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Combining Sectors ===&lt;br /&gt;
Now that you&amp;#039;ve learned about the properties of Dark Forces components we can start learning how to &amp;#039;&amp;#039;&amp;#039;adjoin&amp;#039;&amp;#039;&amp;#039; or combine them together. Switch to &amp;#039;&amp;#039;&amp;#039;Wall Mode&amp;#039;&amp;#039;&amp;#039; and continue below. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important:&amp;#039;&amp;#039;&amp;#039; For this section please open the 3D Renderer by clicking the red button at the top or &lt;br /&gt;
&lt;br /&gt;
=== Adjoins ===&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;Adjoin&amp;#039;&amp;#039;&amp;#039; is the connection between two sectors. You adjoin a &amp;#039;&amp;#039;&amp;#039;Wall&amp;#039;&amp;#039;&amp;#039; of one sector to a &amp;#039;&amp;#039;&amp;#039;Wall&amp;#039;&amp;#039;&amp;#039; in another sector. The walls must have identical coordinates of their Left and Right Vertices.  Take a look at the adjoin between the &amp;#039;&amp;#039;&amp;#039;STARTSECTOR&amp;#039;&amp;#039;&amp;#039; (Sector &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;) room and the hallway.&lt;br /&gt;
[[File:Adjoins.png|none|thumb|1021x1021px]]&lt;br /&gt;
Notice the color of the adjoined walls is slightly darker shade of green than the solid walls of the sectors. Click on the adjoined wall of the sector.&lt;br /&gt;
[[File:LeftAdjoin.png|none|thumb|411x411px]]&lt;br /&gt;
You will see that you are looking at &amp;#039;&amp;#039;&amp;#039;Wall 3&amp;#039;&amp;#039;&amp;#039;  of &amp;#039;&amp;#039;&amp;#039;Sector 0&amp;#039;&amp;#039;&amp;#039; (WL3  and SC 0 at the top bar).&lt;br /&gt;
&lt;br /&gt;
Notice that the value of &amp;#039;&amp;#039;&amp;#039;Adjoin&amp;#039;&amp;#039;&amp;#039; is 1. It means that this wall connects to &amp;#039;&amp;#039;&amp;#039;Sector # 1.&amp;#039;&amp;#039;&amp;#039; The &amp;#039;&amp;#039;&amp;#039;Mirror&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki/&amp;gt;&amp;#039;s value is 0 which means that this wall connects to &amp;#039;&amp;#039;&amp;#039;Wall 0&amp;#039;&amp;#039;&amp;#039; of &amp;#039;&amp;#039;&amp;#039;Sector 1&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
Here is how it looks like in the 3D Renderer. &lt;br /&gt;
[[File:AdjoinRender.png|none|thumb|613x613px]]&lt;br /&gt;
Now click on the wall inside the tunnel (or press &amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039; to instantly jump to the Mirrored wall).&lt;br /&gt;
[[File:RightMirror.png|none|thumb|419x419px]]&lt;br /&gt;
Now you are looking &amp;#039;&amp;#039;&amp;#039;Wall 0&amp;#039;&amp;#039;&amp;#039; of &amp;#039;&amp;#039;&amp;#039;Sector 1&amp;#039;&amp;#039;&amp;#039; (WL0 and SC 1 at the top)&lt;br /&gt;
&lt;br /&gt;
From the point of view of &amp;#039;&amp;#039;&amp;#039;Sector 1&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki/&amp;gt;&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Wall 0&amp;#039;&amp;#039;&amp;#039; the &amp;#039;&amp;#039;&amp;#039;adjoin&amp;#039;&amp;#039;&amp;#039; is to Sector 0 while the &amp;#039;&amp;#039;&amp;#039;Mirror&amp;#039;&amp;#039;&amp;#039; is to Wall 3. Which means that Sector 0 Wall 3 connect to Sector 1 Wall 0.  &lt;br /&gt;
&lt;br /&gt;
Now lets see what happens when you remove the adjoin or &amp;#039;&amp;#039;&amp;#039;unadjoin&amp;#039;&amp;#039;&amp;#039; the two walls. Go ahead and right click on the wall and choose &amp;#039;&amp;#039;&amp;#039;UnAdjoin&amp;#039;&amp;#039;&amp;#039; ( or press ALT-A). &lt;br /&gt;
[[File:UnAdjoin.png|none|thumb|343x343px]]&lt;br /&gt;
When you do that you will see that the wall is gone in the Renderer.&lt;br /&gt;
[[File:UnAdjoin Render.png|none|thumb|578x578px]]&lt;br /&gt;
Notice that the colors turn to solid green and the walls are no longer connected! This means you cannot go through them anymore in the game.&lt;br /&gt;
[[File:Unadjoined Walls.png|none|thumb|446x446px]]&lt;br /&gt;
If you select one of the formerly-adjoined walls, you will see that the value of &amp;#039;&amp;#039;&amp;#039;Adjoin&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Mirror&amp;#039;&amp;#039;&amp;#039; is -1 (or no adjoin connections).&lt;br /&gt;
[[File:No Adjoin Connections.png|none|thumb|445x445px]]&lt;br /&gt;
Go ahead no and re-adjoin the wall and we will continue in the tutorial. you can either right click on the wall and choose &amp;#039;&amp;#039;&amp;#039;Adjoin&amp;#039;&amp;#039;&amp;#039; or press &amp;#039;&amp;#039;&amp;#039;Alt-A&amp;#039;&amp;#039;&amp;#039; again. &lt;br /&gt;
&lt;br /&gt;
=== Extruding a Wall ===&lt;br /&gt;
Now that you know how adjoins walls lets talk about connecting two sectors together. Move the map to the empty passage between &amp;#039;&amp;#039;&amp;#039;Room 1&amp;#039;&amp;#039;&amp;#039; (Sector 2) and &amp;#039;&amp;#039;&amp;#039;Room 2&amp;#039;&amp;#039;&amp;#039; (Sector 3). While in &amp;#039;&amp;#039;&amp;#039;Sector Mode&amp;#039;&amp;#039;&amp;#039; select Wall 5 of the sector on the left. &lt;br /&gt;
[[File:Passage between two rooms.png|none|thumb|673x673px]]&lt;br /&gt;
We will use this wall to make a passage from &amp;#039;&amp;#039;&amp;#039;Room 1&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;Room 2&amp;#039;&amp;#039;&amp;#039; . To do that, we will &amp;#039;&amp;#039;&amp;#039;Extrude&amp;#039;&amp;#039;&amp;#039; the wall and create a new sector starting from that location.  Go ahead and right click on the wall and choose &amp;#039;&amp;#039;&amp;#039;Extrude&amp;#039;&amp;#039;&amp;#039; (or press &amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039;) . &lt;br /&gt;
[[File:Extrude Wall.png|none|thumb|555x555px]]&lt;br /&gt;
If you get a popup asking you to confirm the extrusion choose &amp;#039;&amp;#039;&amp;#039;Yes.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You will see a new sector is created where the wall is located. This sector will be our new corridor to the sector on the right. From this point we will reference this new extruded sector as the &amp;quot;&amp;#039;&amp;#039;&amp;#039;corridor&amp;#039;&amp;#039;&amp;#039;&amp;quot;. &lt;br /&gt;
[[File:Wall Extrude.png|none|thumb|896x896px]]&lt;br /&gt;
Now drag  (with &amp;#039;&amp;#039;&amp;#039;CTRL&amp;#039;&amp;#039;&amp;#039;) the wall of the new sector close to the rightmost sector. You may want to zoom-in (mousewheel) to see clearer. &lt;br /&gt;
[[File:ExtrudeDrag.png|none|thumb|885x885px]]&lt;br /&gt;
Remember that to adjoin this new sector to the corridor we must have a wall that has exactly the same vertex dimensions as the other wall. Therefore we must first make a wall on the other side. Make sure the &amp;#039;&amp;#039;&amp;#039;grid&amp;#039;&amp;#039;&amp;#039; is turned on (&amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039; button) and that you are have &amp;#039;&amp;#039;&amp;#039;Wall&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Lengths&amp;#039;&amp;#039;&amp;#039; turned on (&amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; button).&lt;br /&gt;
&lt;br /&gt;
Notice that the length of the wall must be 16 Dark Forces units in size. &lt;br /&gt;
[[File:Wall Length.png|none|thumb|494x494px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Select &amp;#039;&amp;#039;&amp;#039;Wall 0&amp;#039;&amp;#039;&amp;#039; of the sector &amp;#039;&amp;#039;&amp;#039;Room 2&amp;#039;&amp;#039;&amp;#039;, right click on it and choose Split. &lt;br /&gt;
[[File:SplitWall2.png|none|thumb|478x478px]]&lt;br /&gt;
Do that &amp;#039;&amp;#039;&amp;#039;two&amp;#039;&amp;#039;&amp;#039; times so the long wall is now split into three pieces! &lt;br /&gt;
[[File:SplitTwice.png|none|thumb|783x783px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now switch to Vertex mode and align &amp;#039;&amp;#039;&amp;#039;Room 2&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki/&amp;gt;&amp;#039;s vertices so they are directly opposite the extruded corridor. Do that by moving the vertices using &amp;#039;&amp;#039;&amp;#039;CTRL&amp;#039;&amp;#039;&amp;#039; button. &lt;br /&gt;
[[File:Align Vertices.png|none|thumb|366x366px]]&lt;br /&gt;
Good! You now have a wall that has exactly the same length (16) as the corridor wall. Now move the corridor vertices and align them over &amp;#039;&amp;#039;&amp;#039;Room 2&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki/&amp;gt;&amp;#039;s vertices. It should look like this.&lt;br /&gt;
[[File:AlignedVertices.png|none|thumb|686x686px]]&lt;br /&gt;
Now switch back to Wall Mode, select the right most Wall and &amp;#039;&amp;#039;&amp;#039;Adjoin&amp;#039;&amp;#039;&amp;#039; it. &lt;br /&gt;
[[File:Adjoin Extruded.png|none|thumb|685x685px]]&lt;br /&gt;
Great, now you&amp;#039;ve learned how to connect sectors together with passageways. Remember, it&amp;#039;s all about aligning the Vertices and then adjoining the Walls ! You can see that there is now a passageway between &amp;#039;&amp;#039;&amp;#039;Room 1&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Room 2&amp;#039;&amp;#039;&amp;#039; in the renderer.&lt;br /&gt;
[[File:RenderAdjoin.png|none|thumb|697x697px]]&lt;br /&gt;
&lt;br /&gt;
=== Lighting ===&lt;br /&gt;
Go ahead and GOB (&amp;#039;&amp;#039;&amp;#039;CTRL-G)&amp;#039;&amp;#039;&amp;#039; your mission and launch it in Dark Forces. Run towards Room 2 and look around.&lt;br /&gt;
[[File:DarkRoom.png|none|thumb|697x697px]]&lt;br /&gt;
Notice how dark it is... well except the southern wall. It looks much brighter than the rest. What is going on? &lt;br /&gt;
&lt;br /&gt;
Exit the game and go back to the editor. &lt;br /&gt;
&lt;br /&gt;
In Sector Mode, look at &amp;#039;&amp;#039;&amp;#039;Room 2&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki/&amp;gt;&amp;#039;s  &amp;#039;&amp;#039;&amp;#039;Ambient Light&amp;#039;&amp;#039;&amp;#039; value. Zero means it is as dark as possible. While 31 means it will be the brightest possible. &lt;br /&gt;
[[File:Light Room.png|none|thumb|591x591px]]&lt;br /&gt;
Ok that explains why the whole sector is dark... but why is the wall so bright? Switch to Wall Mode and click on the bottom Wall (# 7). &lt;br /&gt;
[[File:Wall Light.png|none|thumb|589x589px]]&lt;br /&gt;
You will see that the Light value is &amp;#039;&amp;#039;&amp;#039;31&amp;#039;&amp;#039;&amp;#039; while the other walls are &amp;#039;&amp;#039;&amp;#039;0.&amp;#039;&amp;#039;&amp;#039; This means that the wall is brighter than the rest of the sector and that is why it looks so different. This is useful when you want people to pay attention to a particular wall in your mission. Very useful for signs and switches. Go ahead and change the &amp;#039;&amp;#039;&amp;#039;Sector &amp;#039;s&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;Not&amp;#039;&amp;#039;&amp;#039; the Walls)  &amp;#039;&amp;#039;&amp;#039;Ambient Light&amp;#039;&amp;#039;&amp;#039; to 31, click  &amp;#039;&amp;#039;&amp;#039;Commit&amp;#039;&amp;#039;&amp;#039; (F3) to save your change and lets continue with the next section. &lt;br /&gt;
&lt;br /&gt;
=== Water Effects and Skies ===&lt;br /&gt;
&lt;br /&gt;
==== Skies ====&lt;br /&gt;
Go to &amp;#039;&amp;#039;&amp;#039;Room 3&amp;#039;&amp;#039;&amp;#039; and you will see that it has a Sky Texture ceiling and a Water Floor. &lt;br /&gt;
[[File:SkyWater.png|none|thumb|800x800px]]&lt;br /&gt;
To make the &amp;#039;&amp;#039;&amp;#039;SKY&amp;#039;&amp;#039;&amp;#039; - a sector must have the &amp;#039;&amp;#039;&amp;#039;EXTERIOR&amp;#039;&amp;#039;&amp;#039; flag turned on. &lt;br /&gt;
&lt;br /&gt;
When you double click on &amp;#039;&amp;#039;&amp;#039;Flag 1&amp;#039;&amp;#039;&amp;#039; section of a sector you will see that Sky is enabled. &lt;br /&gt;
[[File:SkyFlag.png|none|thumb|781x781px]]&lt;br /&gt;
If you were to remove the &amp;#039;&amp;#039;&amp;#039;Exterior&amp;#039;&amp;#039;&amp;#039; flag (and save) the nice exterior effect will be gone and the Sector will have an ugly flat texture.&lt;br /&gt;
[[File:SkyFlat.png|none|thumb|787x787px]]&lt;br /&gt;
Go ahead and re-enable the sky, save and lets look at the water effect.&lt;br /&gt;
&lt;br /&gt;
==== Water ====&lt;br /&gt;
Anyone can put a water texture on the floor but you need to add one more step to make sure you walk through the texture and hear a water effect splashing sound. &lt;br /&gt;
&lt;br /&gt;
Normally you have a &amp;#039;&amp;#039;&amp;#039;Floor&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Ceiling&amp;#039;&amp;#039;&amp;#039; which are the vertical bounds of your sector. However, there is a third layer called &amp;#039;&amp;#039;&amp;#039;Second Altitude&amp;#039;&amp;#039;&amp;#039; as defined in the Sector Editor&amp;#039;s properties.  &lt;br /&gt;
[[File:WaterSecondAlt.png|none|thumb|768x768px]]&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Second Altitude&amp;#039;&amp;#039;&amp;#039; is an additional physical layer you can walk on. &lt;br /&gt;
&lt;br /&gt;
# If the second altitude is &amp;#039;&amp;#039;&amp;#039;above&amp;#039;&amp;#039;&amp;#039; the floor you will be able to stand above the floor. Example of that is the bridge near the start of Research Facility or the moving platform in Detention Center. &lt;br /&gt;
# If the second altitude is &amp;#039;&amp;#039;&amp;#039;below&amp;#039;&amp;#039;&amp;#039;  the floor then the game assumes you are simulating a water sector and will play the water audio effects. It is recommended to set the value of the water to &amp;#039;&amp;#039;&amp;#039;-4.00&amp;#039;&amp;#039;&amp;#039; as it is the ideal height for Kyle.&lt;br /&gt;
&lt;br /&gt;
What happens if you remove the Second Altitude parameter? Try making it zero and GOB and test your mission. When you play the mission you will see that you are walking on the water just like a regular floor and there are no water sound effects.&lt;br /&gt;
&lt;br /&gt;
=== Basic Doors ===&lt;br /&gt;
Lets look at the corridor just below &amp;#039;&amp;#039;&amp;#039;Room 4 .&amp;#039;&amp;#039;&amp;#039; This is our first door. &lt;br /&gt;
[[File:FirstDoor.png|none|thumb|815x815px]]&lt;br /&gt;
So how do we implement it? Lets take a look at the map editor. The first thing you see in the door sector is that it is colored &amp;#039;&amp;#039;&amp;#039;yellow.&amp;#039;&amp;#039;&amp;#039;  it means that it has some logic to make it move or change states. &lt;br /&gt;
[[File:FirstDoor2.png|none|thumb|509x509px]]&lt;br /&gt;
Click on the door in sector mode and lets see what makes it tick. Notice that &amp;#039;&amp;#039;&amp;#039;Flag 1&amp;#039;&amp;#039;&amp;#039; value is &amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
[[File:FirstDoor3.png|none|thumb|805x805px]]&lt;br /&gt;
This means that this sector is marked as a &amp;#039;&amp;#039;&amp;#039;door&amp;#039;&amp;#039;&amp;#039; . This is a special basic case for a door. This type of flag-created door requires no scripting. All you need to do is mark the sector with the door flag and when you come near it it will &amp;#039;&amp;#039;&amp;#039;automatically&amp;#039;&amp;#039;&amp;#039; lift up when you press &amp;#039;&amp;#039;&amp;#039;USE &amp;lt;Nudge&amp;gt;&amp;#039;&amp;#039;&amp;#039; on it in the game. It will automatically play door whooosh sound and will close after a few seconds. The only thing done to make this sector a door in addition to changing the flag was to change the textures to something that looks like a door.&lt;br /&gt;
&lt;br /&gt;
When you are dealing with door textures, the ones you care about are the ones that belong to the &amp;#039;&amp;#039;&amp;#039;adjoining&amp;#039;&amp;#039;&amp;#039; walls. For a basic door you care about the &amp;#039;&amp;#039;&amp;#039;TOP&amp;#039;&amp;#039;&amp;#039; texture. Here you can see that the door texture &amp;#039;&amp;#039;&amp;#039;ZDBIGDR4.BM&amp;#039;&amp;#039;&amp;#039; is set as the top both from the corridor sector above and below it. &lt;br /&gt;
[[File:DoorTexture.png|none|thumb|889x889px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now lets try and make our own door.  Lets look at the passageway between Rooms 4 and 5.&lt;br /&gt;
[[File:DoorPassage.png|none|thumb|762x762px]]&lt;br /&gt;
Go ahead and switch to Wall Mode and &amp;#039;&amp;#039;&amp;#039;Extrude&amp;#039;&amp;#039;&amp;#039; one of the corridor walls just like you did before. This extruded sector will be our new door.&lt;br /&gt;
[[File:BasicDoor4.png|none|thumb|764x764px]]&lt;br /&gt;
Now align the left-most wall to the other side of the corridor and &amp;#039;&amp;#039;&amp;#039;adjoin&amp;#039;&amp;#039;&amp;#039; them like you did before. &lt;br /&gt;
[[File:BasicDoor5.png|none|thumb|744x744px]]&lt;br /&gt;
You should now see a passageway consisting of three sectors.  Looks like this.&lt;br /&gt;
[[File:BasicDoor6.png|none|thumb|749x749px]]&lt;br /&gt;
Select the middle sector and change the Flag 1 section to 2 (&amp;#039;&amp;#039;&amp;#039;Door&amp;#039;&amp;#039;&amp;#039;) and Save. &lt;br /&gt;
[[File:BaiscDoor7.png|none|thumb|785x785px]]&lt;br /&gt;
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When you do that, you will see that the door changes color to yellow and also that the passage is blocked off in the renderer. Also notice that the height of the corridor is &amp;#039;&amp;#039;&amp;#039;16&amp;#039;&amp;#039;&amp;#039; - you will need this later for texturing! &lt;br /&gt;
[[File:BasicDoor7.png|none|thumb|788x788px]]&lt;br /&gt;
This means that you&amp;#039;ve created your first door! Now we just need to give it a texture. Click on the walls of the sectors to the &amp;#039;&amp;#039;&amp;#039;left&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;right&amp;#039;&amp;#039;&amp;#039; of the door. Do &amp;#039;&amp;#039;&amp;#039;NOT&amp;#039;&amp;#039;&amp;#039; click on the walls of the door sector itself. You will never see them. &lt;br /&gt;
[[File:BasicDoor8.png|none|thumb|783x783px]]&lt;br /&gt;
Now double click on the &amp;#039;&amp;#039;&amp;#039;Top Texture Name&amp;#039;&amp;#039;&amp;#039; of the Wall and choose something that looks good. Remember you want something that fits the height of the corridor which is 16 units in size. &lt;br /&gt;
[[File:BasicDoor9.png|none|thumb|753x753px]]&lt;br /&gt;
How about &amp;#039;&amp;#039;&amp;#039;ZDBIGDR1.BM&amp;#039;&amp;#039;&amp;#039; ? in the top right section you will see that &amp;#039;&amp;#039;&amp;#039;Size Y&amp;#039;&amp;#039;&amp;#039; is 128 pixels and &amp;#039;&amp;#039;&amp;#039;16&amp;#039;&amp;#039;&amp;#039; Dark Forces Units in height. Click the green Commit button of the Texture Resource Viewer and then click the green button to commit the texture changes for the wall.&lt;br /&gt;
[[File:BasicDoor10.png|none|thumb|766x766px]]&lt;br /&gt;
Hey that looks much better! Make sure you do that the other side of the door. When you are done GOB your mission and make sure the door actually opens! &lt;br /&gt;
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Now you can continue to Advanced Geometry III page here.&lt;/div&gt;</summary>
		<author><name>DF21net</name></author>
	</entry>
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