Display title | WDFUSE Tutorial - Basic Geometry II |
Default sort key | WDFUSE Tutorial - Basic Geometry II |
Page length (in bytes) | 8,016 |
Namespace ID | 0 |
Page ID | 182 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Page creator | DF21net (talk | contribs) |
Date of page creation | 06:08, 23 June 2022 |
Latest editor | Df21admin (talk | contribs) |
Date of latest edit | 13:11, 18 March 2024 |
Total number of edits | 12 |
Total number of distinct authors | 3 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | While square sectors may be fun you may want to vary your geometry in your custom missions. Here we will talk about ways to add, remove and alter map components to suit your needs. Lets switch back to Sector Mode. |