Display title | WDFUSE Tutorial - Objects |
Default sort key | WDFUSE Tutorial - Objects |
Page length (in bytes) | 29,142 |
Namespace ID | 0 |
Page ID | 327 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Page creator | DF21net (talk | contribs) |
Date of page creation | 08:13, 27 June 2022 |
Latest editor | Df21admin (talk | contribs) |
Date of latest edit | 13:05, 18 March 2024 |
Total number of edits | 15 |
Total number of distinct authors | 3 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In this tutorial we will talk about Dark Forces objects. These include the enemies you fight, the items you pick up, the sound effects and the 3D renderings of the Moldy Crow. Some objects are visible and some are invisible. Some have logic assigned to them and some do not. In this section we will do a deep-dive of all the object types and how to use them in WDFUSE. |