Information for "WDFUSE Tutorial - Scripting II"

From DF21 Wiki

Basic information

Display titleWDFUSE Tutorial - Scripting II
Default sort keyWDFUSE Tutorial - Scripting II
Page length (in bytes)11,660
Namespace ID0
Page ID416
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Counted as a content pageYes
Page imageDoorFlag.png

Page protection

EditAllow all users (infinite)
MoveAllow all users (infinite)
View the protection log for this page.

Edit history

Page creatorDF21net (talk | contribs)
Date of page creation12:52, 2 July 2022
Latest editorDf21admin (talk | contribs)
Date of latest edit13:13, 18 March 2024
Total number of edits10
Total number of distinct authors3
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

SEO properties

Description

Content

Article description: (description)
This attribute controls the content of the description and og:description elements.
Now it is time to go over making and interacting with doors. Keep in mind that everything in Dark Forces that moves is an elevator. This means that doors as well, are just different variations of elevators. One important to keep remember is that while you can always make a door with INF logic, it is much easier to just set the Flag 1 value to 2 (Door), and it has an additional benefit: enemies chasing the player can open the doors in their way, but cannot operate elevators. This can be used either way - to prevent the player from "cheaply" escaping through the door, but also elegantly preventing the enemies from reaching the areas where you don't want them .
Information from Extension:WikiSEO