Display title | WDFUSE Tutorial - Scripting II |
Default sort key | WDFUSE Tutorial - Scripting II |
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Page ID | 416 |
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Page creator | DF21net (talk | contribs) |
Date of page creation | 12:52, 2 July 2022 |
Latest editor | Df21admin (talk | contribs) |
Date of latest edit | 13:13, 18 March 2024 |
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Article description: (description ) This attribute controls the content of the description and og:description elements. | Now it is time to go over making and interacting with doors. Keep in mind that everything in Dark Forces that moves is an elevator. This means that doors as well, are just different variations of elevators. One important to keep remember is that while you can always make a door with INF logic, it is much easier to just set the Flag 1 value to 2 (Door), and it has an additional benefit: enemies chasing the player can open the doors in their way, but cannot operate elevators. This can be used either way - to prevent the player from "cheaply" escaping through the door, but also elegantly preventing the enemies from reaching the areas where you don't want them . |