Weapons reference: Difference between revisions

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== Projectiles ==
== Projectiles ==
Damage corresponds to player and NPC hitpoints.
Damage corresponds to player and NPC hitpoints.
Force reflects how much the player or NPC is "pushed" backwards when he is hit by the projectile. It is multiplied by the speed of the projectile.
Force reflects how much the player or NPC is "pushed" backwards when he is hit by the projectile. It is multiplied by the speed of the projectile.


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|-
|-
| Boba missile || 0 || 1 || 90
| Boba missile || 0 || 1 || 90
|}
== Explosions ==
{|  border=1 cellpadding=8px
|-
! !! Damage !! Range !! Force
|-
| Thermal detonator || 60 || 30 || 50
|-
| Mortar || 50 || 40 || 35
|-
| Concussion || 30 || 25 || 30
|-
| Mine || 90 || 45 || 80
|-
| Missile || 70 || 40 || 70
|-
| Weak missile (not used?) || 25 || 40 || 50
|-
| Barrell || 60 || 40 || 120
|-
| Probe droid death || 35 || 30 || 30
|-
| Boba missile || 25 || 20 || 20
|}
|}

Latest revision as of 20:32, 11 February 2023

This is a reference page for Dark Forces weapons.

The data here was obtained from inspecting the source code of The Force Engine, which was created by reverse engineering the original Dark Forces executable. The values are hardcoded in Dark Forces.

Projectiles

Damage corresponds to player and NPC hitpoints.

Force reflects how much the player or NPC is "pushed" backwards when he is hit by the projectile. It is multiplied by the speed of the projectile.

Player Projectiles

Projectile Damage Force Speed Falloff
Punch 6 0.02 230 0
Pistol bolt 10 0.01 250 1
Rifle bolt 10 0.01 250 0.8
Thermal Det 0 0.1 80
Repeater bullet 10 0.03 270 0.3
Fusion plasma 15 0.05 100 0.6
Mine 0 0.2
Mortar 0 0.2 110
Concussion 0 0.06 190
Cannon missile 0 1 74
Cannon plasma 30 0.06 100 0

Enemy Projectiles

Note: The actual speed of Mohc's homing missiles is affected by CPU cycles. 58 is the hardcoded value.

Projectile Damage Force Speed Falloff
Turret bolt 17 0.03 300 1
Remote bolt 1 0.01 300 1
Homing missile 0 1 58
Interrogator shot 10 0.04 100 1
Boba missile 0 1 90

Explosions

Damage Range Force
Thermal detonator 60 30 50
Mortar 50 40 35
Concussion 30 25 30
Mine 90 45 80
Missile 70 40 70
Weak missile (not used?) 25 40 50
Barrell 60 40 120
Probe droid death 35 30 30
Boba missile 25 20 20