WAX File Generator: Difference between revisions

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[[File:DF WaxGenerator 01.png|none|thumb|352x352px]]
The tool is under development, as is the documentation.
The tool is under development, as is the documentation.


This will cover starting with an existing Blender file as a template, changing colours, species, outfits and weapons, then rendering and creating the WAX file for use in Dark Forces.
This will cover starting with an existing Blender file as a template, changing colours, species, outfits and weapons, then rendering and creating the WAX file for use in Dark Forces. No previous Blender knowledge is required, all the core functionality is in a custom UI panel shown in the screenshot.


Please check back soon for more information.
Please check back soon for more information.
Before we get started, there are some tools to download:
1) Blender: https://www.blender.org/download/ - current version (4.2 at time of writing)
            or if need be https://download.blender.org/release/ for any and all previous releases.
2) WAX/FME Convertor (by Jereth Kok): https://df-21.net/downloads/utilities/waxconverter/waxconverter.zip
          Note: Requires .NET 6.0 - Version 3.2 - June 2024 Release
3) The template files, available here: '''''(Insert link here when files complete)'''''
TROOP Replacement Template - Frame Ranges:
* Seq 0:  0-4 Walking Front
* Seq 1:  5-9 Walking Front Angle Left
* Seq 2:  10-14 Walking Side Left
* Seq 3:  15-19 Walking Rear Angle Left
* Seq 4:  20-24 Walking Rear
* Seq 5:  25-29 Walking Rear Angle Right
* Seq 6:  30-34 Walking Side Right
* Seq 7:  35-39 Walking Front Angle Right
* Seq 8:  40-41 Standing Shot Front
* Seq 9:  42-43 Pain Front
* Seq 10:  44-46 Ranged Death
* Seq 11:  47 Corpse
* Seq 12:  48-51 Melee Death
* Seq 13:  52 Idle Front
* Seq 14:  53 Idle Front Angle Left
* Seq 15:  54 Idle Side Left
* Seq 16:  55 Idle Rear Angle Left
* Seq 17:  56 Idle Rear
* Seq 18:  57 Idle Rear Angle Right
* Seq 19:  58 Idle Side Right
* Seq 20:  59 Idle Front Angle Right
* Seq 21:  60-61 Pain Front Angle Left
* Seq 22:  62-63 Pain Side Left
* Seq 23:  64-65 Pain Rear Angle Left
* Seq 24:  66-67 Pain Rear
* Seq 25:  68-69 Pain Rear Angle Right
* Seq 26:  70-71 Pain Side Right
* Seq 27:  72-73 Pain Front Angle Left
* Seq 28:  74-75 Recoil Front
(Note: If making animations to be compatible with the original game, avoid re-using individual frames.)
Current Species Head Options, in mask layer order:
* 1 Twi'lek
* 2 Duros
* 3 Rodian
* 4 Sullustan
* 5 Twi'lek (Alternate)
* 6 Ithorian
* 7 Mon Calamari
* 8 Gran (Ree-Yees)
* 9 Quarren
* 10 Bith
* 11 Devaronian
* 12 Zabrak (Maul)
* 13 Tusken
* 14 Arcona
* 15 Trandoshan
* 16 Kubaz (Garindan)
* 17 Chiss (Thrawn)
* 18 Bothan
* 19 Chagrian
* 20 Falleen (Xizor / Black Sun)
* 21 Gand (Zuckuss)
* 22 Weequay
* 23 Togruta
* 24 Aqualish (Ponda Baba)
* 25 Yarkora
Human, female variations and other enemy logic types are planned, but not yet included.

Latest revision as of 20:16, 23 November 2024

The tool is under development, as is the documentation.

This will cover starting with an existing Blender file as a template, changing colours, species, outfits and weapons, then rendering and creating the WAX file for use in Dark Forces. No previous Blender knowledge is required, all the core functionality is in a custom UI panel shown in the screenshot.

Please check back soon for more information.




Before we get started, there are some tools to download:

1) Blender: https://www.blender.org/download/ - current version (4.2 at time of writing)

           or if need be https://download.blender.org/release/ for any and all previous releases.

2) WAX/FME Convertor (by Jereth Kok): https://df-21.net/downloads/utilities/waxconverter/waxconverter.zip

          Note: Requires .NET 6.0 - Version 3.2 - June 2024 Release

3) The template files, available here: (Insert link here when files complete)

TROOP Replacement Template - Frame Ranges:

  • Seq 0: 0-4 Walking Front
  • Seq 1: 5-9 Walking Front Angle Left
  • Seq 2: 10-14 Walking Side Left
  • Seq 3: 15-19 Walking Rear Angle Left
  • Seq 4: 20-24 Walking Rear
  • Seq 5: 25-29 Walking Rear Angle Right
  • Seq 6: 30-34 Walking Side Right
  • Seq 7: 35-39 Walking Front Angle Right
  • Seq 8: 40-41 Standing Shot Front
  • Seq 9: 42-43 Pain Front
  • Seq 10: 44-46 Ranged Death
  • Seq 11: 47 Corpse
  • Seq 12: 48-51 Melee Death
  • Seq 13: 52 Idle Front
  • Seq 14: 53 Idle Front Angle Left
  • Seq 15: 54 Idle Side Left
  • Seq 16: 55 Idle Rear Angle Left
  • Seq 17: 56 Idle Rear
  • Seq 18: 57 Idle Rear Angle Right
  • Seq 19: 58 Idle Side Right
  • Seq 20: 59 Idle Front Angle Right
  • Seq 21: 60-61 Pain Front Angle Left
  • Seq 22: 62-63 Pain Side Left
  • Seq 23: 64-65 Pain Rear Angle Left
  • Seq 24: 66-67 Pain Rear
  • Seq 25: 68-69 Pain Rear Angle Right
  • Seq 26: 70-71 Pain Side Right
  • Seq 27: 72-73 Pain Front Angle Left
  • Seq 28: 74-75 Recoil Front

(Note: If making animations to be compatible with the original game, avoid re-using individual frames.)


Current Species Head Options, in mask layer order:

  • 1 Twi'lek
  • 2 Duros
  • 3 Rodian
  • 4 Sullustan
  • 5 Twi'lek (Alternate)
  • 6 Ithorian
  • 7 Mon Calamari
  • 8 Gran (Ree-Yees)
  • 9 Quarren
  • 10 Bith
  • 11 Devaronian
  • 12 Zabrak (Maul)
  • 13 Tusken
  • 14 Arcona
  • 15 Trandoshan
  • 16 Kubaz (Garindan)
  • 17 Chiss (Thrawn)
  • 18 Bothan
  • 19 Chagrian
  • 20 Falleen (Xizor / Black Sun)
  • 21 Gand (Zuckuss)
  • 22 Weequay
  • 23 Togruta
  • 24 Aqualish (Ponda Baba)
  • 25 Yarkora

Human, female variations and other enemy logic types are planned, but not yet included.