WAX File Generator: Difference between revisions

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TROOP Replacement Template - Frame Ranges:
TROOP Replacement Template - Frame Ranges:


0-5 Walking Front
* Seq 0:  0-5 Walking Front
6-11 Walking Front Angle Left
* Seq 1:  6-11 Walking Front Angle Left
12-17 Walking Side Left
* Seq 2:  12-17 Walking Side Left
18-23 Walking Rear Angle Left
* Seq 3:  18-23 Walking Rear Angle Left
23-29 Walking Rear
* Seq 4:  24-29 Walking Rear
30-35 Walking Rear Angle Right
* Seq 5:  30-35 Walking Rear Angle Right
36-41 Walking Side Right
* Seq 6:  36-41 Walking Side Right
42-47 Walking Front Angle Right
* Seq 7:  42-47 Walking Front Angle Right
48-49 Standing Shot Front
* Seq 8:  48-49 Standing Shot Front
50-51 Pain Front
* Seq 9:  50-51 Pain Front
52-55 Ranged Death
* Seq 10:  52-54 Ranged Death
55 Corpse
* Seq 11:  55 Corpse
56-59 Melee Death
* Seq 12:  56-59 Melee Death
60 Idle Front
* Seq 13:  60 Idle Front
61 Idle Front Angle Left
* Seq 14:  61 Idle Front Angle Left
62 Idle Side Left
* Seq 15:  62 Idle Side Left
63 Idle Rear Angle Left
* Seq 16:  63 Idle Rear Angle Left
64 Idle Rear
* Seq 17:  64 Idle Rear
65 Idle Rear Angle Right
* Seq 18:  65 Idle Rear Angle Right
66 Idle Side Right
* Seq 19:  66 Idle Side Right
67 Idle Front Angle Right
* Seq 20:  67 Idle Front Angle Right
68-69 Standing Shot Front Angle Left
* Seq 21:  68-69 Standing Shot Front Angle Left
70-71 Pain Front Angle Left
* Seq 22:  70-71 Pain Front Angle Left
72-73 Standing Shot Side Left
* Seq 23:  72-73 Standing Shot Side Left
74-75 Pain Side Left
* Seq 24:  74-75 Pain Side Left
76-77 Standing Shot Rear Angle Left
* Seq 25:  76-77 Standing Shot Rear Angle Left
78-79 Pain Rear Angle Left
* Seq 26:  78-79 Pain Rear Angle Left
80-81 Standing Shot Rear
* Seq 27:  80-81 Standing Shot Rear
82-83 Pain Rear
* Seq 28:  82-83 Pain Rear
84-85 Standing Shot Rear Angle Right
* Seq 29:  84-85 Standing Shot Rear Angle Right
86-87 Pain Rear Angle Right
* Seq 30:  86-87 Pain Rear Angle Right
88-89 Standing Shot Side Right
* Seq 31:  88-89 Standing Shot Side Right
90-91 Pain Side Right
* Seq 32:  90-91 Pain Side Right
92-93 Standing Shot Front Angle Right
* Seq 33:  92-93 Standing Shot Front Angle Right
94-95 Pain Front Angle Right
* Seq 34:  94-95 Pain Front Angle Right
 
* Seq 35:  96-97 Recoil Front
 
* Seq 36:  98-99 Recoil Front Angle Left
* Seq 37:  100-101 Recoil Side Left
* Seq 38:  102-103 Recoil Rear Angle Left
* Seq 39:  104-105 Recoil Rear
* Seq 40:  106-107 Recoil Rear Angle Right
* Seq 41:  108-109 Recoil Side Right
* Seq 42:  110-111 Recoil Front Angle Right


(Note: If making animations to be compatible with the original game, avoid re-using individual frames.)





Latest revision as of 17:57, 7 October 2024

The tool is under development, as is the documentation.

This will cover starting with an existing Blender file as a template, changing colours, species, outfits and weapons, then rendering and creating the WAX file for use in Dark Forces.

Please check back soon for more information.

WIP Screenshot of the Blender Template.

Before we get started, there are some tools to download:

1) Blender: https://www.blender.org/download/ - current version (4.2 at time of writing)

           or if need be https://download.blender.org/release/ for any and all previous releases.

2) WAX/FME Convertor (by Jereth Kok): https://df-21.net/downloads/utilities/waxconverter/waxconverter.zip

          Note: Requires .NET 6.0 - Version 3.2 - June 2024 Release

3) The template files, available here: (Insert link here when files complete)

TROOP Replacement Template - Frame Ranges:

  • Seq 0: 0-5 Walking Front
  • Seq 1: 6-11 Walking Front Angle Left
  • Seq 2: 12-17 Walking Side Left
  • Seq 3: 18-23 Walking Rear Angle Left
  • Seq 4: 24-29 Walking Rear
  • Seq 5: 30-35 Walking Rear Angle Right
  • Seq 6: 36-41 Walking Side Right
  • Seq 7: 42-47 Walking Front Angle Right
  • Seq 8: 48-49 Standing Shot Front
  • Seq 9: 50-51 Pain Front
  • Seq 10: 52-54 Ranged Death
  • Seq 11: 55 Corpse
  • Seq 12: 56-59 Melee Death
  • Seq 13: 60 Idle Front
  • Seq 14: 61 Idle Front Angle Left
  • Seq 15: 62 Idle Side Left
  • Seq 16: 63 Idle Rear Angle Left
  • Seq 17: 64 Idle Rear
  • Seq 18: 65 Idle Rear Angle Right
  • Seq 19: 66 Idle Side Right
  • Seq 20: 67 Idle Front Angle Right
  • Seq 21: 68-69 Standing Shot Front Angle Left
  • Seq 22: 70-71 Pain Front Angle Left
  • Seq 23: 72-73 Standing Shot Side Left
  • Seq 24: 74-75 Pain Side Left
  • Seq 25: 76-77 Standing Shot Rear Angle Left
  • Seq 26: 78-79 Pain Rear Angle Left
  • Seq 27: 80-81 Standing Shot Rear
  • Seq 28: 82-83 Pain Rear
  • Seq 29: 84-85 Standing Shot Rear Angle Right
  • Seq 30: 86-87 Pain Rear Angle Right
  • Seq 31: 88-89 Standing Shot Side Right
  • Seq 32: 90-91 Pain Side Right
  • Seq 33: 92-93 Standing Shot Front Angle Right
  • Seq 34: 94-95 Pain Front Angle Right
  • Seq 35: 96-97 Recoil Front
  • Seq 36: 98-99 Recoil Front Angle Left
  • Seq 37: 100-101 Recoil Side Left
  • Seq 38: 102-103 Recoil Rear Angle Left
  • Seq 39: 104-105 Recoil Rear
  • Seq 40: 106-107 Recoil Rear Angle Right
  • Seq 41: 108-109 Recoil Side Right
  • Seq 42: 110-111 Recoil Front Angle Right

(Note: If making animations to be compatible with the original game, avoid re-using individual frames.)


Current Species Head Options, in mask layer order:

  • 1 Twi'lek
  • 2 Duros
  • 3 Rodian
  • 4 Sullustan
  • 5 Twi'lek (Alternate)
  • 6 Ithorian
  • 7 Mon Calamari
  • 8 Gran (Ree-Yees)
  • 9 Quarren
  • 10 Bith
  • 11 Devaronian
  • 12 Zabrak (Maul)
  • 13 Tusken
  • 14 Arcona
  • 15 Trandoshan
  • 16 Kubaz (Garindan)
  • 17 Chiss (Thrawn)
  • 18 Bothan
  • 19 Chagrian
  • 20 Falleen (Xizor / Black Sun)
  • 21 Gand (Zuckuss)
  • 22 Weequay
  • 23 Togruta
  • 24 Aqualish (Ponda Baba)
  • 25 Yarkora

Human, female variations and other enemy logic types are planned, but not yet included.