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=== yaw === | === yaw === | ||
* Get or set | * Get or set | ||
* Gets or sets the player's yaw (float | * Gets or sets the player's yaw, in degrees (float) | ||
* Usage example: make the player face south | * Usage example: make the player face south | ||
* <code>player.yaw = 180;</code> | * <code>player.yaw = 180;</code> | ||
Line 81: | Line 81: | ||
* Usage example: set the player's velocity to 50 upwards and 30 south | * Usage example: set the player's velocity to 50 upwards and 30 south | ||
<pre>player.velocity = {0, 50.0, -30.0};</pre> | <pre>player.velocity = {0, 50.0, -30.0};</pre> | ||
=== health === | |||
* Get or set | |||
* Gets or sets the player's health (int) | |||
* Usage example: <code>player.health = 80;</code> | |||
=== shields === | |||
* Get or set | |||
* Gets or sets the player's shields (int) | |||
* Usage example: <code>player.shields = 200;</code> | |||
=== battery === | |||
* Get or set | |||
* Gets or sets the player's battery, as a percentage (int) | |||
* Usage example: <code>player.battery = 60; // 60 percent battery will be 3 lights on the HUD</code> | |||
== Methods == | == Methods == | ||
=== kill === | === kill() === | ||
* Instantly kill the player | * Instantly kill the player | ||
* Usage example: <code>player.kill();</code> | * Usage example: <code>player.kill();</code> | ||
=== addToHealth(int) === | |||
* Add an amount to the player's health | |||
* Parameter: amount (int) | |||
* Usage example: <code>player.addToHealth(-30); // subtract 30 from the player's health</code> | |||
=== addToShields(int) === | |||
* Add an amount to the player's shields | |||
* Parameter: amount (int) | |||
* Usage example: <code>player.addToShields(10);</code> | |||
=== getAmmo(AMMO) === | |||
* returns the current amount of ammo (int) | |||
* Parameter: ammo type (AMMO enum) | |||
* Usage example: <code>int shells = player.getAmmo(AMMO_SHELL);</code> | |||
=== setAmmo(AMMO, int) === | |||
* sets the ammo to a value | |||
* Parameters: ammo type (AMMO enum), value (int) | |||
* Usage example: <code>player.setAmmo(AMMO_PLASMA, 200); // set plasma ammo to 200</code> | |||
=== hasRedKey() === | |||
* returns <code>true</code> if the player has the red key | |||
* Usage example: | |||
<pre>if (player.hasRedKey()) | |||
{ | |||
.... | |||
} </pre> | |||
=== hasBlueKey() === | |||
* returns <code>true</code> if the player has the blue key | |||
=== hasYellowKey() === | |||
* returns <code>true</code> if the player has the yellow key | |||
=== hasGoggles() === | |||
* returns <code>true</code> if the player has the IR Goggles | |||
=== hasCleats() === | |||
* returns <code>true</code> if the player has the ice cleats | |||
=== hasMask() === | |||
* returns <code>true</code> if the player has the gasmask | |||
=== giveRedKey() === | |||
* adds the red key to the player's inventory | |||
* usage example: <code>player.giveRedKey();</code> | |||
=== giveBlueKey() === | |||
* adds the blue key to the player's inventory | |||
=== giveYellowKey() === | |||
* adds the yellow key to the player's inventory | |||
=== giveGoggles() === | |||
* adds the IR Goggles to the player's inventory | |||
=== giveCleats() === | |||
* adds the ice cleats to the player's inventory | |||
=== giveMask() === | |||
* adds the gas mask to the player's inventory | |||
=== removeRedKey() === | |||
* removes the red key from the player's inventory | |||
* usage example: <code>player.removeRedKey();</code> | |||
=== removeBlueKey() === | |||
* removes the blue key from the player's inventory | |||
=== removeYellowKey() === | |||
* removes the yellow key from the player's inventory | |||
=== removeGoggles() === | |||
* removes the IR Goggles key from the player's inventory | |||
=== removeCleats() === | |||
* removes the ice cleats from the player's inventory | |||
=== removeMask() === | |||
* removes the gas mask from the player's inventory | |||
=== giveCodeKey(int) === | |||
* adds a code key to the inventory | |||
* Parameter: number of code key (1 to 9) | |||
* Usage example: <code>player.giveCodeKey(4);</code> | |||
=== giveItem(ITEM) === | |||
* adds an item to the player's inventory | |||
* Parameter: item type (see <code>ITEM</code> enum) | |||
* Usage example: <code>player.giveItem(PHRIK)</code> | |||
=== hasWeapon(WEAPON) === | |||
* returns <code>true</code> if the player has the weapon | |||
* Parameter: weapon type (see <code>WEAPON</code> enum) | |||
* Usage example: | |||
<pre> | |||
if (player.hasWeapon(FUSION)) | |||
{ | |||
.... | |||
} | |||
</pre> | |||
=== giveWeapon(WEAPON) === | |||
* gives the player a weapon | |||
* Parameter: weapon type (see <code>WEAPON</code> enum) | |||
* Usage example: <code>player.giveWeapon(CONCUSSION);</code> | |||
=== removeWeapon(WEAPON) === | |||
* removes a weapon from the player's inventory | |||
* Parameter: weapon type (see <code>WEAPON</code> enum) | |||
* Usage example: <code>player.removeWeapon(RIFLE);</code> |
Latest revision as of 04:03, 1 April 2025
Documentation for TFE Player Script API.
Enums
ITEM
enum
PLANS |
PHRIK |
NAVA |
DT_WEAPON |
DATATAPE |
ITEM10 |
WEAPON
enum
PISTOL |
RIFLE |
REPEATER |
FUSION |
MORTAR |
CONCUSSION |
CANNON |
AMMO
enum
AMMO_ENERGY |
AMMO_POWER |
AMMO_DETONATOR |
AMMO_SHELL |
AMMO_PLASMA |
AMMO_MINE |
AMMO_MISSILE |
Properties
position
- Get or set
- Gets or sets the player's current position (float3)
- You will not be allowed to move the player outside of a sector
- Usage example: get the current player position and change it to 10 units higher altitude
float3 currentPos = player.position; player.position = {currentPos.x, currentPos.y + 10, currentPos.z};
yaw
- Get or set
- Gets or sets the player's yaw, in degrees (float)
- Usage example: make the player face south
player.yaw = 180;
velocity
- Get or set
- Gets or sets the player's velocity (float3)
- Usage example: set the player's velocity to 100 north + 100 west
player.velocity = {-100.0, 0, 100.0};
- Usage example: set the player's velocity to 50 upwards and 30 south
player.velocity = {0, 50.0, -30.0};
health
- Get or set
- Gets or sets the player's health (int)
- Usage example:
player.health = 80;
shields
- Get or set
- Gets or sets the player's shields (int)
- Usage example:
player.shields = 200;
battery
- Get or set
- Gets or sets the player's battery, as a percentage (int)
- Usage example:
player.battery = 60; // 60 percent battery will be 3 lights on the HUD
Methods
kill()
- Instantly kill the player
- Usage example:
player.kill();
addToHealth(int)
- Add an amount to the player's health
- Parameter: amount (int)
- Usage example:
player.addToHealth(-30); // subtract 30 from the player's health
addToShields(int)
- Add an amount to the player's shields
- Parameter: amount (int)
- Usage example:
player.addToShields(10);
getAmmo(AMMO)
- returns the current amount of ammo (int)
- Parameter: ammo type (AMMO enum)
- Usage example:
int shells = player.getAmmo(AMMO_SHELL);
setAmmo(AMMO, int)
- sets the ammo to a value
- Parameters: ammo type (AMMO enum), value (int)
- Usage example:
player.setAmmo(AMMO_PLASMA, 200); // set plasma ammo to 200
hasRedKey()
- returns
true
if the player has the red key - Usage example:
if (player.hasRedKey()) { .... }
hasBlueKey()
- returns
true
if the player has the blue key
hasYellowKey()
- returns
true
if the player has the yellow key
hasGoggles()
- returns
true
if the player has the IR Goggles
hasCleats()
- returns
true
if the player has the ice cleats
hasMask()
- returns
true
if the player has the gasmask
giveRedKey()
- adds the red key to the player's inventory
- usage example:
player.giveRedKey();
giveBlueKey()
- adds the blue key to the player's inventory
giveYellowKey()
- adds the yellow key to the player's inventory
giveGoggles()
- adds the IR Goggles to the player's inventory
giveCleats()
- adds the ice cleats to the player's inventory
giveMask()
- adds the gas mask to the player's inventory
removeRedKey()
- removes the red key from the player's inventory
- usage example:
player.removeRedKey();
removeBlueKey()
- removes the blue key from the player's inventory
removeYellowKey()
- removes the yellow key from the player's inventory
removeGoggles()
- removes the IR Goggles key from the player's inventory
removeCleats()
- removes the ice cleats from the player's inventory
removeMask()
- removes the gas mask from the player's inventory
giveCodeKey(int)
- adds a code key to the inventory
- Parameter: number of code key (1 to 9)
- Usage example:
player.giveCodeKey(4);
giveItem(ITEM)
- adds an item to the player's inventory
- Parameter: item type (see
ITEM
enum) - Usage example:
player.giveItem(PHRIK)
hasWeapon(WEAPON)
- returns
true
if the player has the weapon - Parameter: weapon type (see
WEAPON
enum) - Usage example:
if (player.hasWeapon(FUSION)) { .... }
giveWeapon(WEAPON)
- gives the player a weapon
- Parameter: weapon type (see
WEAPON
enum) - Usage example:
player.giveWeapon(CONCUSSION);
removeWeapon(WEAPON)
- removes a weapon from the player's inventory
- Parameter: weapon type (see
WEAPON
enum) - Usage example:
player.removeWeapon(RIFLE);