Blender 3DO Guide: Difference between revisions

From DF21 Wiki
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Placeholder page, recording video guide soon.
Placeholder page, recording video guide soon.
Before we get started, there are some tools to download:
1) Blender: https://www.blender.org/download/ - current version (4.2 at time of writing)
            or if need be https://download.blender.org/release/ for any and all previous releases.
2) BM Convertor (by Jereth Kok): https://df-21.net/downloads/utilities/bmconverter/bmconverter.zip
3) Dark Forces 3DO Blender Addon (by Jereth Kok): https://df-21.net/downloads/utilities/dfblender/dfblender.zip
          Note: Requires .NET 6.0 - Version 3.2 - June 2024 Release




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Basic troubleshooting (flipped normals, duplicate faces, merging vertices, pivot point/origin, etc)
Basic troubleshooting (flipped normals, duplicate faces, merging vertices, pivot point/origin, etc)
 
Modifiers - maybe? Some would be useful here, most overkill.
<nowiki>*</nowiki>Modifiers - maybe? Some would be useful here, most overkill.


UV unwrapping Multiple materials / textures Importing existing textures
UV unwrapping Multiple materials / textures Importing existing textures

Revision as of 17:45, 5 December 2024

Placeholder page, recording video guide soon.


Before we get started, there are some tools to download:

1) Blender: https://www.blender.org/download/ - current version (4.2 at time of writing)

           or if need be https://download.blender.org/release/ for any and all previous releases.

2) BM Convertor (by Jereth Kok): https://df-21.net/downloads/utilities/bmconverter/bmconverter.zip

3) Dark Forces 3DO Blender Addon (by Jereth Kok): https://df-21.net/downloads/utilities/dfblender/dfblender.zip

          Note: Requires .NET 6.0 - Version 3.2 - June 2024 Release


Installing the exporter addon Blender's UI (specifically the bits you need for basic model, texture, export)

Basic modelling and hotkeys (object mode vs edit mode, extrude, inset, edge loop, bevel, snapping, symmetry toggle, scale to DF, etc)

Basic troubleshooting (flipped normals, duplicate faces, merging vertices, pivot point/origin, etc) Modifiers - maybe? Some would be useful here, most overkill.

UV unwrapping Multiple materials / textures Importing existing textures

Texture baking (ie using procedural materials, baked lighting or baking detail from high to low mesh.)

Texture conversion (not really 3DO specific, but part of the process)

Texture paint basics. Can paint directly on the model or in 2D simultaneously.