TFE-EDITOR: Difference between revisions

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(Created page with "== The Force Engine Editor == The TFE Editor is design to view and edit Dark Forces assets. Currently it consists of the '''Asset Browser''' and '''Asset Editors'''. The only Asset editor currently available is the '''Level Editor'''. === Initial Setup === To start, make sure the '''Game''' settings are accurate. If you can launch Dark Forces in TFE, than you are good to go. To setup your game, select '''Settings''' from the main menu, the '''Game''' tab on the left (un...")
 
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To start, make sure the '''Game''' settings are accurate. If you can launch Dark Forces in TFE, than you are good to go. To setup your game, select '''Settings''' from the main menu, the '''Game''' tab on the left (under About), and setup your data path for Dark Forces. Next select '''EDITOR''' from the main menu to get started.
To start, make sure the '''Game''' settings are accurate. If you can launch Dark Forces in TFE, than you are good to go. To setup your game, select '''Settings''' from the main menu, the '''Game''' tab on the left (under About), and setup your data path for Dark Forces. Next select '''EDITOR''' from the main menu to get started.


[[File:Editor View.png|thumb|517x517px|Initial Editor View]]
You should see a view similar to this image. Notice the menu bar at the top, select the Editor menu. From there select the Editor Config option.
You should see a view similar to the image above. Notice the menu bar at the top, select the Editor menu. From there select the Editor Config option. You should see this:


[Image]
[[File:Editor View.png|left|thumb|517x517px|Initial Editor View|none]]
 
[[File:EditorConfigMenu.jpg|left|none|thumb|Editor Menu]]
Click the '''Browse''' buttons to setup the '''Editor Path''' and '''Export Path'''. The Editor stores temporary files and other data in the Editor path. Any asset you export get written into the Export path. Hit '''Save Config''' when done.
[[File:EditorConfigDlg.jpg|left|thumb|Editor Config Dialog]]
Click the Browse buttons to setup the Editor Path and Export Path. The Editor stores temporary files and other data in the Editor path. Any asset you export get written into the Export path. Hit Save Config when done.

Revision as of 15:02, 22 March 2025

The Force Engine Editor

The TFE Editor is design to view and edit Dark Forces assets. Currently it consists of the Asset Browser and Asset Editors. The only Asset editor currently available is the Level Editor.

Initial Setup

To start, make sure the Game settings are accurate. If you can launch Dark Forces in TFE, than you are good to go. To setup your game, select Settings from the main menu, the Game tab on the left (under About), and setup your data path for Dark Forces. Next select EDITOR from the main menu to get started.

You should see a view similar to this image. Notice the menu bar at the top, select the Editor menu. From there select the Editor Config option.

Initial Editor View
Editor Menu
Editor Config Dialog

Click the Browse buttons to setup the Editor Path and Export Path. The Editor stores temporary files and other data in the Editor path. Any asset you export get written into the Export path. Hit Save Config when done.