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== Properties == | == Properties == | ||
=== position === | |||
* Get or set | |||
* Gets or sets the player's current position (float3) | |||
* You will not be allowed to move the player outside of a sector | |||
* Usage example: get the current player position and change it to 10 units higher altitude | |||
<pre> | |||
float3 currentPos = player.position; | |||
player.position = {currentPos.x, currentPos.y + 10, currentPos.z}; | |||
</pre> | |||
=== yaw === | |||
* Get or set | |||
* Gets or sets the player's yaw (float in degrees) | |||
* Usage example: make the player face south | |||
* <code>player.yaw = 180;</code> | |||
=== velocity === | |||
* Get or set | |||
* Gets or sets the player's velocity (float3) | |||
* Usage example: set the player's velocity to 100 north + 100 west | |||
<pre>player.velocity = {-100.0, 0, 100.0};</pre> | |||
* Usage example: set the player's velocity to 50 upwards and 30 south | |||
<pre>player.velocity = {0, 50.0, -30.0};</pre> | |||
== Methods == | |||
=== kill === | |||
* Instantly kill the player | |||
* Usage example: <code>player.kill();</code> |
Revision as of 09:18, 28 March 2025
Documentation for TFE Player Script API.
Enums
ITEM
enum
PLANS |
PHRIK |
NAVA |
DT_WEAPON |
DATATAPE |
ITEM10 |
WEAPON
enum
PISTOL |
RIFLE |
REPEATER |
FUSION |
MORTAR |
CONCUSSION |
CANNON |
AMMO
enum
AMMO_ENERGY |
AMMO_POWER |
AMMO_DETONATOR |
AMMO_SHELL |
AMMO_PLASMA |
AMMO_MINE |
AMMO_MISSILE |
Properties
position
- Get or set
- Gets or sets the player's current position (float3)
- You will not be allowed to move the player outside of a sector
- Usage example: get the current player position and change it to 10 units higher altitude
float3 currentPos = player.position; player.position = {currentPos.x, currentPos.y + 10, currentPos.z};
yaw
- Get or set
- Gets or sets the player's yaw (float in degrees)
- Usage example: make the player face south
player.yaw = 180;
velocity
- Get or set
- Gets or sets the player's velocity (float3)
- Usage example: set the player's velocity to 100 north + 100 west
player.velocity = {-100.0, 0, 100.0};
- Usage example: set the player's velocity to 50 upwards and 30 south
player.velocity = {0, 50.0, -30.0};
Methods
kill
- Instantly kill the player
- Usage example:
player.kill();