Player Script API: Difference between revisions

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=== yaw ===
=== yaw ===
* Get or set
* Get or set
* Gets or sets the player's yaw (float in degrees)
* Gets or sets the player's yaw, in degrees (float)
* Usage example: make the player face south
* Usage example: make the player face south
* <code>player.yaw = 180;</code>
* <code>player.yaw = 180;</code>
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* Usage example: set the player's velocity to 50 upwards and 30 south
* Usage example: set the player's velocity to 50 upwards and 30 south
<pre>player.velocity = {0, 50.0, -30.0};</pre>
<pre>player.velocity = {0, 50.0, -30.0};</pre>
=== health ===
* Get or set
* Gets or sets the player's health (int)
* Usage example: <code>player.health = 80;</code>
=== shields ===
* Get or set
* Gets or sets the player's shields (int)
* Usage example: <code>player.shields = 200;</code>
=== battery ===
* Get or set
* Gets or sets the player's battery, as a percentage (int)
* Usage example: <code>player.battery = 60;    // 60 percent battery will be 3 lights on the HUD</code>


== Methods ==
== Methods ==


=== kill ===
=== kill() ===
* Instantly kill the player
* Instantly kill the player
* Usage example: <code>player.kill();</code>
* Usage example: <code>player.kill();</code>
=== addToHealth(int) ===
* Add an amount to the player's health
* Parameter: amount (int)
* Usage example: <code>player.addToHealth(-30); // subtract 30 from the player's health</code>
=== addToShields(int) ===
* Add an amount to the player's shields
* Parameter: amount (int)
* Usage example: <code>player.addToShields(10);</code>

Latest revision as of 09:27, 28 March 2025

Documentation for TFE Player Script API.

Enums

ITEM enum

PLANS
PHRIK
NAVA
DT_WEAPON
DATATAPE
ITEM10

WEAPON enum

PISTOL
RIFLE
REPEATER
FUSION
MORTAR
CONCUSSION
CANNON

AMMO enum

AMMO_ENERGY
AMMO_POWER
AMMO_DETONATOR
AMMO_SHELL
AMMO_PLASMA
AMMO_MINE
AMMO_MISSILE

Properties

position

  • Get or set
  • Gets or sets the player's current position (float3)
  • You will not be allowed to move the player outside of a sector
  • Usage example: get the current player position and change it to 10 units higher altitude
float3 currentPos = player.position;
player.position = {currentPos.x, currentPos.y + 10, currentPos.z};

yaw

  • Get or set
  • Gets or sets the player's yaw, in degrees (float)
  • Usage example: make the player face south
  • player.yaw = 180;

velocity

  • Get or set
  • Gets or sets the player's velocity (float3)
  • Usage example: set the player's velocity to 100 north + 100 west
player.velocity = {-100.0, 0, 100.0};
  • Usage example: set the player's velocity to 50 upwards and 30 south
player.velocity = {0, 50.0, -30.0};

health

  • Get or set
  • Gets or sets the player's health (int)
  • Usage example: player.health = 80;

shields

  • Get or set
  • Gets or sets the player's shields (int)
  • Usage example: player.shields = 200;

battery

  • Get or set
  • Gets or sets the player's battery, as a percentage (int)
  • Usage example: player.battery = 60; // 60 percent battery will be 3 lights on the HUD

Methods

kill()

  • Instantly kill the player
  • Usage example: player.kill();

addToHealth(int)

  • Add an amount to the player's health
  • Parameter: amount (int)
  • Usage example: player.addToHealth(-30); // subtract 30 from the player's health

addToShields(int)

  • Add an amount to the player's shields
  • Parameter: amount (int)
  • Usage example: player.addToShields(10);