This is a reference page for Dark Forces weapons.
The data here was obtained from inspecting the source code of The Force Engine, which was created by reverse engineering the original Dark Forces executable. The values are hardcoded in Dark Forces.
Projectiles
Damage corresponds to player and NPC hitpoints. Force reflects how much the player or NPC is "pushed" backwards when he is hit by the projectile. It is multiplied by the speed of the projectile.
Player Projectiles
Projectile | Damage | Force | Speed | Falloff |
---|---|---|---|---|
Punch | 6 | 0.02 | 230 | 0 |
Pistol bolt | 10 | 0.01 | 250 | 1 |
Rifle bolt | 10 | 0.01 | 250 | 0.8 |
Thermal Det | 0 | 0.1 | 80 | |
Repeater bullet | 10 | 0.03 | 270 | 0.3 |
Fusion plasma | 15 | 0.05 | 100 | 0.6 |
Mine | 0 | 0.2 | ||
Mortar | 0 | 0.2 | 110 | |
Concussion | 0 | 0.06 | 190 | |
Cannon missile | 0 | 1 | 74 | |
Cannon plasma | 30 | 0.06 | 100 | 0 |
Enemy Projectiles
Note: The actual speed of Mohc's homing missiles is affected by CPU cycles. 58 is the hardcoded value.
Projectile | Damage | Force | Speed | Falloff |
---|---|---|---|---|
Turret bolt | 17 | 0.03 | 300 | 1 |
Remote bolt | 1 | 0.01 | 300 | 1 |
Homing missile | 0 | 1 | 58 | |
Interrogator shot | 10 | 0.04 | 100 | 1 |
Boba missile | 0 | 1 | 90 |