Documentation for TFE Level Script API.
Properties
minLayer
- Get only
- Gets the minimum map layer (signed integer)
- Usage example:
int i = level.minLayer;
maxLayer
- Get only
- Gets the maximum map layer (signed integer)
- Usage example:
int i = level.maxLayer;
sectorCount
- Get only
- Gets the total count of sectors (signed integer)
- Usage example:
int i = level.sectorCount
secretCount
- Get only
- Gets the total count of secrets (signed integer)
- Usage example:
int i = level.secretCount
textureCount
- Get only
- Gets the total count of textures (signed integer)
- Usage example:
int i = level.textureCount
elevatorCount
- Get only
- Gets the total count of elevators (signed integer)
- Usage example:
int i = level.elevatorCount
parallax
- Get only
- Gets the parallax (float2)
- Usage example:
float2 pa = level.parallax; float horzParallax = pa.x; float vertParallax = pa.y;
gravity
- Set only
- Sets the level's gravity (int)
- Usage example:
level.gravity = 80;
projectileGravity
- Set only
- Sets the projectile gravity (int)
- Usage example:
level.projectileGravity = 60;
Special sector getters
bossSector
- Gets the boss sector (Sector)
- Usage example:
Sector bossSect = level.bossSector;
mohcSector
- Gets the mohc sector (Sector)
- Usage example:
Sector mohcSect = level.mohcSector;
completeSector
- Gets the complete sector (Sector)
- Usage example:
Sector completeSect = level.completeSector;
Methods
getSector(int)
- Return value: Sector
- Parameters: sector Id (int)
- Usage example:
Sector mySector = level.getSector(14);
getSector(string)
- Return value: Sector
- Parameters: sector name (string)
- Usage example:
Sector mySector = level.getSector("door6");
getElevator(int)
- Return value: Elevator
- Parameters: elevator Id (int)
- Usage example:
Elevator myElev = level.getElevator(9);
findConnectedSectors(Sector, uint, array<Sector>)
- Return value: void
- Parameters:
- the starting sector (Sector)
- properties to match on (uint); see sector properties enum
- an array of sectors that will be populated with sectors which are connected (adjoined) to the starting sector
- Usage example: get sector 5, then get all the sectors adjoined to it
Sector mySector = level.getSector(5); array<Sector> sectorList; level.findConnectedSectors(mySector, 0, sectorList); system.print("My sector has {} adjoining sectors", sectorList.length);
getObject(int)
- Return value: Object
- Parameter: object Id (int)
getObject(string)
- Gets an object by its name. If there are multiple objects with the same name, the first one found will be returned.
- Return value: Object
- Parameter: object name (string)
- Usage example:
Object myobj = level.getObject("commando_13");
getObjectsByName(string, array<Object>)
- Gets all objects with a given name into an array.
- Return value: void
- Parameters:
- name of objects to get (string)
- an array of objects that will be populated by the function
- Usage example: get all objects that have the name "squad"
array<Object> mySquad; level.getObjectsByName("squad", mySquad); system.print("There are {} objects in the list", mySquad.length);