The tool is under development, as is the documentation.
This will cover starting with an existing Blender file as a template, changing colours, species, outfits and weapons, then rendering and creating the WAX file for use in Dark Forces.
Please check back soon for more information.
Before we get started, there are some tools to download:
1) Blender: https://www.blender.org/download/ - current version (4.2 at time of writing)
or if need be https://download.blender.org/release/ for any and all previous releases.
2) WAX/FME Convertor (by Jereth Kok): https://df-21.net/downloads/utilities/waxconverter/waxconverter.zip
Note: Requires .NET 6.0 - Version 3.2 - June 2024 Release
3) The template files, available here: (Insert link here when files complete)
Current Species Head Options, in mask layer order:
- 1 Twi'lek
- 2 Duros
- 3 Rodian
- 4 Sullustan
- 5 Twi'lek (Alternate)
- 6 Ithorian
- 7 Mon Calamari
- 8 Gran (Ree-Yees)
- 9 Quarren
- 10 Bith
- 11 Devaronian
- 12 Zabrak (Maul)
- 13 Tusken
- 14 Arcona
- 15 Trandoshan
- 16 Kubaz (Garindan)
- 17 Chiss (Thrawn)
- 18 Bothan
- 19 Chagrian
- 20 Falleen (Xizor / Black Sun)
- 21 Gand (Zuckuss)
- 22 Weequay
- 23 Togruta
- 24 Aqualish (Ponda Baba)
- 25 Yarkora
Human, female variations and other enemy logic types are planned, but not yet included.