VUE Camera transforms

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Revision as of 05:10, 22 November 2024 by Jerethk (talk | contribs) (Created page with "Dark Forces has built-in support for transforming a camera's location and orientation with '''VUE files'''. This functionality was "discovered" when the source code was reverse engineered. The camera in DF is normally called the "EYE object". The EYE (camera) is assigned to an object at level startup and is normally assigned to the PLAYER object, but this is not mandatory, and there are a few mods which exploit the possibility of separate PLAYER and EYE objects. Vanill...")
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Dark Forces has built-in support for transforming a camera's location and orientation with VUE files. This functionality was "discovered" when the source code was reverse engineered.

The camera in DF is normally called the "EYE object". The EYE (camera) is assigned to an object at level startup and is normally assigned to the PLAYER object, but this is not mandatory, and there are a few mods which exploit the possibility of separate PLAYER and EYE objects.

Vanilla Dark Forces does not support moving the EYE (camera) from one object to another object after level load.