Camera feature

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Revision as of 04:38, 2 September 2025 by Jerethk (talk | contribs) (Created page with "In vanilla Dark Forces, the camera ("EYE") is usually attached to the same object as the PLAYER, meaning that the level is viewed from the perspective of the player. It is possible for the camera to be placed on a non-player object, allowing for a third-person rather than first-person experience -- this is exploited in some mods (eg. Dark Tide, Enter the Kell Dragon). TFE now allows the camera to be moved to a different object at any time during gameplay. This allows fo...")
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In vanilla Dark Forces, the camera ("EYE") is usually attached to the same object as the PLAYER, meaning that the level is viewed from the perspective of the player. It is possible for the camera to be placed on a non-player object, allowing for a third-person rather than first-person experience -- this is exploited in some mods (eg. Dark Tide, Enter the Kell Dragon).

TFE now allows the camera to be moved to a different object at any time during gameplay. This allows for various effects such as

  • Being able to look through security cameras
  • Better in-game "cutscenes" / cinematic sequences
  • The ability to switch between first-person and third-person perspectives

See also: VUE Camera transforms