22 November 2024
- 06:2506:25, 22 November 2024 diff hist +1,056 VUE Camera transforms No edit summary
- 06:1006:10, 22 November 2024 diff hist +581 N VUE Camera transforms Created page with "Dark Forces has built-in support for transforming a camera's location and orientation with '''VUE files'''. This functionality was "discovered" when the source code was reverse engineered. The camera in DF is normally called the "EYE object". The EYE (camera) is assigned to an object at level startup and is normally assigned to the PLAYER object, but this is not mandatory, and there are a few mods which exploit the possibility of separate PLAYER and EYE objects. Vanill..." Tag: Visual edit
19 November 2024
- 06:2706:27, 19 November 2024 diff hist +913 Teleporter Basic Behaviour current
- 06:1606:16, 19 November 2024 diff hist +25 Dark Forces Wiki →Dark Forces Reference: link to Teleporter Basic
- 06:1506:15, 19 November 2024 diff hist +1,043 N Teleporter Basic Created page with "'''Teleporter Basic''' is a working teleporter that exists in Dark Forces but was not discovered until the source code was reverse engineered. It transports objects to a designated location. ===How to use=== Like <code>teleporter chute</code>, <code>teleporter basic</code> is defined on a sector in a level's INF file. The following example demonstrates the usage. <pre> item: sector name: my-teleporter seq class: teleporter basic target: dest-sector1 move..." Tag: Visual edit: Switched
29 October 2024
- 21:5621:56, 29 October 2024 diff hist 0 m TFE Custom Logics →JSON locations current
- 21:5521:55, 29 October 2024 diff hist +293 TFE Custom Logics →JSON locations
- 20:0520:05, 29 October 2024 diff hist +164 m TFE Custom Logics note about settings
- 19:5019:50, 29 October 2024 diff hist +149 TFE Custom Logics No edit summary
- 18:5518:55, 29 October 2024 diff hist +32 Dark Forces Wiki Added link to custom logics article
28 October 2024
- 22:1322:13, 28 October 2024 diff hist +10 m TFE Custom Logics →Custom logics and WAX files
- 22:1122:11, 28 October 2024 diff hist +12 m TFE Custom Logics →Custom logics and WAX files
- 22:0422:04, 28 October 2024 diff hist +636 TFE Custom Logics →Death effect list: add descriptions
- 21:5421:54, 28 October 2024 diff hist +930 TFE Custom Logics →Reference
- 21:4821:48, 28 October 2024 diff hist +1,837 TFE Custom Logics →Projectile list
- 09:0609:06, 28 October 2024 diff hist +1,319 TFE Custom Logics No edit summary
- 08:4508:45, 28 October 2024 diff hist +1,383 TFE Custom Logics No edit summary
- 08:1708:17, 28 October 2024 diff hist +952 TFE Custom Logics No edit summary
- 08:0008:00, 28 October 2024 diff hist +91 m TFE Custom Logics No edit summary
- 07:2707:27, 28 October 2024 diff hist +267 TFE Custom Logics No edit summary
- 07:1507:15, 28 October 2024 diff hist +502 m TFE Custom Logics No edit summary
27 October 2024
- 08:5708:57, 27 October 2024 diff hist +1,485 TFE Custom Logics →Data properties
- 08:4308:43, 27 October 2024 diff hist +1,725 TFE Custom Logics →Data properties
- 08:2708:27, 27 October 2024 diff hist +228 TFE Custom Logics wip
- 08:1108:11, 27 October 2024 diff hist +427 TFE Custom Logics No edit summary
- 07:5307:53, 27 October 2024 diff hist +579 TFE Custom Logics wip
- 07:0907:09, 27 October 2024 diff hist +683 TFE Custom Logics No edit summary
- 06:5906:59, 27 October 2024 diff hist +548 N TFE Custom Logics Created page with "=== JSON locations === Custom logics are defined in JSON files. TFE will search for and load logics from all logic .JSON files found in these locations * DARK\Logics * TheForceEngine\Mods\Logics where DARK is your Dark Forces game directory which TFE is pointing to. In addition, if you are running a Mod from a ZIP, TFE will look for a <code>\Logics</code> subfolder inside the ZIP and load logics from any .JSON files found there. Logics loaded from a Mod will take pre..."
12 March 2024
- 04:4304:43, 12 March 2024 diff hist 0 N Category:Remaster Specs Created blank page current
- 04:4004:40, 12 March 2024 diff hist +14 m Enhanced PDA Specs No edit summary current
- 04:3904:39, 12 March 2024 diff hist +30 m Enhanced PDA Specs No edit summary
- 04:3904:39, 12 March 2024 diff hist +30 m FXX and WXX file format No edit summary current
- 04:3804:38, 12 March 2024 diff hist +26 m RAW file format No edit summary current
- 04:3704:37, 12 March 2024 diff hist +29 m Dark Forces Unofficial Specifications No edit summary current
- 04:3604:36, 12 March 2024 diff hist +29 m Dark Forces Remaster Unofficial Specs add category current
- 04:3604:36, 12 March 2024 diff hist +29 Dark Forces Remaster Unofficial Specs add category
9 March 2024
- 12:4712:47, 9 March 2024 diff hist +66 FXX and WXX file format →Header
- 12:4612:46, 9 March 2024 diff hist +431 FXX and WXX file format No edit summary
- 12:3212:32, 9 March 2024 diff hist +777 FXX and WXX file format No edit summary
- 12:2612:26, 9 March 2024 diff hist +1,156 N FXX and WXX file format Created page with "'''FXX''' and '''WXX''' are the image format for high resolution sprites in the Dark Forces Remaster. They replace [https://df-21.net/documentation/DFSPECS/s_fme.htm FMEs] and [https://df-21.net/documentation/DFSPECS/s_wax.htm WAXes] respectively. FXX and WXX are actually the same format, differing only in file extension. FXX/WXX are true colour with an alpha channel. FXX/WXX sprites will be loaded in place of a classic sprite if they have the same name (eg. <code>hell..."
- 12:1212:12, 9 March 2024 diff hist +36 m RAW file format No edit summary
- 12:1212:12, 9 March 2024 diff hist +678 RAW file format →File format
- 12:0012:00, 9 March 2024 diff hist +924 N RAW file format Created page with "'''RAW''' is an image format introduced with the Dark Forces Remaster. It is the format for high resolution textures. RAW textures are true colour; they do not reference the original [https://df-21.net/documentation/DFSPECS/s_palplt.htm#PAL%20Files palettes]. RAW textures will be loaded in place of a classic texture if they have the same name (eg. <code>hello.BM</code>, <code>hello.RAW</code>). They ''must'' be exactly double the dimensions of the [https://df-21.net/doc..."
- 03:4103:41, 9 March 2024 diff hist +723 Dark Forces Remaster Unofficial Specs No edit summary
- 03:1203:12, 9 March 2024 diff hist +76 Dark Forces Remaster Unofficial Specs add wikilinks
- 03:0903:09, 9 March 2024 diff hist +564 Dark Forces Remaster Unofficial Specs No edit summary
- 02:5702:57, 9 March 2024 diff hist +130 DCSS files No edit summary current
- 02:3502:35, 9 March 2024 diff hist +12 Enhanced PDA Specs Correction
8 March 2024
- 22:5322:53, 8 March 2024 diff hist +724 Enhanced PDA Specs →Enhanced DFBRIEF assets
- 22:4122:41, 8 March 2024 diff hist +1,220 N Enhanced PDA Specs Created page with "The DF Remaster has a high-resolution, true colour version of the in-game PDA interface and all its contents, including the mission briefings. The assets are contained in the game's '''enhanced''' directory, and images are in [https://en.wikipedia.org/wiki/PNG PNG format]. Some items are contained in '''enhanced\menu''' and others are contained in '''enhanced\dfbrief''' subfolders. This appears to correspond to [https://df-21.net/documentation/DFSPECS/s_dfbrf.htm DFBRI..."