FXX and WXX file format

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Revision as of 11:26, 9 March 2024 by Jerethk (talk | contribs) (Created page with "'''FXX''' and '''WXX''' are the image format for high resolution sprites in the Dark Forces Remaster. They replace [https://df-21.net/documentation/DFSPECS/s_fme.htm FMEs] and [https://df-21.net/documentation/DFSPECS/s_wax.htm WAXes] respectively. FXX and WXX are actually the same format, differing only in file extension. FXX/WXX are true colour with an alpha channel. FXX/WXX sprites will be loaded in place of a classic sprite if they have the same name (eg. <code>hell...")
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FXX and WXX are the image format for high resolution sprites in the Dark Forces Remaster. They replace FMEs and WAXes respectively. FXX and WXX are actually the same format, differing only in file extension.

FXX/WXX are true colour with an alpha channel.

FXX/WXX sprites will be loaded in place of a classic sprite if they have the same name (eg. hello.WAX, hello.WXX). Their image(s) must be exactly double the dimensions of the image(s) in the FME or WAX they are substituting for.

File format

FXX/WXX files contain minimal metadata. The game obtains key data (widths and heights of images, offsets, animation sequences, frame rates, etc.) from the corresponding FME or WAX.

Header

The FXX/WXX header is as follows.

FXX/WXX header
{
   NumImages        int32
   ImageSizes       int32[NumImages]            // The values are the number of pixels in each image
}

FXXs will only have one image, WXXs may have one or more corresponding to the number of images in the base WAX.