WDFUSE Tutorial - Configuration: Difference between revisions

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== Installation ==
After you download the editor from [https://df-21.net/downloads/utilities.php '''here'''] simply extract the contents and place them into any folder.  Then double click on '''wdfuse.exe''' to get started. All your preferences will be stored in a file called '''wdfuse.ini''' located in the same folder as the executable. 
{{DISPLAYTITLE:WDFUSE Tutorial - Installation}}[[File:Editor Folder.png|none|thumb|611x611px]]
== Setting up WDFUSE ==
When you first start the editor you will be prompted to identify the location of your Dark Forces installation. This is required as the editor loads all the level assets from DARK.GOB and textures from TEXTURES.GOB. You can also click one of the store buttons to automatically choose '''Steam''' '''GOG''' or '''Origin''' store fronts and the editor will attempt to discover the installation path. 




When you are done press '''Ok.'''Basics
== Installation ==
After you download the editor from [https://df-21.net/downloads/utilities.php '''here'''] simply extract the contents and place them into any folder. Then double click on '''wdfuse.exe''' to get started.
[[File:Editor Folder.png|none|thumb|611x611px]]
== Setting up WDFUSE ==
When you first start the editor you will be prompted to identify the location of your Dark Forces installation. This is required as the editor loads all the level assets from DARK.GOB and textures from TEXTURES.GOB. You can also click one of the store buttons to automatically choose '''Steam''' '''GOG''' or '''Origin''' store fronts and the editor will attempt to discover the installation path.


If you plan to test your mission, you will need to specify which engine you will work with. If you plan to play using the original DOS version then simply choose '''JEDI''' as the Engine Type. ('''Note:'''  You will need to specify your DosBox location if you plan to test your game in DOS.)  If you are playing with [https://theforceengine.github.io/ '''The Force Engine'''] then choose that as your engine.  [[File:Options.png|none|thumb|745x745px]]When you are done press '''Ok.'''
If you plan to test your mission, you will need to specify which engine you will work with. If you plan to play using the original DOS version then simply choose '''JEDI''' as the Engine Type. ('''Note:'''  You will need to specify your DosBox location if you plan to test your game in DOS.)  If you are playing with [https://theforceengine.github.io/ '''The Force Engine'''] then choose that as your engine.  [[File:Options.png|none|thumb|745x745px]]When you are done press '''Ok.'''
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# You can create a blank new mission from scratch.
# You can create a blank new mission from scratch.
# You can load an existing Dark Forces mission (Ex: Secret Base)
# You can load an existing Dark Forces mission (Ex: Secret Base)
# You can launch a tutorial project
# You can launch a tutorial project (You will be doing this next)
# You can load an existing custom mission GOB to see how it is made.   
# You can load an existing custom mission GOB to see how it is made.   


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Once you give a name to your project go ahead and choose the first tutorial '''BASICS''' and click here .
Once you give a name to your project go ahead, choose "'''Load a Tutorial'''" and choose the first tutorial '''BASICS''' and click [[WDFUSE Tutorial - Basic Geometry|here]] .
 
#[[WDFUSE Tutorial - Introduction|WDFUSE Tutorial #Introduction]]
#[[WDFUSE Tutorial - Configuration]]
#[[WDFUSE Tutorial - Basic Geometry]]
#[[WDFUSE Tutorial - Basic Geometry II]]
#[[WDFUSE Tutorial - 3D Renderer]]
#[[WDFUSE Tutorial - Advanced Geometry]]
#[[WDFUSE Tutorial - Advanced Geometry II]]
#[[WDFUSE Tutorial - Advanced Geometry III]]
#[[WDFUSE Tutorial - Objects]]
#[[WDFUSE Tutorial - Scripting]]
#[[WDFUSE Tutorial - Scripting II]]
#[[WDFUSE Tutorial - Scripting III]]

Revision as of 19:13, 16 July 2022

Installation

After you download the editor from here simply extract the contents and place them into any folder. Then double click on wdfuse.exe to get started. All your preferences will be stored in a file called wdfuse.ini located in the same folder as the executable.

Setting up WDFUSE

When you first start the editor you will be prompted to identify the location of your Dark Forces installation. This is required as the editor loads all the level assets from DARK.GOB and textures from TEXTURES.GOB. You can also click one of the store buttons to automatically choose Steam GOG or Origin store fronts and the editor will attempt to discover the installation path.


If you plan to test your mission, you will need to specify which engine you will work with. If you plan to play using the original DOS version then simply choose JEDI as the Engine Type. (Note: You will need to specify your DosBox location if you plan to test your game in DOS.) If you are playing with The Force Engine then choose that as your engine.

When you are done press Ok.

WDFUSE Projects

After you configure your Dark Forces Launcher you will be able to work with WDFUSE projects. A Project is your workspace where you make all the changes to your custom mission. There are two components, one is a .WDP (WDFUSE Project) file and the other is a folder where all the project assets are located (Ex: your LEV file).

To create a new project simply press New in the top left corner of WDFUSE (or you can open an existing one by pressing Open).


You will see a New WDFUSE Project menu appear. You must provide a name for your project (Ex: TESTMAP ). Once you do, WDFUSE will create a TESTMAP.WDP file and a TESTMAP folder where all your mission components will reside. From this Project window you have some options.

  1. You can create a blank new mission from scratch.
  2. You can load an existing Dark Forces mission (Ex: Secret Base)
  3. You can launch a tutorial project (You will be doing this next)
  4. You can load an existing custom mission GOB to see how it is made.


Once you give a name to your project go ahead, choose "Load a Tutorial" and choose the first tutorial BASICS and click here .

  1. WDFUSE Tutorial #Introduction
  2. WDFUSE Tutorial - Configuration
  3. WDFUSE Tutorial - Basic Geometry
  4. WDFUSE Tutorial - Basic Geometry II
  5. WDFUSE Tutorial - 3D Renderer
  6. WDFUSE Tutorial - Advanced Geometry
  7. WDFUSE Tutorial - Advanced Geometry II
  8. WDFUSE Tutorial - Advanced Geometry III
  9. WDFUSE Tutorial - Objects
  10. WDFUSE Tutorial - Scripting
  11. WDFUSE Tutorial - Scripting II
  12. WDFUSE Tutorial - Scripting III