Information for "WDFUSE Tutorial - Scripting II"

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Display titleWDFUSE Tutorial - Scripting II
Default sort keyWDFUSE Tutorial - Scripting II
Page length (in bytes)11,660
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Page ID416
Page content languageen - English
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Page imageDoorFlag.png

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Page creatorDF21net (talk | contribs)
Date of page creation13:52, 2 July 2022
Latest editorDf21admin (talk | contribs)
Date of latest edit14:13, 18 March 2024
Total number of edits10
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Now it is time to go over making and interacting with doors. Keep in mind that everything in Dark Forces that moves is an elevator. This means that doors as well, are just different variations of elevators. One important to keep remember is that while you can always make a door with INF logic, it is much easier to just set the Flag 1 value to 2 (Door), and it has an additional benefit: enemies chasing the player can open the doors in their way, but cannot operate elevators. This can be used either way - to prevent the player from "cheaply" escaping through the door, but also elegantly preventing the enemies from reaching the areas where you don't want them .
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