Weapons reference: Difference between revisions

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(Enemy projectiles)
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== Projectiles ==
== Projectiles ==
Damage corresponds to player and NPC hitpoints.
Force reflects how much the player or NPC is "pushed" backwards when he is hit by the projectile. It is multiplied by the speed of the projectile.


==== Player Projectiles ====
==== Player Projectiles ====
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==== Enemy Projectiles ====
==== Enemy Projectiles ====
Note: The actual speed of Mohc's homing missiles is affected by CPU cycles. 58 is the hardcoded value.


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Revision as of 21:24, 11 February 2023

This is a reference page for Dark Forces weapons.

The data here was obtained from inspecting the source code of The Force Engine, which was created by reverse engineering the original Dark Forces executable. The values are hardcoded in Dark Forces.

Projectiles

Damage corresponds to player and NPC hitpoints. Force reflects how much the player or NPC is "pushed" backwards when he is hit by the projectile. It is multiplied by the speed of the projectile.

Player Projectiles

Projectile Damage Force Speed Falloff
Punch 6 0.02 230 0
Pistol bolt 10 0.01 250 1
Rifle bolt 10 0.01 250 0.8
Thermal Det 0 0.1 80
Repeater bullet 10 0.03 270 0.3
Fusion plasma 15 0.05 100 0.6
Mine 0 0.2
Mortar 0 0.2 110
Concussion 0 0.06 190
Cannon missile 0 1 74
Cannon plasma 30 0.06 100 0

Enemy Projectiles

Note: The actual speed of Mohc's homing missiles is affected by CPU cycles. 58 is the hardcoded value.

Projectile Damage Force Speed Falloff
Turret bolt 17 0.03 300 1
Remote bolt 1 0.01 300 1
Homing missile 0 1 58
Interrogator shot 10 0.04 100 1
Boba missile 0 1 90