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JEDI.LVL

Contains a list of the levels in DF. The contents of JEDI.LVL determine what levels will be accessible from the game's main menu.

 | LEVELS 14

This is the number of entries in JEDI.LVL

| Secret Base,        SECBASE,    L:\LEVELS\SECBASE\; ......
| ...

This is the definition for a level. The first entry is the description (eg. "Secret Base") to be shown in the mission menu in DF.

The second entry is the file name of the level (e.g. SECBASE).
It will be applied in the following areas:

	levname.LEV
	levname.O
	levname.INF
	levname.GOL
	levname.PAL
	levname.CMP

	DELTlevname
	ANIMlevname

LEV entry in BRIEFING.LST

To successfully change the name of a level, its name must be changed in all of these as well as in JEDI.LVL.

The paths are unused, and were most probably referring to the LucasArts file server at development time.


Custom missions

If you are creating a custom mission (or missions) you should modify JEDI.LVL accordingly.

Your mission's FILE NAME does not need to be the same as any of the original 14 levels.

Suppose you create a mission with file name "MY_MAP". Your JEDI.LVL will look like this:

LEVELS 1

My new mission,        MY_MAP

In your GOB file, you will have the following files for your mission.

  MY_MAP.LEV
  MY_MAP.O
  MY_MAP.INF
  MY_MAP.GOL
  MY_MAP.PAL
  MY_MAP.CMP

Your DFBRIEF.LFD will contain the following files.

  MY_MAP.DELT		// mission briefing 
  MY_MAP.ANIM		// mission objective screen (for PDA)

When the game is started, this will show in the mission menu. When the user selects "My new mission", it will load the briefing contained in MY_MAP.DELT, and then the level found in MY_MAP.LEV