Name |
Author(s) |
Size |
Description |
3Dmad | Len Bowers | 8.74 KB | An old level that contains some impossible rooms. |
Magical Mystery Door | Paul Fenney | 16.54 KB | An 'impossible' door created by simulating a double adjoin. |
Adjoin Ideas | Kevin Buscemi | 19.14 KB | Several interesting ways of using the 'adjoin' commnand. |
Advanced INF | GAdRS | 14.54 KB | An interesting demonstration of what happens when INF definitions directly conflict with each other. Based on an idea by Scape Goat. |
Boing! | AlexG | 10.95 KB | Shows you an interesting use of magnetically sealed walls and hidden triggers. |
Bridges Over A Puddle Of Water | Paul Fenney | 19.79 KB | Several attempts to make a bridge that crosses over water. |
Dark Tide Bonus | Patrick Haslow, Barry Brien, Matt Hallaron | 31.08 MB | Dark Tide Bonus information consisting of making of information and examples |
Elevator Trigger Demo | Murgo | 12.43 KB | Showcases a technique for creating triggers that are only affected by certain weapons. |
The Execution | Casey Neumiller | 27.28 KB | Watch yourself (try to) fight a Kell Dragon. |
Follow Me Too! | Casey Neumiller | 15.09 KB | Escort a defecting Imperial officer to safety! |
Follow Me! | Casey Neumiller | 8.54 KB | An attempt at creating a civilian WAX using mousebot logic. |
Season Changing Fast | Murgo | 18.81 KB | Uses a custom .CMP file to transform an entire scene instantly. |
Jereth Level Ideas | Jereth Kok | 2.01 MB | This mini-level showcases a few new assets and concepts that I've come up with over the last year or so. |
Morph Me Up | Paul Fenney | 16.95 KB | Demonstrates INF techniques to grow and shrink sectors. |
New Boss | Murgo | 8.63 KB | Shows how you can use a Bossk as a boss character. |
Kyle's Nightmare | Alexei Novikov | 11.76 KB | Multiple logics. Aren't they great... |
No Shooting | Casey Neumiller | 8.00 KB | Stormtroopers that don't shoot until they're shot at. |
Operation: Zero X | Paul Fenney | 16.99 KB | An INF version of Tic-Tac-Toe. |
Perplexion | Jereth Kok | 31.09 KB | An older level that demonstrates some very unusual effects. |
Multi-PLAYERs | Kevin 'Scape Goat' Buscemi | 10.95 KB | Shows a possible use for Player logics being placed on multiple objects. |
Sensation | Peter Klassen | 25.95 KB | An experimental level that moves the player using a VUE. |
Ski Attack | intjacob | 84.90 KB | Kyle Goes Skiing... an interesting new challenge. |
Strange | Christian Callaghan | 9.71 KB | An experiment with player and Boba Fett logics... |
Manipulating texture size and resolution with INF | Barry Brien | 136.20 KB | Two rooms that demonstrate how to stretch and squash textures. |
The Tree | Barry Brien | 17.18 KB | Shows how trees can be synthesised in DF. |
Moving Turrets | Jean-Francois 'Maverick' Lacassaigne | 10.88 KB | This level combines logics with VUEs to create moving turrets. Could also be useful with a custom 3DO. |
Watch this! | GAdRS | 136.66 KB | A simple level that allows you to watch yourself walk around in a room. |