||An old level that contains some impossible rooms.
|Magical Mystery Door
||An 'impossible' door created by simulating a double adjoin.
||Several interesting ways of using the 'adjoin' commnand.
||An interesting demonstration of what happens when INF definitions directly conflict with each other. Based on an idea by Scape Goat.
||Shows you an interesting use of magnetically sealed walls and hidden triggers.
|Bridges Over A Puddle Of Water
||Several attempts to make a bridge that crosses over water.
|Elevator Trigger Demo
||Showcases a technique for creating triggers that are only affected by certain weapons.
||Watch yourself (try to) fight a Kell Dragon.
|Follow Me Too!
||Escort a defecting Imperial officer to safety!
||An attempt at creating a civilian WAX using mousebot logic.
|Season Changing Fast
||Uses a custom .CMP file to transform an entire scene instantly.
|Jereth Level Ideas
||This mini-level showcases a few new assets and concepts that I've come up with over the last year or so.
|Morph Me Up
||Demonstrates INF techniques to grow and shrink sectors.
||Shows how you can use a Bossk as a boss character.
||Multiple logics. Aren't they great...
||Stormtroopers that don't shoot until they're shot at.
|Operation: Zero X
||An INF version of Tic-Tac-Toe.
||An older level that demonstrates some very unusual effects.
||Kevin 'Scape Goat' Buscemi
||Shows a possible use for Player logics being placed on multiple objects.
||An experimental level that moves the player using a VUE.
||Kyle Goes Skiing... an interesting new challenge.
||An experiment with player and Boba Fett logics...
|Manipulating texture size and resolution with INF
||Two rooms that demonstrate how to stretch and squash textures.
||Shows how trees can be synthesised in DF.
||Jean-Francois 'Maverick' Lacassaigne
||This level combines logics with VUEs to create moving turrets. Could also be useful with a custom 3DO.
||A simple level that allows you to watch yourself walk around in a room.