Name |
Author(s) |
Size |
Description |
3Dmad |
Len Bowers |
8.74 KB |
An old level that contains some impossible rooms. |
Magical Mystery Door |
Paul Fenney |
16.54 KB |
An 'impossible' door created by simulating a double adjoin. |
Adjoin Ideas |
Kevin Buscemi |
19.14 KB |
Several interesting ways of using the 'adjoin' commnand. |
Advanced INF |
GAdRS |
14.54 KB |
An interesting demonstration of what happens when INF definitions directly conflict with each other. Based on an idea by Scape Goat. |
Boing! |
AlexG |
10.95 KB |
Shows you an interesting use of magnetically sealed walls and hidden triggers. |
Bridges Over A Puddle Of Water |
Paul Fenney |
19.79 KB |
Several attempts to make a bridge that crosses over water. |
Dark Tide Bonus |
Patrick Haslow, Barry Brien, Matt Hallaron |
31.08 MB |
Dark Tide Bonus information consisting of making of information and examples |
Elevator Trigger Demo |
Murgo |
12.43 KB |
Showcases a technique for creating triggers that are only affected by certain weapons. |
The Execution |
Casey Neumiller |
27.28 KB |
Watch yourself (try to) fight a Kell Dragon. |
Follow Me Too! |
Casey Neumiller |
15.09 KB |
Escort a defecting Imperial officer to safety! |
Follow Me! |
Casey Neumiller |
8.54 KB |
An attempt at creating a civilian WAX using mousebot logic. |
Season Changing Fast |
Murgo |
18.81 KB |
Uses a custom .CMP file to transform an entire scene instantly. |
Jereth Level Ideas |
Jereth Kok |
2.01 MB |
This mini-level showcases a few new assets and concepts that I've come up with over the last year or so. |
Morph Me Up |
Paul Fenney |
16.95 KB |
Demonstrates INF techniques to grow and shrink sectors. |
New Boss |
Murgo |
8.63 KB |
Shows how you can use a Bossk as a boss character. |
Kyle's Nightmare |
Alexei Novikov |
11.76 KB |
Multiple logics. Aren't they great... |
No Shooting |
Casey Neumiller |
8.00 KB |
Stormtroopers that don't shoot until they're shot at. |
Operation: Zero X |
Paul Fenney |
16.99 KB |
An INF version of Tic-Tac-Toe. |
Perplexion |
Jereth Kok |
31.09 KB |
An older level that demonstrates some very unusual effects. |
Multi-PLAYERs |
Kevin 'Scape Goat' Buscemi |
10.95 KB |
Shows a possible use for Player logics being placed on multiple objects. |
Sensation |
Peter Klassen |
25.95 KB |
An experimental level that moves the player using a VUE. |
Ski Attack |
intjacob |
84.90 KB |
Kyle Goes Skiing... an interesting new challenge. |
Strange |
Christian Callaghan |
9.71 KB |
An experiment with player and Boba Fett logics... |
Manipulating texture size and resolution with INF |
Barry Brien |
136.20 KB |
Two rooms that demonstrate how to stretch and squash textures. |
The Tree |
Barry Brien |
17.18 KB |
Shows how trees can be synthesised in DF. |
Moving Turrets |
Jean-Francois 'Maverick' Lacassaigne |
10.88 KB |
This level combines logics with VUEs to create moving turrets. Could also be useful with a custom 3DO. |
Watch this! |
GAdRS |
136.66 KB |
A simple level that allows you to watch yourself walk around in a room. |