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Fish Gamorrean
Joined: 29 Sep 2003
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Posted: Nov 08, 2005 11:27 Post subject: Low G-force |
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I was wondering, did anyone already try to virtually reduce the G force in DF by making the whole level a sector that actually constantly moves downwards? I'm considering implementing this into my level, so was wandering if anyone has experimented with that before.
Of course, the G force could be also increased by the elevator going up... thanks to the fact that the DF engine does not some mechanical-kinetical principles. 
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Geoffrey S Gamorrean
Joined: 29 Jan 2005
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Posted: Nov 08, 2005 18:11 Post subject: |
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There was a showcase level doing just that towards the end. I think it was Perplexed, by Jereth Kok.
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Nov 08, 2005 18:47 Post subject: |
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That's an interesting concept, I've never thought of that before.
_________________ I don't think outside the box... I customize it. |
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Fish Gamorrean
Joined: 29 Sep 2003
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Posted: Nov 09, 2005 13:22 Post subject: |
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Yes, I remember Perplexed (a great demo level), but actually, has anyone tried doing this trick on more than just a few sectors?
I suppose it should work fine, although creating doors or any kind of elevators would involve making relative movements and multiple simultaneous INF entries, what would, after all, make the INF file larger than the map. However, for a smaller portion of a level (in my case, a small space station) it should be bearable.
Of course, the faster the elevator, the lower the G constant would appear, but unfortunately, it would be impossible to make a zero-G environment - that would require, theoretically, the infinite constant speed of the eleveator. So, as far as I understand, it should be done using some other trick - if at all possible. Suggestions?
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Darth Oosha Trandoshan
Joined: 24 Sep 2003
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Posted: Nov 09, 2005 19:13 Post subject: |
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Jump to swim up, "use" to swim down?
Personally, I doubt that Condition Red or Archangel 2's implementation of it can be improved on.
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