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chris the cynic Dianoga
Joined: 11 Jun 2005
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Posted: Mar 07, 2006 03:02 Post subject: lev file |
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I'm an odd person, if you accept that and don't ask me why I ask what I ask it will save some trouble.
I was looking in a lev file and trying to picture what I was looking at in 3d now the vertices are listed and that is simple enough, but when it gets to walls I get confused:
Each wall is represented by:
WALL LEFT: 0 RIGHT: 1 MID: 31 0.00 0.00 0 TOP: 31 0.00 0.00 0 BOT: 31 0.00 0.00 0 SIGN: -1 0.00 0.00 ADJOIN: 0 MIRROR: 2 WALK: 0 FLAGS: 0 0 0 LIGHT: 7
So what do all of these vaules actually mean, and what describes the height (and elevation) of the wall?
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Darth Oosha Trandoshan
Joined: 24 Sep 2003
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Posted: Mar 07, 2006 04:04 Post subject: |
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I'm not reading from the specs or anything, but I know that MID, TOP, and BOT are the three sections of a wall that can be independently textured. The two decimal numbers after each are probably the texture offset coordinates, and one of the integers must be a texture number; but I don't know what the other integer is, if LIGHT is stored separetly. Something to do with anchoring the texture?
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Fenwar Admiral Ackbar

Joined: 15 Sep 2003
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